Rust Server TrendsSeismic network · station log
Recording Stations11,736 Players70,701 Active3,622 Wipes · 3 h133 48 h

Station XX-15984 · no signal

TOTAL WAR x1000000 | RUST BATTLEFIELD

Offline 92.62.59.150:28015 checked 21d ago

1e+06x moddedoxide
Connect
Players now
0/ 200
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,984
top 71%
Last wipe
22d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-15984 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 200 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k5 Oct7 Oct8 Oct10 Oct11 Oct13 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Tue 6 Oct, 01:53 UTC22d ago M0.0steady 1 – running 1

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
X1000000|ONLYPVP|X1000000000000000000|FUN|FPS++ EU · groups of 8+ · 1e+06x · weekly · 10 on average
18/ 200
#1 DARKNESS X1000000 | BATTLEFIELD | PVP | KITS | TP | WP22.10 EU · groups of 50+ · 1e+06x · weekly · 4 on average
5/ 200
CYBERSHOKE | #4 BATTLEFIELD |x1000000|PVP|RAID|MYMINI|KITS EU · groups of 16+ · 1e+06x · 2 on average
1/ 150
Scrapland x10000000 |BATTLEFIELD|KITS|TP|CLANS|SKINBOX|PVP| NA · groups of 35+ · 1e+07x · weekly · 137 on average
43/ 200
CoolingLine #1 - x1000 | NOLIMIT | FAST | LOOT+ | FPS |CLANS EU · groups of 100+ · 1000x · weekly · 57 on average
144/ 145
BURMALDA Rust X1000000000 BATTLEFIELD|PVP|SKINS|TP|IVENT groups of 8+ · 1e+09x · monthly · 36 on average
35/ 100
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on TOTAL WAR x1000000 | RUST BATTLEFIELD?

The map on TOTAL WAR x1000000 | RUST BATTLEFIELD is procedural, produced by the game.

Which settings and rules apply on TOTAL WAR x1000000 | RUST BATTLEFIELD?

Going by its name, TOTAL WAR x1000000 | RUST BATTLEFIELD runs 1e+06x gather. At the game's default, groups can have up to 8 players. In survival mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. Listed as Modded in the server browser, it changes the game through plugins or settings. Oxide is the plugin framework it runs. The server has VAC on, Valve's anti-cheat.

Population

How many players are recorded on TOTAL WAR x1000000 | RUST BATTLEFIELD right now?

No players are recorded on TOTAL WAR x1000000 | RUST BATTLEFIELD at this moment; it is offline, and the last sighting was 21 days 20 hours ago.

How does TOTAL WAR x1000000 | RUST BATTLEFIELD rank against other Rust servers?

Over the last seven days, TOTAL WAR x1000000 | RUST BATTLEFIELD recorded enough player hours to reach #15,984 worldwide, placing it in the top 71% of all ranked servers.

Operator and location

How reliably does TOTAL WAR x1000000 | RUST BATTLEFIELD stay online?

TOTAL WAR x1000000 | RUST BATTLEFIELD is down at the moment; the last recorded contact was 21 days 20 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 5 October 2026.

Where in the world is TOTAL WAR x1000000 | RUST BATTLEFIELD hosted?

A region is not published by TOTAL WAR x1000000 | RUST BATTLEFIELD. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 92.62.59.150:28015.

What build of Rust does TOTAL WAR x1000000 | RUST BATTLEFIELD use?

TOTAL WAR x1000000 | RUST BATTLEFIELD is running Rust network protocol 2634 and build 166652 on a machine with Windows. The protocol must match for you to join, and Steam takes care of updating it.

Wipe pattern

What does wipe day look like on TOTAL WAR x1000000 | RUST BATTLEFIELD?

On average, the busiest point of its recent wipes drew 1 players. 0 hours after the latest wipe, the crowd peaked.

On what timetable does TOTAL WAR x1000000 | RUST BATTLEFIELD run its wipes?

Too few wipes of TOTAL WAR x1000000 | RUST BATTLEFIELD are on record yet to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 22 days 10 hours.

Tags

What do the server tags on TOTAL WAR x1000000 | RUST BATTLEFIELD mean?

Tags published by TOTAL WAR x1000000 | RUST BATTLEFIELD and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp200 (Max players): Slots: 200; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs166652 (Build): Game build: 166652; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; jp0 (Custom tag): A custom tag, not standard Rust: set by the owner or a plugin. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does TOTAL WAR x1000000 | RUST BATTLEFIELD appear?

You will find TOTAL WAR x1000000 | RUST BATTLEFIELD on the following Rust Server Trends lists: Rust servers above 10x gather rate, Modded Rust servers, tracked live and Rust battlefield servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: More than 10x.

How to join

What steps get you onto TOTAL WAR x1000000 | RUST BATTLEFIELD?

You can connect by pressing F1 in Rust and typing client.connect 92.62.59.150:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp200,ptrak,jp0,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp200
Max players Slots: 200.
ts8
Group limit Teams max out at 8, the default set by the game.
v2634
Protocol Game protocol 2634: to join, your game must match this version.
cs166652
Build Game build: 166652.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Other

jp0
Custom tag A custom tag, not standard Rust: set by the owner or a plugin.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.