Rust Server TrendsSeismic network · station log
Recording Stations11,757 Players71,901 Active3,470 Wipes · 3 h213 48 h

Station XX-15290 · no signal

Private Rust Test

Offline 93.214.162.189:28015 checked 6d ago

monthly wipes vanilla
Connect
Players now
0/ 5
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,290
top 69%
Last wipe
80d ago
monthly schedule
Next wipe
6d 19h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station XX-15290 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 5 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Oct22 Oct24 Oct25 Oct27 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Next wipe Thursday 5 November, 19:00 UTC, in 6d 19h. The force wipe

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average
182/ 250
Rusty Moose |EU Monthly| EU · groups of 12+ · monthly · 212 on average
118/ 200
[EU] Facepunch 1 EU · groups of 8+ · monthly · 161 on average
122/ 400
[EU East] Facepunch 4 EU · groups of 8+ · monthly · 159 on average
57/ 350
Rustopia.gg - US Large NA · groups of 16+ · monthly · 125 on average
127/ 200
Rustafied.com - EU Long - Large EU · groups of 16+ · monthly · 123 on average
71/ 100
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on Private Rust Test?

Private Rust Test uses a procedural map, which the game generates.

Which settings and rules apply on Private Rust Test?

The name of Private Rust Test gives no gather rate. The group limit is 8 players, the game's default. survival is the game mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. Under Community in the server browser, it runs as a community server. Vanilla is the label it uses for itself: rates, kits and rules are as Facepunch ships them. Anti-cheat is on: VAC, from Valve.

Live population

How many players are recorded on Private Rust Test right now?

Private Rust Test is not responding at this moment and is offline, last seen 6 days 17 hours ago. The seven-day average for this server is 0 players.

How does Private Rust Test rank against other Rust servers?

Over the last seven days, Private Rust Test recorded enough player hours to reach #15,290 worldwide, placing it in the top 69% of all ranked servers.

Operator and location

How reliably does Private Rust Test stay online?

Private Rust Test is down at the moment; the last recorded contact was 6 days 17 hours ago. It was up 18% of the time across the last 7 full days: 30 of 168 hours. 20 October 2026 is when Rust Server Trends first recorded it.

Where in the world is Private Rust Test hosted?

A region is not published by Private Rust Test. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 93.214.162.189:28015 is the address it uses.

Which Rust version is Private Rust Test running?

Rust network protocol 2632 and build 160556 on Linux is what Private Rust Test runs. The protocol must match for you to join, and Steam takes care of updating it.

Wipe day

How often does Private Rust Test wipe, and on which days?

From the force wipe the next wipe of Private Rust Test is estimated. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 80 days 2 hours is how long the current world has been running. A monthly wipe schedule is published in its tags.

Lists and tags

What do the server tags on Private Rust Test mean?

These are the tags Private Rust Test publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp5 (Max players): 5 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2632 (Protocol): To connect, your game must be on the same protocol, 2632; cs160556 (Build): The game build is 160556; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^m (Monthly): Once a month it wipes, with the force wipe from Facepunch; ^v (Vanilla): Rates, kits and rules are as Facepunch ships them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Private Rust Test appear?

The Rust Server Trends lists that take in Private Rust Test are: Rust community servers without the side modes and Vanilla Rust servers, recorded live. You will find it under these filters on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly.

Join the server

How do you connect to Private Rust Test?

To join, enter client.connect 93.214.162.189:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp5,ptrak,$r?,v2632,^m,^v,gmrust,cs160556,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp5
Max players 5 slots are available.
ts8
Group limit Teams max out at 8, the default set by the game.
v2632
Protocol To connect, your game must be on the same protocol, 2632.
cs160556
Build The game build is 160556.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code A region code has not been set.

Wipe schedule

^m
Monthly Once a month it wipes, with the force wipe from Facepunch.

Difficulty

^v
Vanilla Rates, kits and rules are as Facepunch ships them.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.