Station EU-16363 · no signal
Devblog 301 LAN
Offline 94.139.255.199:28015 checked 33d ago
- Players now
- 0/ 20
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #16,363
- top 71%
- Last wipe
- 35d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 20 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on Devblog 301 LAN?
A procedural map runs on Devblog 301 LAN, generated by the game.
Which settings and rules apply on Devblog 301 LAN?
You will find no gather rate in the name of Devblog 301 LAN. At the game's default, groups can have up to 8 players. It plays in pve mode, no player-versus-player fighting. It is a community server, and the browser lists it under Community. Anti-cheat is off: VAC, from Valve.
Population
How many players are recorded on Devblog 301 LAN right now?
A reading taken now finds Devblog 301 LAN offline; the most recent activity was 33 days 11 hours ago.
How does Devblog 301 LAN rank against other Rust servers?
On player hours for the past week, Devblog 301 LAN sits at #16,363, which puts it inside the top 71% of every ranked server.
Server facts
How reliably does Devblog 301 LAN stay online?
As recorded now, Devblog 301 LAN is not reachable, the last contact having been 33 days 11 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. 24 September 2026 is when Rust Server Trends first recorded it.
Which region does Devblog 301 LAN run from?
No region comes from Devblog 301 LAN, though its region code is eu1. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 94.139.255.199:28015 is the address it uses.
Which Rust version is Devblog 301 LAN running?
On Windows, Devblog 301 LAN runs Rust network protocol 2602 and build 132924. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
On what timetable does Devblog 301 LAN run its wipes?
Too few wipes of Devblog 301 LAN are on record yet to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 35 days 16 hours is how long the current world has been running.
Lists and tags
What do the server tags on Devblog 301 LAN mean?
Tags published by Devblog 301 LAN and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp20 (Max players): The server has 20 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2602 (Protocol): Your game needs to be on protocol 2602 to join; cs132924 (Build): The game build is 132924; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $reu1 (Region code): You'll see it listed with the region code eu1; ^p (PvE): The danger comes from the world, not from other players. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Devblog 301 LAN appear?
The Rust Server Trends lists that take in Devblog 301 LAN are: Rust community servers without the side modes and Rust PvE servers. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.
Connecting
What steps get you onto Devblog 301 LAN?
You can connect by pressing F1 in Rust and typing client.connect 94.139.255.199:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.