Rust Server TrendsSeismic network · station log
Recording Stations11,737 Players72,806 Active3,664 Wipes · 3 h127 48 h

Station US-15432 · recording

Server Roams | 10X | Testing

Online NA · us5 91.229.114.45:28055 checked 12m ago

10x quad moddedoxidepvesoftcore
Connect
Players now
0/ 50
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,432
top 69% · #1539 in NA
Last wipe
17d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station US-15432 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 50 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123414:0023:0008:0017:0002:0011:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

010020030040014:0023:0008:0017:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep3 Oct15 Oct21 Oct28 Oct

Top 69% of all ranked servers, top 82% in NA, and #626 of the quad servers (top 76%). Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
2players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 4 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sun 11 Oct, 00:21 UTC17d ago M0.0rising 2 – running 1

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
The Monster Den PVE|5x|Quad|Kits|Loot+|RaidableBases|Purge NA · quad · 5x · biweekly · 9 on average
1/ 100
GOBLINGAMING | 5X PVE | NOOB FRIENDLY NA · quad · 5x · biweekly · 4 on average
2/ 40
Bates Legend -True PVE-Map Wipe 10/15-Relaxed Vanilla. NA · quad · monthly · 2 on average
4/ 50
Old Fckers..... 5x PVE Server Kits || Shop | Skill Tree | Eve NA · quad · 5x · weekly · 2 on average
0/ 50
Reforged Hybrid | PvE/PvP Zones | Zombies | Events NA · quad · monthly · 20 on average
7/ 140
1/ 50
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on Server Roams | 10X | Testing?

The procedural map on Server Roams | 10X | Testing is size 1,000 with seed 1234567, generated by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on Server Roams | 10X | Testing?

Going by its name, Server Roams | 10X | Testing runs 10x gather. You can have up to 4 players in a group (quad). softcore is the game mode, An easier Facepunch mode that lets you keep part of your loot. You can raid and fight other players here. Listed as Modded in the server browser, it changes the game through plugins or settings. Oxide is the plugin framework it runs. VAC, Valve's anti-cheat, is switched on.

Player counts

What is the current population on Server Roams | 10X | Testing?

At this moment, Server Roams | 10X | Testing records 0 players across 50 slots. The seven-day average for this server is 0 players.

How does Server Roams | 10X | Testing rank against other Rust servers?

The last seven days of player hours place Server Roams | 10X | Testing at #15,432, in the top 69% of all ranked servers and #1,539 in North America. It sits at #626 among quad servers.

Operator and location

How reliably does Server Roams | 10X | Testing stay online?

Server Roams | 10X | Testing is up at the moment. Going by the uptime figure it reports, it restarted about 17 days 6 hours ago. Of the 168 hours in the last 7 full days, it was up for 168, or 100% of the time. On 13 September 2026 it was recorded for the first time by Rust Server Trends.

How well does Server Roams | 10X | Testing perform under load?

Its average server fps over the last 48 hours was 234, and it never dropped below 6. At its highest, it carried 4,154 entities: buildings, deployables and the world's other contents. It reached a ceiling of 1,572 MB of memory. Low fps together with a growing entity count is what players experience as lag.

Where in the world is Server Roams | 10X | Testing hosted?

The NA tag puts Server Roams | 10X | Testing in North America, and the region code it publishes is us5. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 91.229.114.45:28055 is the address it uses.

What build of Rust does Server Roams | 10X | Testing use?

Rust network protocol 2634 and build 167398 on Linux is what Server Roams | 10X | Testing runs. The protocol must match for you to join, and Steam takes care of updating it.

Wipe day

What does wipe day look like on Server Roams | 10X | Testing?

On average, the busiest point of its recent wipes drew 2 players. 4 hours into the latest wipe, the crowd reached its peak.

On what timetable does Server Roams | 10X | Testing run its wipes?

On record so far are too few of Server Roams | 10X | Testing's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 17 days 9 hours.

Lists and tags

What do the server tags on Server Roams | 10X | Testing mean?

The game's server browser reads the tags Server Roams | 10X | Testing publishes: gmsoftcore (Game mode): An easier ruleset, softcore; mp50 (Max players): Slots: 50; ts4 (Group limit): The team limit is 4; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs167398 (Build): It runs game build 167398; ptrak (Networking): Network layer: RakNet, the standard for Rust; $rus5 (Region code): You'll see it listed with the region code us5; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; NA (North America): North America is the region it's listed under in the browser. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Server Roams | 10X | Testing appear?

You will find Server Roams | 10X | Testing on the following Rust Server Trends lists: 10x Rust servers, Modded Rust servers, tracked live, Rust PvE servers and North America Rust servers. You will find it under these filters on the server list: Region: North America; Type: Modded; Game mode: PvE and Softcore; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Gather rate: 10x.

Join the server

How do you connect to Server Roams | 10X | Testing?

You can connect by pressing F1 in Rust and typing client.connect 91.229.114.45:28055 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. https://serverromes.tip4serv.com/?_gl=1*15zsu5b*_gcl_au*NzM1MzY4MTcxLjE3ODkwNDg3ODQuMTc0Nzg1MjkzMi4xNzg5MDUzOTk5LjE3ODkwNTQwMTUuNzU5NjIyNzk2LjE3ODkwNDg4MjcuMTc4OTA1NDAxNQ.. is where its website lives.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$rus5,v2634,^p,NA,gmsoftcore,cs167398,ts4,^o^z

Game

gmsoftcore
Game mode An easier ruleset, softcore.
mp50
Max players Slots: 50.
ts4
Group limit The team limit is 4.
v2634
Protocol To connect, your game must be on the same protocol, 2634.
cs167398
Build It runs game build 167398.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$rus5
Region code You'll see it listed with the region code us5.

Gameplay

^p
PvE The danger comes from the world, not from other players.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Region

NA
North America North America is the region it's listed under in the browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.