Rust Server TrendsSeismic network · station log
Recording Stations11,612 Players35,778 Active2,872 Wipes · 3 h59 48 h

Station XX-16838 · no signal

RUST Chill Test...

Offline 92.240.243.94:28015 checked 27d ago

monthly wipes pve
Connect
Players now
0/ 30
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#16,838
top 70%
Last wipe
27d ago
monthly schedule
Next wipe
8d 15h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station XX-16838 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 30 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep30 Sep3 Oct5 Oct7 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 15h. The force wipe · high confidence

usual gap
15.1 daysbetween real wipes
wipe-day peak
0players, last three wipes

Coming wipes

  1. 8d 15hThu 5 Nov, 19:00 UTCFW
  2. 36d 15hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Wed 30 SepTue 15 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Wed 30 Sep, 08:43 UTC27d ago M0.0steady 0 – – running 0
Tue 15 Sep, 07:04 UTC42d ago M0.0steady 0 – 15.1 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ABYSS | PvE | US | Vanilla | Noob Friendly NA · groups of 8+ · monthly · 52 on average
57/ 200
[EU] RustEZ Pure PvE | Low Decay | No Killing | No Raiding EU · groups of 8+ · monthly · 35 on average
10/ 200
[US] RustEZ Pure PvE | Low Decay | No Killing | No Raiding NA · groups of 8+ · monthly · 32 on average
34/ 200
【云梦泽PVE】萌新学习|土味养老|死亡不掉|原倍 EA · groups of 30+ · monthly · 22 on average
18/ 200
[PvE] Skyline PvE - No Raiding/Killing, No Decay, Noob Friendly groups of 8+ · monthly · 20 on average
27/ 150
JP RustPvE kokuu Server No kill No raid beeginner EA · groups of 8+ · monthly · 17 on average
6/ 200
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on RUST Chill Test...?

A procedural map runs on RUST Chill Test..., generated by the game.

Which settings and rules apply on RUST Chill Test...?

No gather rate appears in the name of RUST Chill Test.... At the game's default, groups can have up to 8 players. It plays in pve mode, no player-versus-player fighting. Under Community in the server browser, it runs as a community server. VAC, Valve's anti-cheat, is switched on.

Live population

What is the current population on RUST Chill Test...?

RUST Chill Test... is not responding at this moment and is offline, last seen 27 days 18 hours ago.

How does RUST Chill Test... rank against other Rust servers?

The last seven days of player hours place RUST Chill Test... at #16,838, in the top 70% of all ranked servers.

Server facts

How reliably does RUST Chill Test... stay online?

As recorded now, RUST Chill Test... is not reachable, the last contact having been 27 days 18 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. On 14 September 2026 it was recorded for the first time by Rust Server Trends.

Where in the world is RUST Chill Test... hosted?

Nothing about a region comes from RUST Chill Test.... The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 92.240.243.94:28015 is the address it uses.

What build of Rust does RUST Chill Test... use?

On Windows, RUST Chill Test... runs Rust network protocol 2633 and build 165217. The protocol must match for you to join, and Steam takes care of updating it.

Wipe schedule

What does wipe day look like on RUST Chill Test...?

On average, the busiest point of its recent wipes drew 0 players. The peak on the most recent wipe came 0 hours after the wipe.

How often does RUST Chill Test... wipe, and on which days?

Once a month RUST Chill Test... wipes, at the force wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. 27 days 19 hours is how long the current world has been running. A monthly wipe schedule is published in its tags.

Tags

What do the server tags on RUST Chill Test... mean?

These are the tags RUST Chill Test... publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp30 (Max players): 30 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2633 (Protocol): Game protocol 2633: to join, your game must match this version; cs165217 (Build): The game build is 165217; ptsw (Networking): 'sw' is the network layer in use; $r? (Region code): The server has no region code; ^m (Monthly): It wipes monthly, together with the Facepunch force wipe; ^p (PvE): The danger comes from the world, not from other players. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does RUST Chill Test... appear?

These Rust Server Trends lists include RUST Chill Test...: Rust community servers without the side modes and Rust PvE servers. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: Monthly ^m and PvE ^p; Group limit: 5 or more; Wipe schedule: Monthly.

How to join

What steps get you onto RUST Chill Test...?

Enter client.connect 92.240.243.94:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp30,ptsw,$r?,v2633,^m,^p,gmrust,cs165217,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp30
Max players 30 slots are available.
ts8
Group limit This uses the game default of 8 per team.
v2633
Protocol Game protocol 2633: to join, your game must match this version.
cs165217
Build The game build is 165217.
ptsw
Networking 'sw' is the network layer in use.
$r?
Region code The server has no region code.

Wipe schedule

^m
Monthly It wipes monthly, together with the Facepunch force wipe.

Gameplay

^p
PvE The danger comes from the world, not from other players.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.