Rust Server TrendsSeismic network · station log
Recording Stations11,700 Players43,056 Active3,055 Wipes · 3 h102 48 h

Station XX-6993 · no signal

Pyro's Build Server

Offline 95.165.72.232:28015 checked 1d ago

moddedoxide
Connect
Players now
0/ 10
0% full
Motion · 24 h
M0.0falling
−1 players on the day
7-day average
1
peak 1
Rank
#6,993
top 31%
Last wipe
12d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-6993 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 10 slots
Motion · 24 h
M0.0falling−1 players
Sharpest hour
−1into Tue 18:00 UTC
Peak · 48 h
1most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75105:0006:0007:0016:0017:0018:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep2 Oct9 Oct15 Oct22 Oct29 Oct

Top 31% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
0.8 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
2players, last three wipes
crowd held
100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Fri 16 OctFri 16 OctThu 15 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Fri 16 Oct, 13:34 UTC12d ago M0.3rising 2 – running 0
Fri 16 Oct, 07:14 UTC12d ago M0.0rising 2 – 0.3 days 1
Thu 15 Oct, 19:14 UTC13d ago M0.0rising 2 – 0.5 days 1
Fri 9 Oct, 13:14 UTC19d ago M0.0steady 1 held half 6.3 days 1
Thu 8 Oct, 10:17 UTC20d ago M0.3rising 3 – 1.1 days 1
Sat 3 Oct, 12:12 UTC25d ago M0.0steady 1 held half 4.9 days 1
Thu 1 Oct, 15:28 UTC27d ago M0.0rising 2 – 1.9 days 1
Thu 1 Oct, 05:20 UTC27d ago M0.3rising 3 – 0.4 days 1
Wed 30 Sep, 19:08 UTC28d ago M0.3rising 3 – 0.4 days 1
Tue 29 Sep, 09:04 UTC29d ago M0.0rising 1 – 1.4 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
128/ 999
201/ 999
56/ 150
Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA EU · groups of 30+ · weekly · 37 on average
22/ 100
AQRUX RUST BUILD | CREATIVE | SANDBOX EU · groups of 8+ · monthly · 24 on average
3/ 100
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on Pyro's Build Server?

A procedural map runs on Pyro's Build Server, generated by the game.

Which settings and rules apply on Pyro's Build Server?

No gather rate appears in the name of Pyro's Build Server. At the game's default, groups can have up to 8 players. survival is the game mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. Oxide is the plugin framework it runs. Anti-cheat is on: VAC, from Valve.

Population

What is the current population on Pyro's Build Server?

No players are recorded on Pyro's Build Server at this moment; it is offline, and the last sighting was 31 hours ago. Across seven days this server recorded an average of 1 players and a peak of 1. Averaged over the last 48 hours, the busiest hour was 05:00 UTC at 1 players.

How does Pyro's Build Server rank against other Rust servers?

On player hours for the past week, Pyro's Build Server sits at #6,993, which puts it inside the top 31% of every ranked server.

Operator and location

How reliably does Pyro's Build Server stay online?

Pyro's Build Server is down at the moment; the last recorded contact was 31 hours ago. 26 of 168 hours in the last 7 full days were up time, 15% of the total. 25 September 2026 is when Rust Server Trends first recorded it.

Where in the world is Pyro's Build Server hosted?

A region is not published by Pyro's Build Server. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 95.165.72.232:28015.

Which Rust version is Pyro's Build Server running?

Rust network protocol 2635 and build 168909 on Linux is what Pyro's Build Server runs. The protocol must match for you to join, and Steam takes care of updating it.

Wipe pattern

What does wipe day look like on Pyro's Build Server?

The recent wipes averaged a busiest count of 2 players. 1 hours into the latest wipe, the crowd reached its peak. Half that peak was held until the next wipe in 100% of its recent wipes.

How often does Pyro's Build Server wipe, and on which days?

No next wipe can be predicted for Pyro's Build Server, which wipes at irregular times. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 12 days 14 hours.

Server tags

What do the server tags on Pyro's Build Server mean?

The game's server browser reads the tags Pyro's Build Server publishes: gmrust (Game mode): Survival in standard Rust; mp10 (Max players): The server has 10 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Pyro's Build Server appear?

The Rust Server Trends lists that take in Pyro's Build Server are: Modded Rust servers, tracked live and Rust build and creative servers, live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Join the server

How do you connect to Pyro's Build Server?

You can connect by pressing F1 in Rust and typing client.connect 95.165.72.232:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp10
Max players The server has 10 slots.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.