Rust Server TrendsSeismic network · station log
Recording Stations11,700 Players38,808 Active2,943 Wipes · 3 h91 48 h

Station XX-15191 · recording

Rustify Verification

Online 92.222.152.235:29014 checked 8m ago

moddedoxidepve
Connect
Players now
0/ 40
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 1
Rank
#15,191
top 68%
Last wipe
19d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-15191 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 40 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+0into Wed 10:00 UTC
Peak · 48 h
1most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75103:0012:0021:0005:0014:0000:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

010020030040003:0012:0021:0005:0014:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
23.5 daysbetween real wipes
wipe-day peak
0players, last three wipes
crowd held
0%else halves by day 1

The first 48 hours of its last wipes

Fri 9 OctTue 15 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Fri 9 Oct, 04:21 UTC19d ago M0.0steady 0 – running 0
Tue 15 Sep, 16:49 UTC43d ago M0.0rising 1 halved by day 1 23.5 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo NA · no group limit · biweekly · 249 on average
310/ 2000
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo EU · no group limit · biweekly · 240 on average
114/ 2000
Chrayntopia ♡ ︎PvE | RP | PvP NA · groups of 8+ · biweekly · 104 on average
179/ 200
【炮炮PVE启蒙】纯净|特色|突袭|技能 EA · groups of 16+ · biweekly · 60 on average
32/ 200
[PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl groups of 30+ · monthly · 53 on average
54/ 300
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 EU · groups of 30+ · biweekly · 51 on average
9/ 100
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on Rustify Verification?

Generated by the game, the map on Rustify Verification is procedural, size 1,000 with seed 371800371. Size and seed produce the same map, so RustMaps can show it from this page. You will find the map named Custom Map.

Which settings and rules apply on Rustify Verification?

No gather rate appears in the name of Rustify Verification. Groups hold up to 8 players, which is the default for the game. pve is the game mode, no player-versus-player fighting. Plugins or settings alter the game here; the browser lists it as Modded. Oxide is the plugin framework it runs. VAC, Valve's anti-cheat, is switched on.

Population

What is the current population on Rustify Verification?

0 of the 40 slots on Rustify Verification are filled right now. Across seven days this server recorded an average of 0 players and a peak of 1. The last 48 hours show their highest activity at 10:00 UTC, averaging 0 players.

How does Rustify Verification rank against other Rust servers?

The last seven days of player hours place Rustify Verification at #15,191, in the top 68% of all ranked servers.

Server facts

How reliably does Rustify Verification stay online?

Rustify Verification is up at the moment. Its reported uptime points to a restart about 17 hours ago. Of the 168 hours in the last 7 full days, it was up for 167, or 99% of the time. 13 September 2026 is when Rust Server Trends first recorded it.

How well does Rustify Verification perform under load?

Across the last 48 hours it averaged 236 server fps, with a floor of 191. The world held up to 2,247 entities at its peak, buildings and deployables included. It reached a ceiling of 2,581 MB of memory. What you feel as lag is the combination of low fps and a rising entity count.

Where in the world is Rustify Verification hosted?

No region is published by Rustify Verification. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 92.222.152.235:29014 is the address it uses.

What build of Rust does Rustify Verification use?

On Linux, Rustify Verification runs Rust network protocol 2635 and build 168909. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe day

What does wipe day look like on Rustify Verification?

On average, the busiest point of its recent wipes drew 0 players. The peak on the most recent wipe came 0 hours after the wipe. Until the next wipe the crowd remained above half that peak in 0% of its recent wipes. It fell under half by day 1 in the wipes where it didn't hold.

On what timetable does Rustify Verification run its wipes?

Too few wipes of Rustify Verification are on record yet to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 19 days 21 hours.

Server tags

What do the server tags on Rustify Verification mean?

The game's server browser reads the tags Rustify Verification publishes: gmrust (Game mode): Survival in standard Rust; mp40 (Max players): The server has 40 slots; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^p (PvE): You won't fight other players here; the world is what threatens you; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Rustify Verification appear?

These Rust Server Trends lists include Rustify Verification: Modded Rust servers, tracked live and Rust PvE servers. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.

Join the server

How do you connect to Rustify Verification?

To join, enter client.connect 92.222.152.235:29014 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. https://discord.com/invite/rustify is where its website lives.

Instrument codes

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp40
Max players The server has 40 slots.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code A region code has not been set.

Gameplay

^p
PvE You won't fight other players here; the world is what threatens you.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.