Station XX-15005 · recording
Damaged Gamers Creative
Online 92.238.195.246:28013 checked 2h ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 1
- Rank
- #15,005
- top 68%
- Last wipe
- 26d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Damaged Gamers Creative?
Generated by the game, the map on Damaged Gamers Creative is procedural, size 4,500 with seed 19782634. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on Damaged Gamers Creative?
You will find no gather rate in the name of Damaged Gamers Creative. Groups hold up to 8 players, which is the default for the game. In survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. The server browser lists it under Modded, where plugins or settings change the game. Oxide is the plugin framework it runs. Anti-cheat is on: VAC, from Valve.
Live population
How many players are recorded on Damaged Gamers Creative right now?
At this moment, Damaged Gamers Creative records 0 players across 10 slots. The seven-day average is 0 players, with a peak of 1.
How does Damaged Gamers Creative rank against other Rust servers?
Over the last seven days, Damaged Gamers Creative recorded enough player hours to reach #15,005 worldwide, placing it in the top 68% of all ranked servers.
Operator and location
How reliably does Damaged Gamers Creative stay online?
Damaged Gamers Creative is up at the moment. Going by the uptime figure it reports, it restarted about 3 days 16 hours ago. Of the 168 hours in the last 7 full days, it was up for 149, or 89% of the time. 1 October 2026 is when Rust Server Trends first recorded it.
Does Damaged Gamers Creative hold a steady tick rate?
Its average server fps over the last 48 hours was 55, and it never dropped below 49. The world held up to 118,923 entities at its peak, buildings and deployables included. It reached a ceiling of 4,391 MB of memory. What you feel as lag is the combination of low fps and a rising entity count.
Where in the world is Damaged Gamers Creative hosted?
A region is not published by Damaged Gamers Creative. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 92.238.195.246:28013 is the address it uses.
Which Rust version is Damaged Gamers Creative running?
On Windows, Damaged Gamers Creative runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam takes care of updating it.
Wipe day
How often does Damaged Gamers Creative wipe, and on which days?
The rhythm of Damaged Gamers Creative cannot yet be told: too few of its wipes are on record. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 26 days 22 hours is how long the current world has been running.
Server tags
What do the server tags on Damaged Gamers Creative mean?
The game's server browser reads the tags Damaged Gamers Creative publishes: gmvanilla (Game mode): You'll find vanilla survival here; mp10 (Max players): Slots: 10; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does Damaged Gamers Creative appear?
The Rust Server Trends lists that take in Damaged Gamers Creative are: Modded Rust servers, tracked live, Rust build and creative servers, live and Rust creative servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How to join
How do you connect to Damaged Gamers Creative?
Enter client.connect 92.238.195.246:28013 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.