Station XX-6605 · no signal
BuildLab
Offline 91.245.155.25:47831 checked 11h ago
- Players now
- 1/ 4
- 25% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 1
- peak 1
- Rank
- #6,605
- top 30%
- Last wipe
- 7d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 4 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- +1into Wed 22:00 UTC
- Peak · 48 h
- 1most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 30% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 19.1 daysbetween real wipes
- wipe-day peak
- 1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 42 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Wed 21 Oct, 20:02 UTC7d ago | M0.0▲rising | 1 | – | running | 0 | |
| Fri 2 Oct, 17:05 UTC26d ago | – | – | – | – | 19.1 days | 1 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on BuildLab?
The map on BuildLab is procedural, produced by the game.
Which settings and rules apply on BuildLab?
You will find no gather rate in the name of BuildLab. The group limit is 8 players, the game's default. survival is the game mode, standard play, with gathering, building and raiding. You can raid and fight other players here. The server browser lists it under Modded, where plugins or settings change the game. Oxide is the plugin framework it runs. VAC, Valve's anti-cheat, is switched on.
Live population
How many players are recorded on BuildLab right now?
A reading taken now finds BuildLab offline; the most recent activity was 11 hours ago. Across seven days this server recorded an average of 1 players and a peak of 1. The last 48 hours show their highest activity at 17:00 UTC, averaging 1 players.
How does BuildLab rank against other Rust servers?
Over the last seven days, BuildLab recorded enough player hours to reach #6,605 worldwide, placing it in the top 30% of all ranked servers.
Server details
How reliably does BuildLab stay online?
No contact with BuildLab right now, and the last recorded contact was 11 hours ago. Of the 168 hours in the last 7 full days, it was up for 33, or 20% of the time. Its earliest appearance in the records of Rust Server Trends dates to 27 September 2026.
Where in the world is BuildLab hosted?
A region is not published by BuildLab. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 91.245.155.25:47831.
Which Rust version is BuildLab running?
BuildLab is running Rust network protocol 2635 and build 168909 on a machine with Windows. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe pattern
What does wipe day look like on BuildLab?
The recent wipes averaged a busiest count of 1 players. 42 hours after the latest wipe, the crowd peaked.
On what timetable does BuildLab run its wipes?
The rhythm of BuildLab cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 7 days 16 hours.
Lists and tags
What do the server tags on BuildLab mean?
These are the tags BuildLab publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp4 (Max players): The server has 4 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does BuildLab appear?
The Rust Server Trends lists that take in BuildLab are: Modded Rust servers, tracked live and Rust build and creative servers, live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Connecting
How do you connect to BuildLab?
You can connect by pressing F1 in Rust and typing client.connect 91.245.155.25:47831 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.