Station EU-2386 · recording
CYBERSHOKE | #4 BATTLEFIELD |x1000000|PVP|RAID|MYMINI|KITS
Online EU 62.122.215.125:28030 checked 10m ago
- Players now
- 1/ 150
- 1% full
- Motion · 24 h
- M0.5▲rising
- +3 players on the day
- 7-day average
- 2
- peak 12
- Rank
- #2,386
- top 11% · #911 in EU
- Last wipe
- 1d ago
- no schedule published
- Next wipe
- 15h
- Wed 28 Oct, 09:58 UTC
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 150 slots
- Motion · 24 h
- M0.5▲rising+3 players
- Sharpest hour
- −4into Sun 21:00 UTC
- Peak · 48 h
- 7most players in any hour
- Events picked
- 1wipe on this record, in red
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 11% of all ranked servers, top 31% in EU. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Wednesday 28 October, 09:58 UTC, in 15h. Every Monday at 09:59, every Wednesday at 09:58 and every Friday at 09:59 UTC · high confidence
- usual gap
- 2.3 daysbetween real wipes
- on rhythm
- 100%of its recent wipes
- wipe-day peak
- 8players, last three wipes
- crowd held
- 100%of its cycles kept half the crowd
Coming wipes
- 15hWed 28 Oct, 09:58 UTC
- 2d 15hFri 30 Oct, 09:59 UTC
- 5d 15hMon 2 Nov, 09:59 UTC
- 7d 15hWed 4 Nov, 09:58 UTC
- 9d 0hThu 5 Nov, 19:00 UTCFW
- 9d 15hFri 6 Nov, 09:59 UTC
- 12d 15hMon 9 Nov, 09:59 UTC
- 14d 15hWed 11 Nov, 09:58 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 12, 28 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Mon 26 Oct, 09:59 UTC1d ago | – | – | – | – | running | 0 |
| Fri 23 Oct, 09:59 UTC4d ago | M1.0▲rising | 12 | held half | 3 days | 1 | |
| Wed 21 Oct, 09:58 UTC6d ago | M0.8▲rising | 6 | held half | 2 days | 0 | |
| Mon 19 Oct, 09:59 UTC8d ago | M0.7▲rising | 6 | held half | 2 days | 1 | |
| Fri 16 Oct, 10:01 UTC11d ago | M0.8▲rising | 7 | held half | 3 days | 0 | |
| Wed 14 Oct, 09:59 UTC13d ago | M0.8▲rising | 6 | held half | 2 days | 0 | |
| Mon 12 Oct, 09:59 UTC15d ago | M0.8▲rising | 6 | halved by day 1 | 2 days | 0 | |
| Fri 9 Oct, 09:59 UTC18d ago | M1.0▲rising | 10 | held half | 3 days | 0 | |
| Wed 7 Oct, 09:59 UTC20d ago | M0.7▲rising | 5 | held half | 2 days | 0 | |
| Mon 5 Oct, 09:58 UTC22d ago | M0.7▲rising | 5 | halved by day 1 | 2 days | 0 | |
| Fri 2 Oct, 09:59 UTC25d ago | M1.0▲rising | 11 | halved by day 2 | 3 days | 2 | |
| Thu 1 Oct, 20:03 UTC FW25d ago | M0.8▲rising | 11 | – | 0.6 days | 5 | |
| Wed 30 Sep, 09:59 UTC27d ago | M1.0▲rising | 11 | – | 1.4 days | 0 | |
| Mon 28 Sep, 09:59 UTC29d ago | M0.6▲rising | 5 | held half | 2 days | 1 | |
| Fri 25 Sep, 09:59 UTC32d ago | M0.9▲rising | 9 | held half | 3 days | 1 | |
| Wed 23 Sep, 09:59 UTC34d ago | M1.0▲rising | 11 | held half | 2 days | 0 | |
| Mon 21 Sep, 09:59 UTC36d ago | M0.8▲rising | 7 | held half | 2 days | 0 | |
| Fri 18 Sep, 09:59 UTC39d ago | M0.7▲rising | 5 | held half | 3 days | 0 | |
| Wed 16 Sep, 09:59 UTC41d ago | M0.6▲rising | 4 | halved by day 1 | 2 days | 0 | |
| Mon 14 Sep, 09:59 UTC43d ago | M0.6▲rising | 4 | held half | 2 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on CYBERSHOKE | #4 BATTLEFIELD |x1000000|PVP|RAID|MYMINI|KITS?
CYBERSHOKE | #4 BATTLEFIELD |x1000000|PVP|RAID|MYMINI|KITS runs a procedural map of size 2,750 with seed 1337, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map. Its map carries the name Custom Map.
Which settings and rules apply on CYBERSHOKE | #4 BATTLEFIELD |x1000000|PVP|RAID|MYMINI|KITS?
Its name points to a gather rate of 1e+06x on CYBERSHOKE | #4 BATTLEFIELD |x1000000|PVP|RAID|MYMINI|KITS. 16 players is the most a group can hold. It plays in battlefield mode, high rates and kits for fast PvP. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Oxide. Anti-cheat is on: VAC, from Valve.
Live population
How many players are recorded on CYBERSHOKE | #4 BATTLEFIELD |x1000000|PVP|RAID|MYMINI|KITS right now?
A reading taken now shows 1 players on CYBERSHOKE | #4 BATTLEFIELD |x1000000|PVP|RAID|MYMINI|KITS, which has 150 slots. Across seven days this server recorded an average of 2 players and a peak of 12. Averaged over the last 48 hours, the busiest hour was 19:00 UTC at 6 players.
How does CYBERSHOKE | #4 BATTLEFIELD |x1000000|PVP|RAID|MYMINI|KITS rank against other Rust servers?
CYBERSHOKE | #4 BATTLEFIELD |x1000000|PVP|RAID|MYMINI|KITS is #911 in Europe and #2,386 worldwide on the past week's player hours, within the top 11% of ranked servers.
Server facts
How reliably does CYBERSHOKE | #4 BATTLEFIELD |x1000000|PVP|RAID|MYMINI|KITS stay online?
As recorded now, CYBERSHOKE | #4 BATTLEFIELD |x1000000|PVP|RAID|MYMINI|KITS is running. Going by the uptime figure it reports, it restarted about 13 hours ago. It was up 100% of the time across the last 7 full days: 168 of 168 hours. 13 September 2026 is when Rust Server Trends first recorded it.
How well does CYBERSHOKE | #4 BATTLEFIELD |x1000000|PVP|RAID|MYMINI|KITS perform under load?
The 48-hour average is 205 server fps; 1 is the lowest observed. At its highest, it carried 57,589 entities: buildings, deployables and the world's other contents. Memory use peaked at 6,017 MB. Low fps together with a growing entity count is what players experience as lag.
Where in the world is CYBERSHOKE | #4 BATTLEFIELD |x1000000|PVP|RAID|MYMINI|KITS hosted?
In Europe CYBERSHOKE | #4 BATTLEFIELD |x1000000|PVP|RAID|MYMINI|KITS lists itself, with the tag EU. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 62.122.215.125:28030.
What build of Rust does CYBERSHOKE | #4 BATTLEFIELD |x1000000|PVP|RAID|MYMINI|KITS use?
On Windows, CYBERSHOKE | #4 BATTLEFIELD |x1000000|PVP|RAID|MYMINI|KITS runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe pattern
What does wipe day look like on CYBERSHOKE | #4 BATTLEFIELD |x1000000|PVP|RAID|MYMINI|KITS?
8 players, on average, was the busiest crowd at its recent wipes. 28 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
On what timetable does CYBERSHOKE | #4 BATTLEFIELD |x1000000|PVP|RAID|MYMINI|KITS run its wipes?
every Monday at 09:59, every Wednesday at 09:58 and every Friday at 09:59 UTC is how CYBERSHOKE | #4 BATTLEFIELD |x1000000|PVP|RAID|MYMINI|KITS wipes. Wednesday 28 October at 09:58 UTC is when its next wipe is due. The present world dates from 32 hours.
Lists and tags
What do the server tags on CYBERSHOKE | #4 BATTLEFIELD |x1000000|PVP|RAID|MYMINI|KITS mean?
Tags published by CYBERSHOKE | #4 BATTLEFIELD |x1000000|PVP|RAID|MYMINI|KITS and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp150 (Max players): The server has 150 slots; ts16 (Group limit): Teams are capped at 16 players; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^i (Battlefield): High rates and kits for fast PvP; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; EU (Europe): Europe is the region it's listed under in the browser. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does CYBERSHOKE | #4 BATTLEFIELD |x1000000|PVP|RAID|MYMINI|KITS appear?
These Rust Server Trends lists include CYBERSHOKE | #4 BATTLEFIELD |x1000000|PVP|RAID|MYMINI|KITS: Rust servers above 10x gather rate, EU Rust servers, Modded Rust servers, tracked live and Rust battlefield servers. On the server list, the filters it matches are: Region: Europe; Type: Modded; Server tag: Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days; Gather rate: More than 10x.
Join the server
How do you connect to CYBERSHOKE | #4 BATTLEFIELD |x1000000|PVP|RAID|MYMINI|KITS?
You can connect by pressing F1 in Rust and typing client.connect 62.122.215.125:28030 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. You can find its website at https://cybershoke.net/rust.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
