Station XX-6369 · no signal
RUST COMBAT | Training
Offline 95.165.66.56:28015 checked 2d ago
- Players now
- 0/ 40
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak 4
- Rank
- #6,369
- top 29%
- Last wipe
- 13d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 40 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 29% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 3 daysbetween real wipes
- on rhythm
- 20%of its recent wipes
- wipe-day peak
- 6players, last three wipes
- crowd held
- 67%else halves by day 1
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Fri 23 Oct, 12:36 UTC5d ago | M0.6▲rising | 4 | – | running | 0 | |
| Mon 19 Oct, 12:51 UTC9d ago | M0.8▲rising | 6 | – | held half | 4 days | 0 |
| Fri 16 Oct, 12:07 UTC12d ago | M0.8▲rising | 9 | halved by day 1 | 3 days | 2 | |
| Thu 15 Oct, 18:10 UTC13d ago | M0.9▲rising | 9 | – | 0.7 days | 1 | |
| Fri 9 Oct, 02:18 UTC19d ago | M0.0■steady | 1 | held half | 6.7 days | 1 | |
| Thu 8 Oct, 01:11 UTC20d ago | M0.0▲rising | 1 | – | 1 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which settings and rules apply on RUST COMBAT | Training?
No gather rate appears in the name of RUST COMBAT | Training. 20 players is the most a group can hold. combat training is the game mode, training in aim and PvP, loot supplied. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Carbon. The server has VAC on, Valve's anti-cheat.
Population
What is the current population on RUST COMBAT | Training?
A reading taken now finds RUST COMBAT | Training offline; the most recent activity was 2 days 2 hours ago. Across seven days this server recorded an average of 0 players and a peak of 4.
How does RUST COMBAT | Training rank against other Rust servers?
Over the last seven days, RUST COMBAT | Training recorded enough player hours to reach #6,369 worldwide, placing it in the top 29% of all ranked servers.
Server facts
How reliably does RUST COMBAT | Training stay online?
As recorded now, RUST COMBAT | Training is not reachable, the last contact having been 2 days 2 hours ago. 52 of 168 hours in the last 7 full days were up time, 31% of the total. On 6 October 2026 it was recorded for the first time by Rust Server Trends.
Which region does RUST COMBAT | Training run from?
Nothing about a region comes from RUST COMBAT | Training. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 95.165.66.56:28015.
What build of Rust does RUST COMBAT | Training use?
On Windows, RUST COMBAT | Training runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
What does wipe day look like on RUST COMBAT | Training?
6 players, on average, was the busiest crowd at its recent wipes. 0 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 67% of its recent wipes. It fell under half by day 1 in the wipes where it didn't hold.
How often does RUST COMBAT | Training wipe, and on which days?
There is no next wipe to predict at RUST COMBAT | Training, since its wipes fall at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 13 days 3 hours is how long the current world has been running.
Lists and tags
What do the server tags on RUST COMBAT | Training mean?
The game's server browser reads the tags RUST COMBAT | Training publishes: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): Slots: 40; ts20 (Group limit): Teams are capped at 20 players; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^c (Creative): Build freely in sandbox mode, with no gathering; ^d (Combat training): Loot is handed to you for aim and PvP practice; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does RUST COMBAT | Training appear?
You will find RUST COMBAT | Training on the following Rust Server Trends lists: Modded Rust servers, tracked live, Rust aim training servers, live, Rust build and creative servers, live and Rust creative servers. These filters bring it up on the server list: Type: Modded; Server tag: Creative ^c, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How to join
What steps get you onto RUST COMBAT | Training?
Enter client.connect 95.165.66.56:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.