Rust Server TrendsSeismic network · station log
Recording Stations11,890 Players103,852 Active4,020 Wipes · 3 h420 48 h

Station XX-5888 · recording

RUSTARDED Zombie Hell Hordes • US

Online 98.247.137.177:30015 checked 11m ago

biweekly wipes moddedoxide
Connect
Players now
0/ 42
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 2
Rank
#5,888
top 26%
Last wipe
10d ago
biweekly schedule
Next wipe
3d 3h
Sun 1 Nov, 22:29 UTC
Seismic record · station XX-5888 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 42 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+1into Thu 11:00 UTC
Peak · 48 h
2most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.511.5200:0008:0016:0001:0009:0017:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

010020030040000:0008:0016:0001:0009:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 26% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

from its schedule tag

Next wipe Sunday 1 November, 22:29 UTC, in 3d 3h. Its biweekly schedule tag · low confidence

usual gap
8.2 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
2players, last three wipes
crowd held
33%else halves by day 3

Coming wipes

  1. 3d 3hSun 1 Nov, 22:29 UTC
  2. 7d 0hThu 5 Nov, 19:00 UTCFW
  3. 17d 3hSun 15 Nov, 22:29 UTC
  4. 31d 3hSun 29 Nov, 22:29 UTC
  5. 35d 0hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Sun 18 OctFri 16 OctThu 15 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sun 18 Oct, 22:29 UTC10d ago M0.3rising 2 – running 0
Fri 16 Oct, 12:03 UTC13d ago M0.3rising 2 held half 2.4 days 0
Thu 15 Oct, 23:20 UTC13d ago M0.3rising 2 – 0.5 days 0
Thu 1 Oct, 18:21 UTC FW28d ago M0.0rising 1 halved by day 4 14.2 days 0
Thu 17 Sep, 18:23 UTC42d ago M0.0rising 1 halved by day 2 14 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Friendly Seattle: No KOS | Chill | Noob Friendly NA · groups of 8+ · biweekly · 43 on average
26/ 100
Rustopia.gg - US Medium NA · groups of 12+ · biweekly · 84 on average
53/ 200
Rusty Moose |US Biweekly| NA · groups of 12+ · biweekly · 54 on average
57/ 200
Gringers Solo Only | Noob Friendly Oct 22 NA · groups of 8+ · biweekly · 43 on average
27/ 100
Rustoria.co - US Medium Premium NA · groups of 12+ · biweekly · 35 on average
28/ 200
Reddit.com/r/PlayRust - US Biweekly NA · groups of 12+ · biweekly · 24 on average
17/ 200
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on RUSTARDED Zombie Hell Hordes • US?

RUSTARDED Zombie Hell Hordes • US runs a procedural map of size 6,000 with seed 1337, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map. The name of its map is Bigly World.

Which settings and rules apply on RUSTARDED Zombie Hell Hordes • US?

You will find no gather rate in the name of RUSTARDED Zombie Hell Hordes • US. The group limit is 8 players, the game's default. It plays in survival mode, the usual game of gathering, building and raiding. You can raid and fight other players here. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Oxide. Anti-cheat is on: VAC, from Valve.

Population

How many players are recorded on RUSTARDED Zombie Hell Hordes • US right now?

0 of the 42 slots on RUSTARDED Zombie Hell Hordes • US are filled right now. Averaged across the last seven days the population was 0 players, reaching a peak of 2. The last 48 hours show their highest activity at 12:00 UTC, averaging 1 players.

How does RUSTARDED Zombie Hell Hordes • US rank against other Rust servers?

On player hours for the past week, RUSTARDED Zombie Hell Hordes • US sits at #5,888, which puts it inside the top 26% of every ranked server.

Server facts

How reliably does RUSTARDED Zombie Hell Hordes • US stay online?

Right now, you can reach RUSTARDED Zombie Hell Hordes • US. Its reported uptime points to a restart about 41 hours ago. 154 of 168 hours in the last 7 full days were up time, 92% of the total. On 13 September 2026 it was recorded for the first time by Rust Server Trends.

Does RUSTARDED Zombie Hell Hordes • US hold a steady tick rate?

Across the last 48 hours it averaged 135 server fps, with a floor of 105. The world held up to 77,564 entities at its peak, buildings and deployables included. It reached a ceiling of 4,568 MB of memory. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Where in the world is RUSTARDED Zombie Hell Hordes • US hosted?

Its name points to North America, but RUSTARDED Zombie Hell Hordes • US publishes no region tag. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 98.247.137.177:30015 is the address it uses.

What build of Rust does RUSTARDED Zombie Hell Hordes • US use?

On Linux, RUSTARDED Zombie Hell Hordes • US runs Rust network protocol 2635 and build 168909. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe pattern

What does wipe day look like on RUSTARDED Zombie Hell Hordes • US?

The recent wipes averaged a busiest count of 2 players. The peak on the most recent wipe came 0 hours after the wipe. Half that peak was held until the next wipe in 33% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 3.

How often does RUSTARDED Zombie Hell Hordes • US wipe, and on which days?

The prediction is taken from its tag, since RUSTARDED Zombie Hell Hordes • US has too few wipes on record to confirm the schedule. Sunday 1 November at 22:29 UTC is when its next wipe is due. It has run its current world for 10 days 20 hours. In its tags it sets out a wipe schedule of every two weeks.

Lists and tags

What do the server tags on RUSTARDED Zombie Hell Hordes • US mean?

These are the tags RUSTARDED Zombie Hell Hordes • US publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp42 (Max players): The server has 42 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^b (Biweekly): The wipe cycle is two weeks; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does RUSTARDED Zombie Hell Hordes • US appear?

The Rust Server Trends lists that take in RUSTARDED Zombie Hell Hordes • US are: Modded Rust servers, tracked live, Rust zombie servers, by recorded population and North America Rust servers. You will find it under these filters on the server list: Region: North America; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Join the server

What steps get you onto RUSTARDED Zombie Hell Hordes • US?

You can connect by pressing F1 in Rust and typing client.connect 98.247.137.177:30015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. For the website, go to https://discord.com/invite/dxQB3h2TvB.

Instrument codes

Server tags

what each one means

Published as mp42,ptrak,$r?,v2635,^b,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp42
Max players The server has 42 slots.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code A region code has not been set.

Wipe schedule

^b
Biweekly The wipe cycle is two weeks.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.