Station XX-5888 · recording
RUSTARDED Zombie Hell Hordes • US
Online 98.247.137.177:30015 checked 11m ago
- Players now
- 0/ 42
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 2
- Rank
- #5,888
- top 26%
- Last wipe
- 10d ago
- biweekly schedule
- Next wipe
- 3d 3h
- Sun 1 Nov, 22:29 UTC
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 42 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- +1into Thu 11:00 UTC
- Peak · 48 h
- 2most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 26% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Sunday 1 November, 22:29 UTC, in 3d 3h. Its biweekly schedule tag · low confidence
- usual gap
- 8.2 daysbetween real wipes
- on rhythm
- 0%of its recent wipes
- wipe-day peak
- 2players, last three wipes
- crowd held
- 33%else halves by day 3
Coming wipes
- 3d 3hSun 1 Nov, 22:29 UTC
- 7d 0hThu 5 Nov, 19:00 UTCFW
- 17d 3hSun 15 Nov, 22:29 UTC
- 31d 3hSun 29 Nov, 22:29 UTC
- 35d 0hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Sun 18 Oct, 22:29 UTC10d ago | M0.3▲rising | 2 | – | running | 0 | |
| Fri 16 Oct, 12:03 UTC13d ago | M0.3▲rising | 2 | held half | 2.4 days | 0 | |
| Thu 15 Oct, 23:20 UTC13d ago | M0.3▲rising | 2 | – | 0.5 days | 0 | |
| Thu 1 Oct, 18:21 UTC FW28d ago | M0.0▲rising | 1 | halved by day 4 | 14.2 days | 0 | |
| Thu 17 Sep, 18:23 UTC42d ago | M0.0▲rising | 1 | halved by day 2 | 14 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on RUSTARDED Zombie Hell Hordes • US?
RUSTARDED Zombie Hell Hordes • US runs a procedural map of size 6,000 with seed 1337, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map. The name of its map is Bigly World.
Which settings and rules apply on RUSTARDED Zombie Hell Hordes • US?
You will find no gather rate in the name of RUSTARDED Zombie Hell Hordes • US. The group limit is 8 players, the game's default. It plays in survival mode, the usual game of gathering, building and raiding. You can raid and fight other players here. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Oxide. Anti-cheat is on: VAC, from Valve.
Population
How many players are recorded on RUSTARDED Zombie Hell Hordes • US right now?
0 of the 42 slots on RUSTARDED Zombie Hell Hordes • US are filled right now. Averaged across the last seven days the population was 0 players, reaching a peak of 2. The last 48 hours show their highest activity at 12:00 UTC, averaging 1 players.
How does RUSTARDED Zombie Hell Hordes • US rank against other Rust servers?
On player hours for the past week, RUSTARDED Zombie Hell Hordes • US sits at #5,888, which puts it inside the top 26% of every ranked server.
Server facts
How reliably does RUSTARDED Zombie Hell Hordes • US stay online?
Right now, you can reach RUSTARDED Zombie Hell Hordes • US. Its reported uptime points to a restart about 41 hours ago. 154 of 168 hours in the last 7 full days were up time, 92% of the total. On 13 September 2026 it was recorded for the first time by Rust Server Trends.
Does RUSTARDED Zombie Hell Hordes • US hold a steady tick rate?
Across the last 48 hours it averaged 135 server fps, with a floor of 105. The world held up to 77,564 entities at its peak, buildings and deployables included. It reached a ceiling of 4,568 MB of memory. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Where in the world is RUSTARDED Zombie Hell Hordes • US hosted?
Its name points to North America, but RUSTARDED Zombie Hell Hordes • US publishes no region tag. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 98.247.137.177:30015 is the address it uses.
What build of Rust does RUSTARDED Zombie Hell Hordes • US use?
On Linux, RUSTARDED Zombie Hell Hordes • US runs Rust network protocol 2635 and build 168909. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe pattern
What does wipe day look like on RUSTARDED Zombie Hell Hordes • US?
The recent wipes averaged a busiest count of 2 players. The peak on the most recent wipe came 0 hours after the wipe. Half that peak was held until the next wipe in 33% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 3.
How often does RUSTARDED Zombie Hell Hordes • US wipe, and on which days?
The prediction is taken from its tag, since RUSTARDED Zombie Hell Hordes • US has too few wipes on record to confirm the schedule. Sunday 1 November at 22:29 UTC is when its next wipe is due. It has run its current world for 10 days 20 hours. In its tags it sets out a wipe schedule of every two weeks.
Lists and tags
What do the server tags on RUSTARDED Zombie Hell Hordes • US mean?
These are the tags RUSTARDED Zombie Hell Hordes • US publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp42 (Max players): The server has 42 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^b (Biweekly): The wipe cycle is two weeks; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does RUSTARDED Zombie Hell Hordes • US appear?
The Rust Server Trends lists that take in RUSTARDED Zombie Hell Hordes • US are: Modded Rust servers, tracked live, Rust zombie servers, by recorded population and North America Rust servers. You will find it under these filters on the server list: Region: North America; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Join the server
What steps get you onto RUSTARDED Zombie Hell Hordes • US?
You can connect by pressing F1 in Rust and typing client.connect 98.247.137.177:30015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. For the website, go to https://discord.com/invite/dxQB3h2TvB.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
