Station NA-15349 · recording
DadCore GitGud | Aim/Gun Game/FFA| Playsafe ID | DadClub
Online NA 91.229.114.207:28023 checked 11m ago
- Players now
- 0/ 200
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,349
- top 69% · #1520 in NA
- Last wipe
- 27d ago
- monthly schedule
- Next wipe
- 7d 17h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 200 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 82% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 17h. The force wipe · high confidence
- wipe-day peak
- 0players, last three wipes
Coming wipes
- 7d 17hThu 5 Nov, 19:00 UTCFW
- 35d 17hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 1 Oct, 18:23 UTC FW27d ago | M0.0■steady | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on DadCore GitGud | Aim/Gun Game/FFA| Playsafe ID | DadClub?
At size 5,000, the map on DadCore GitGud | Aim/Gun Game/FFA| Playsafe ID | DadClub is custom and its published file can be downloaded from this page.
Which settings and rules apply on DadCore GitGud | Aim/Gun Game/FFA| Playsafe ID | DadClub?
The name of DadCore GitGud | Aim/Gun Game/FFA| Playsafe ID | DadClub gives no gather rate. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, the usual game of gathering, building and raiding. You can raid and fight other players here. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Carbon. You need Rust's premium status to join this server. VAC, Valve's anti-cheat, is switched on.
Live population
What is the current population on DadCore GitGud | Aim/Gun Game/FFA| Playsafe ID | DadClub?
A reading taken now shows 0 players on DadCore GitGud | Aim/Gun Game/FFA| Playsafe ID | DadClub, which has 200 slots. The seven-day average for this server is 0 players.
How does DadCore GitGud | Aim/Gun Game/FFA| Playsafe ID | DadClub rank against other Rust servers?
DadCore GitGud | Aim/Gun Game/FFA| Playsafe ID | DadClub is #1,520 in North America and #15,349 worldwide on the past week's player hours, within the top 69% of ranked servers.
Operator and location
How reliably does DadCore GitGud | Aim/Gun Game/FFA| Playsafe ID | DadClub stay online?
As recorded now, DadCore GitGud | Aim/Gun Game/FFA| Playsafe ID | DadClub is running. Its reported uptime points to a restart about 5 days 7 hours ago. Of the 168 hours in the last 7 full days, it was up for 167, or 99% of the time. On 13 September 2026 it was recorded for the first time by Rust Server Trends.
How well does DadCore GitGud | Aim/Gun Game/FFA| Playsafe ID | DadClub perform under load?
The 48-hour average is 120 server fps; 120 is the lowest observed. At its highest, it carried 20,954 entities: buildings, deployables and the world's other contents. Its highest memory use was 3,240 MB. What you feel as lag is the combination of low fps and a rising entity count.
Which region does DadCore GitGud | Aim/Gun Game/FFA| Playsafe ID | DadClub run from?
With its NA tag, DadCore GitGud | Aim/Gun Game/FFA| Playsafe ID | DadClub lists itself in North America. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 91.229.114.207:28023.
Which Rust version is DadCore GitGud | Aim/Gun Game/FFA| Playsafe ID | DadClub running?
Rust network protocol 2635 and build 168909 on Linux is what DadCore GitGud | Aim/Gun Game/FFA| Playsafe ID | DadClub runs. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe schedule
What does wipe day look like on DadCore GitGud | Aim/Gun Game/FFA| Playsafe ID | DadClub?
0 players, on average, was the busiest crowd at its recent wipes. 0 hours after the latest wipe, the crowd peaked.
On what timetable does DadCore GitGud | Aim/Gun Game/FFA| Playsafe ID | DadClub run its wipes?
Once a month DadCore GitGud | Aim/Gun Game/FFA| Playsafe ID | DadClub wipes, at the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The present world dates from 27 days 6 hours. The tags it publishes carry a monthly wipe schedule.
Server tags
What do the server tags on DadCore GitGud | Aim/Gun Game/FFA| Playsafe ID | DadClub mean?
The game's server browser reads the tags DadCore GitGud | Aim/Gun Game/FFA| Playsafe ID | DadClub publishes: gmrust (Game mode): The game mode is standard Rust survival; mp200 (Max players): 200 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^m (Monthly): It wipes monthly, together with the Facepunch force wipe; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework running here; ^q (Premium): You need Rust's premium status to join this server; NA (North America): The server browser files it under North America; sc1 (Custom tag): The owner or a plugin set this tag, and it's not one of Rust's standard tags; rustmaps (Custom tag): The owner or a plugin set this tag, and it's not one of Rust's standard tags. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does DadCore GitGud | Aim/Gun Game/FFA| Playsafe ID | DadClub appear?
These Rust Server Trends lists include DadCore GitGud | Aim/Gun Game/FFA| Playsafe ID | DadClub: Modded Rust servers, tracked live, Rust aim training servers, live and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: Premium; Server tag: Monthly ^m, Premium ^q, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
How to join
How do you connect to DadCore GitGud | Aim/Gun Game/FFA| Playsafe ID | DadClub?
To join, enter client.connect 91.229.114.207:28023 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. You need Rust's premium status to join this server. You can find its website at https://www.dadcorerust.com/.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
