Rust Server TrendsSeismic network · station log
Recording Stations11,892 Players102,135 Active3,937 Wipes · 3 h401 48 h

Station XX-15335 · no signal

Private Rust Test

Offline 93.214.160.230:28015 checked 9d ago

monthly wipes vanilla
Connect
Players now
0/ 5
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,335
top 69%
Last wipe
79d ago
monthly schedule
Next wipe
7d 1h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station XX-15335 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 5 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Sep28 Sep5 Oct13 Oct20 Oct27 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Next wipe Thursday 5 November, 19:00 UTC, in 7d 1h. The force wipe

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 317 on average
457/ 500
Rusty Moose |EU Monthly| EU · groups of 12+ · monthly · 213 on average
255/ 275
[EU East] Facepunch 4 EU · groups of 8+ · monthly · 164 on average
133/ 350
[EU] Facepunch 1 EU · groups of 8+ · monthly · 160 on average
167/ 400
Rustopia.gg - US Large NA · groups of 16+ · monthly · 127 on average
74/ 200
Rustafied.com - EU Long - Large EU · groups of 16+ · monthly · 125 on average
103/ 125
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Private Rust Test?

Private Rust Test uses a procedural map, which the game generates.

Which settings and rules apply on Private Rust Test?

You will find no gather rate in the name of Private Rust Test. At the game's default, groups can have up to 8 players. In survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. It is a community server, and the browser lists it under Community. Vanilla is the label it uses for itself: no changed rates, kits or rules: this is the game as Facepunch ships it. Anti-cheat is on: VAC, from Valve.

Live population

How many players are recorded on Private Rust Test right now?

A reading taken now finds Private Rust Test offline; the most recent activity was 9 days 15 hours ago.

How does Private Rust Test rank against other Rust servers?

The last seven days of player hours place Private Rust Test at #15,335, in the top 69% of all ranked servers.

Server facts

How reliably does Private Rust Test stay online?

No contact with Private Rust Test right now, and the last recorded contact was 9 days 15 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. Its earliest appearance in the records of Rust Server Trends dates to 21 September 2026.

Where in the world is Private Rust Test hosted?

Nothing about a region comes from Private Rust Test. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 93.214.160.230:28015.

What build of Rust does Private Rust Test use?

On Linux, Private Rust Test runs Rust network protocol 2632 and build 160556. The protocol must match for you to join, and Steam takes care of updating it.

Wipe pattern

How often does Private Rust Test wipe, and on which days?

An estimate from the force wipe gives Private Rust Test's next wipe. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. 79 days 20 hours is how long the current world has been running. The tags it publishes carry a monthly wipe schedule.

Tags

What do the server tags on Private Rust Test mean?

The game's server browser reads the tags Private Rust Test publishes: gmrust (Game mode): Survival in standard Rust; mp5 (Max players): The server has 5 slots; ts8 (Group limit): This uses the game default of 8 per team; v2632 (Protocol): Your game needs to be on protocol 2632 to join; cs160556 (Build): The game build is 160556; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^m (Monthly): Once a month it wipes, with the force wipe from Facepunch; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Private Rust Test appear?

These Rust Server Trends lists include Private Rust Test: Rust community servers without the side modes and Vanilla Rust servers, recorded live. These filters bring it up on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly.

Connecting

How do you connect to Private Rust Test?

You can connect by pressing F1 in Rust and typing client.connect 93.214.160.230:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp5,ptrak,$r?,v2632,^m,^v,gmrust,cs160556,ts8

Game

gmrust
Game mode Survival in standard Rust.
mp5
Max players The server has 5 slots.
ts8
Group limit This uses the game default of 8 per team.
v2632
Protocol Your game needs to be on protocol 2632 to join.
cs160556
Build The game build is 160556.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code A region code has not been set.

Wipe schedule

^m
Monthly Once a month it wipes, with the force wipe from Facepunch.

Difficulty

^v
Vanilla No changed rates, kits or rules: this is the game as Facepunch ships it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.