Station XX-11130 · no signal
RustVisualLab LOCAL
Offline 93.170.160.47:28025 checked 1d ago
- Players now
- 1/ 1
- 100% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 1
- peak 1
- Rank
- #11,130
- top 50%
- Last wipe
- 1d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 1 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- +0into Tue 13:00 UTC
- Peak · 48 h
- 1most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 50% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 0.6 daysbetween real wipes
- wipe-day peak
- 1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 16 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Tue 27 Oct, 10:57 UTC1d ago | – | – | – | – | running | 0 |
| Mon 26 Oct, 19:47 UTC2d ago | M0.0▲rising | 1 | – | 0.6 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on RustVisualLab LOCAL?
A procedural map runs on RustVisualLab LOCAL, generated by the game.
Which settings and rules apply on RustVisualLab LOCAL?
The name of RustVisualLab LOCAL gives no gather rate. The group limit is 8 players, the game's default. pve is the game mode, no combat against other players. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is switched off.
Player counts
How many players are recorded on RustVisualLab LOCAL right now?
RustVisualLab LOCAL is not responding at this moment and is offline, last seen 37 hours ago. The seven-day average is 1 players, with a peak of 1. The last 48 hours show their highest activity at 13:00 UTC, averaging 1 players.
How does RustVisualLab LOCAL rank against other Rust servers?
Over the last seven days, RustVisualLab LOCAL recorded enough player hours to reach #11,130 worldwide, placing it in the top 50% of all ranked servers.
Operator and location
How reliably does RustVisualLab LOCAL stay online?
RustVisualLab LOCAL is down at the moment; the last recorded contact was 37 hours ago. Of the 48 hours in the last 2 full days, it was up for 3, or 6% of the time. Its earliest appearance in the records of Rust Server Trends dates to 26 October 2026.
Which region does RustVisualLab LOCAL run from?
No region is published by RustVisualLab LOCAL. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 93.170.160.47:28025 is the address it uses.
What build of Rust does RustVisualLab LOCAL use?
RustVisualLab LOCAL is running Rust network protocol 2635 and build 168909 on a machine with Windows. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
What does wipe day look like on RustVisualLab LOCAL?
On average, the busiest point of its recent wipes drew 1 players. 16 hours after the latest wipe, the crowd peaked.
On what timetable does RustVisualLab LOCAL run its wipes?
On record so far are too few of RustVisualLab LOCAL's wipes to tell its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 39 hours is how long the current world has been running.
Server tags
What do the server tags on RustVisualLab LOCAL mean?
The game's server browser reads the tags RustVisualLab LOCAL publishes: gmrust (Game mode): Survival in standard Rust; mp1 (Max players): Slots: 1; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^p (PvE): There's no player combat; the world provides the threat. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does RustVisualLab LOCAL appear?
These Rust Server Trends lists include RustVisualLab LOCAL: Rust community servers without the side modes and Rust PvE servers. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more; Last wipe: In the last 3 days.
Join the server
How do you connect to RustVisualLab LOCAL?
To join, enter client.connect 93.170.160.47:28025 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.