Rust Server TrendsSeismic network · station log
Recording Stations11,646 Players42,725 Active3,027 Wipes · 3 h89 48 h

Station EU-2095 · recording

PvE (=MARS STALKER=) x5+|RPG|Skill|Tp|Kit|Coin|Events|RaidBase|

Online EU 95.31.130.21:28018 checked 11m ago

5x biweekly wipes moddedoxidepve
Connect
Players now
0/ 200
0% full
Motion · 24 h
M0.0falling
−1 players on the day
7-day average
2
peak 9
Rank
#2,095
top 9% · #812 in EU
Last wipe
12d ago
biweekly schedule
Next wipe
1d 6h
Fri 30 Oct, 15:02 UTC
Seismic record · station EU-2095 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 200 slots
Motion · 24 h
M0.0falling−1 players
Sharpest hour
−4into Wed 19:00 UTC
Peak · 48 h
5most players in any hour
Channel 1 · calibrated

Players

AveragePeak
0246809:0018:0003:0011:0021:0006:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

02040608009:0018:0003:0011:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 9% of all ranked servers, top 28% in EU. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

from its schedule tag

Next wipe Friday 30 October, 15:02 UTC, in 1d 6h. Its biweekly schedule tag · low confidence

usual gap
12.3 daysbetween real wipes
on rhythm
67%of its recent wipes
wipe-day peak
8players, last three wipes
crowd held
50%else halves by day 4

Coming wipes

  1. 1d 6hFri 30 Oct, 15:02 UTC
  2. 7d 10hThu 5 Nov, 19:00 UTCFW
  3. 15d 6hFri 13 Nov, 15:02 UTC
  4. 29d 6hFri 27 Nov, 15:02 UTC
  5. 35d 10hThu 3 Dec, 19:00 UTCFW
  6. 43d 6hFri 11 Dec, 15:02 UTC

The first 48 hours of its last wipes

Fri 16 OctSat 3 OctThu 1 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 6, 24 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Fri 16 Oct, 15:02 UTC12d ago M0.8rising 6 – running 0
Sat 3 Oct, 11:48 UTC25d ago M0.3rising 9 halved by day 4 13.1 days 7
Thu 1 Oct, 17:45 UTC FW27d ago M0.8rising 9 – 1.8 days 3
Sat 19 Sep, 09:32 UTC39d ago M0.7rising 6 held half 12.3 days 1

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Spoon EU PVE 5x [Events|Raid|Quests|Zombies|SkillTree] EU · groups of 8+ · 5x · biweekly · 34 on average
21/ 150
CobaltCove.io PvE x5 | Skills | Bots | Raid Bases | Quests EU · groups of 8+ · 5x · biweekly · 6 on average
5/ 77
FOG PVE 5X | Raidable Bases | Convoy's EU · groups of 12+ · 5x · biweekly · 4 on average
4/ 200
SPARTAN Premium|5X PvE/PvP|Zombie|PET|RaiD|MeT|Legendary|JET EU · groups of 8+ · 5x · biweekly · 2 on average
4/ 150
Afterlife Survival Horror PVE 1-5x Events-Raids EU · groups of 8+ · 5x · biweekly · 1 on average
0/ 40
[EU] RustValley 10x PVE+ |Legendary Weapons| Raidable Bases| EU · groups of 15+ · 10x · biweekly · 54 on average
21/ 100
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on PvE (=MARS STALKER=) x5+|RPG|Skill|Tp|Kit|Coin|Events|RaidBase|?

Generated by the game, the map on PvE (=MARS STALKER=) x5+|RPG|Skill|Tp|Kit|Coin|Events|RaidBase| is procedural, size 4,500 with seed 1903688584. Size and seed produce the same map, so RustMaps can show it from this page. You will find the map named Custom Map.

Which settings and rules apply on PvE (=MARS STALKER=) x5+|RPG|Skill|Tp|Kit|Coin|Events|RaidBase|?

Its name points to a gather rate of 5x on PvE (=MARS STALKER=) x5+|RPG|Skill|Tp|Kit|Coin|Events|RaidBase|. The group limit is 8 players, the game's default. It plays in pve mode, no combat against other players. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Oxide. The server has VAC on, Valve's anti-cheat.

Population

What is the current population on PvE (=MARS STALKER=) x5+|RPG|Skill|Tp|Kit|Coin|Events|RaidBase|?

At this moment, PvE (=MARS STALKER=) x5+|RPG|Skill|Tp|Kit|Coin|Events|RaidBase| records 0 players across 200 slots. Averaged across the last seven days the population was 2 players, reaching a peak of 9. The busiest point in the last 48 hours came at 12:00 UTC, averaging 5 players.

How does PvE (=MARS STALKER=) x5+|RPG|Skill|Tp|Kit|Coin|Events|RaidBase| rank against other Rust servers?

PvE (=MARS STALKER=) x5+|RPG|Skill|Tp|Kit|Coin|Events|RaidBase| is #812 in Europe and #2,095 worldwide on the past week's player hours, within the top 9% of ranked servers.

Server details

How reliably does PvE (=MARS STALKER=) x5+|RPG|Skill|Tp|Kit|Coin|Events|RaidBase| stay online?

PvE (=MARS STALKER=) x5+|RPG|Skill|Tp|Kit|Coin|Events|RaidBase| is up at the moment. Going by the uptime figure it reports, it restarted about 3 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

Does PvE (=MARS STALKER=) x5+|RPG|Skill|Tp|Kit|Coin|Events|RaidBase| hold a steady tick rate?

Its average server fps over the last 48 hours was 56, and it never dropped below 48. The world held up to 186,160 entities at its peak, buildings and deployables included. It reached a ceiling of 6,503 MB of memory. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Where in the world is PvE (=MARS STALKER=) x5+|RPG|Skill|Tp|Kit|Coin|Events|RaidBase| hosted?

The EU tag is how PvE (=MARS STALKER=) x5+|RPG|Skill|Tp|Kit|Coin|Events|RaidBase| lists itself in Europe. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 95.31.130.21:28018 is the address it uses.

What build of Rust does PvE (=MARS STALKER=) x5+|RPG|Skill|Tp|Kit|Coin|Events|RaidBase| use?

Rust network protocol 2635 and build 168909 on Windows is what PvE (=MARS STALKER=) x5+|RPG|Skill|Tp|Kit|Coin|Events|RaidBase| runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe day

What does wipe day look like on PvE (=MARS STALKER=) x5+|RPG|Skill|Tp|Kit|Coin|Events|RaidBase|?

The recent wipes averaged a busiest count of 8 players. 24 hours into the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. It fell under half by day 4 in the wipes where it didn't hold.

How often does PvE (=MARS STALKER=) x5+|RPG|Skill|Tp|Kit|Coin|Events|RaidBase| wipe, and on which days?

Its schedule cannot be confirmed, as too few of PvE (=MARS STALKER=) x5+|RPG|Skill|Tp|Kit|Coin|Events|RaidBase|'s wipes are on record; the prediction follows its tag instead. Friday 30 October at 15:02 UTC is when its next wipe is due. The present world dates from 12 days 17 hours. In its tags it sets out a wipe schedule of every two weeks.

Lists and tags

What do the server tags on PvE (=MARS STALKER=) x5+|RPG|Skill|Tp|Kit|Coin|Events|RaidBase| mean?

The game's server browser reads the tags PvE (=MARS STALKER=) x5+|RPG|Skill|Tp|Kit|Coin|Events|RaidBase| publishes: gmrust (Game mode): You'll find standard Rust survival here; mp200 (Max players): Slots: 200; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^b (Biweekly): The wipe cycle is two weeks; ^p (PvE): There's no player combat; the world provides the threat; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; EU (Europe): Europe is the region it's listed under in the browser; jp0 (Custom tag): The owner or a plugin set this tag, and it's not one of Rust's standard tags. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does PvE (=MARS STALKER=) x5+|RPG|Skill|Tp|Kit|Coin|Events|RaidBase| appear?

These Rust Server Trends lists include PvE (=MARS STALKER=) x5+|RPG|Skill|Tp|Kit|Coin|Events|RaidBase|: 5x Rust servers, EU Rust servers, Modded Rust servers, tracked live and Rust PvE servers. These filters bring it up on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 5x.

Join the server

What steps get you onto PvE (=MARS STALKER=) x5+|RPG|Skill|Tp|Kit|Coin|Events|RaidBase|?

You can connect by pressing F1 in Rust and typing client.connect 95.31.130.21:28018 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. For the website, go to https://mars.gamestores.app.

Instrument codes

Server tags

what each one means

Published as mp200,ptrak,jp0,$r?,v2635,^b,EU,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode You'll find standard Rust survival here.
mp200
Max players Slots: 200.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code The server has no region code.

Wipe schedule

^b
Biweekly The wipe cycle is two weeks.

Gameplay

^p
PvE There's no player combat; the world provides the threat.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Region

EU
Europe Europe is the region it's listed under in the browser.

Other

jp0
Custom tag The owner or a plugin set this tag, and it's not one of Rust's standard tags.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.