Rust Server TrendsSeismic network · station log
Recording Stations11,880 Players89,250 Active4,029 Wipes · 3 h161 48 h

Station XX-15125 · no signal

Neon Ashes Pure PVE Vanilla

Offline 92.40.180.158:28015 checked 11d ago

monthly wipes vanillaoxidepve
Connect
Players now
0/ 100
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,125
top 70%
Last wipe
26d ago
monthly schedule
Next wipe
8d 22h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station XX-15125 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 100 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k16 Oct17 Oct18 Oct20 Oct21 Oct22 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Next wipe Thursday 5 November, 19:00 UTC, in 8d 22h. The force wipe

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
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[PvE] Skyline PvE - No Raiding/Killing, No Decay, Noob Friendly groups of 8+ · monthly · 20 on average
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Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on Neon Ashes Pure PVE Vanilla?

The map on Neon Ashes Pure PVE Vanilla is procedural, produced by the game.

Which settings and rules apply on Neon Ashes Pure PVE Vanilla?

You will find no gather rate in the name of Neon Ashes Pure PVE Vanilla. Groups hold up to 8 players, which is the default for the game. It plays in pve mode, no combat against other players. It is a community server, and the browser lists it under Community. Oxide is the plugin framework it runs. It describes itself as vanilla, which means no changed rates, kits or rules: this is the game as Facepunch ships it. VAC, Valve's anti-cheat, is switched on.

Live population

What is the current population on Neon Ashes Pure PVE Vanilla?

A reading taken now finds Neon Ashes Pure PVE Vanilla offline; the most recent activity was 11 days 20 hours ago.

How does Neon Ashes Pure PVE Vanilla rank against other Rust servers?

On player hours for the past week, Neon Ashes Pure PVE Vanilla sits at #15,125, which puts it inside the top 70% of every ranked server.

Operator and location

How reliably does Neon Ashes Pure PVE Vanilla stay online?

As recorded now, Neon Ashes Pure PVE Vanilla is not reachable, the last contact having been 11 days 20 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. Its earliest appearance in the records of Rust Server Trends dates to 15 October 2026.

Which region does Neon Ashes Pure PVE Vanilla run from?

A region is not published by Neon Ashes Pure PVE Vanilla. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 92.40.180.158:28015 is the address it uses.

What build of Rust does Neon Ashes Pure PVE Vanilla use?

On Windows, Neon Ashes Pure PVE Vanilla runs Rust network protocol 2634 and build 166494. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe schedule

How often does Neon Ashes Pure PVE Vanilla wipe, and on which days?

An estimate from the force wipe gives Neon Ashes Pure PVE Vanilla's next wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. It has run its current world for 26 days 2 hours. Its tags state a monthly wipe schedule.

Server tags

What do the server tags on Neon Ashes Pure PVE Vanilla mean?

The game's server browser reads the tags Neon Ashes Pure PVE Vanilla publishes: gmrust (Game mode): Survival in standard Rust; mp100 (Max players): The server has 100 slots; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs166494 (Build): It runs game build 166494; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^m (Monthly): Once a month it wipes, with the force wipe from Facepunch; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^p (PvE): You won't fight other players here; the world is what threatens you; ^o (Oxide): A plugin framework, Oxide (uMod), runs here. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Neon Ashes Pure PVE Vanilla appear?

The Rust Server Trends lists that take in Neon Ashes Pure PVE Vanilla are: Rust community servers without the side modes, Rust PvE servers and Vanilla Rust servers, recorded live. You will find it under these filters on the server list: Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Connecting

How do you connect to Neon Ashes Pure PVE Vanilla?

To join, enter client.connect 92.40.180.158:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^m,^v,^p,gmrust,cs166494,ts8,^o

Game

gmrust
Game mode Survival in standard Rust.
mp100
Max players The server has 100 slots.
ts8
Group limit This uses the game default of 8 per team.
v2634
Protocol To connect, your game must be on the same protocol, 2634.
cs166494
Build It runs game build 166494.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code No region code is set for this server.

Wipe schedule

^m
Monthly Once a month it wipes, with the force wipe from Facepunch.

Difficulty

^v
Vanilla No changed rates, kits or rules: this is the game as Facepunch ships it.

Gameplay

^p
PvE You won't fight other players here; the world is what threatens you.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.