Rust Server TrendsSeismic network · station log
Recording Stations11,692 Players37,024 Active2,928 Wipes · 3 h87 48 h

Station US-7785 · recording

[US] Mello Rust | Vanilla Bi-weekly

Online NA · us5 91.229.114.140:28015 checked 13m ago

biweekly wipes vanillamoddedcarbon
Connect
Players now
0/ 50
0% full
Motion · 24 h
M0.0rising
+1 players on the day
7-day average
0
peak 1
Rank
#7,785
top 35% · #1140 in NA
Last wipe
21h ago
biweekly schedule
Next wipe
7d 16h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station US-7785 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 50 slots
Motion · 24 h
M0.0rising+1 players
Sharpest hour
+1into Wed 22:00 UTC
Peak · 48 h
1most players in any hour
Events picked
1wipe on this record, in red
Channel 1 · calibrated

Players

AveragePeakWipe
00.250.50.75103:0012:0021:0006:0015:0001:00Wiped Wed 28 Oct, 05:05 UTCWIPE

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

Server fpsWipe
02040608003:0012:0021:0006:0015:0001:00Wiped Wed 28 Oct, 05:05 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 35% of all ranked servers, top 61% in NA. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 7d 16h. The force wipe · high confidence

usual gap
7 daysbetween real wipes
on rhythm
20%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
0%else halves by day 1

Coming wipes

  1. 7d 16hThu 5 Nov, 19:00 UTCFW
  2. 13d 2hWed 11 Nov, 05:05 UTC
  3. 27d 2hWed 25 Nov, 05:05 UTC
  4. 35d 16hThu 3 Dec, 19:00 UTCFW
  5. 41d 2hWed 9 Dec, 05:05 UTC

The first 48 hours of its last wipes

Thu 15 OctThu 8 OctFri 2 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Wed 28 Oct, 05:05 UTC21h ago – – – – running 0
Thu 15 Oct, 00:07 UTC14d ago M0.0steady 1 halved by day 1 13.2 days 1
Thu 8 Oct, 00:07 UTC21d ago M0.3rising 2 halved by day 4 7 days 0
Fri 2 Oct, 18:35 UTC26d ago M0.0rising 1 halved by day 1 5.2 days 0
Fri 2 Oct, 06:08 UTC26d ago M0.0rising 1 – 0.5 days 0
Thu 24 Sep, 00:07 UTC35d ago M0.0steady 0 – 8.3 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Friendly Seattle: No KOS | Chill | Noob Friendly NA · groups of 8+ · biweekly · 40 on average
54/ 100
Rustopia.gg - US Medium NA · groups of 12+ · biweekly · 96 on average
40/ 200
Rusty Moose |US Biweekly| NA · groups of 12+ · biweekly · 66 on average
51/ 200
Gringers Solo Only | Noob Friendly Oct 22 NA · groups of 8+ · biweekly · 41 on average
45/ 100
Rustoria.co - US Medium Premium NA · groups of 12+ · biweekly · 39 on average
23/ 200
Reddit.com/r/PlayRust - US Biweekly NA · groups of 12+ · biweekly · 28 on average
11/ 200
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on [US] Mello Rust | Vanilla Bi-weekly?

The procedural map on [US] Mello Rust | Vanilla Bi-weekly is size 3,500 with seed 1730058098, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on [US] Mello Rust | Vanilla Bi-weekly?

The name of [US] Mello Rust | Vanilla Bi-weekly gives no gather rate. At the game's default, groups can have up to 8 players. It plays in survival mode, gather, build and raid in the standard game. You can raid and fight other players here. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Carbon. Vanilla is the label it uses for itself: rates, kits and rules are as Facepunch ships them. The server has VAC on, Valve's anti-cheat.

Population

What is the current population on [US] Mello Rust | Vanilla Bi-weekly?

0 of the 50 slots on [US] Mello Rust | Vanilla Bi-weekly are filled right now. Across seven days this server recorded an average of 0 players and a peak of 1. The busiest point in the last 48 hours came at 22:00 UTC, averaging 1 players.

How does [US] Mello Rust | Vanilla Bi-weekly rank against other Rust servers?

For player hours across the last seven days, [US] Mello Rust | Vanilla Bi-weekly takes #7,785 overall and #1,140 in North America, inside the top 35% of all ranked servers.

Server facts

How reliably does [US] Mello Rust | Vanilla Bi-weekly stay online?

As recorded now, [US] Mello Rust | Vanilla Bi-weekly is running. Its reported uptime points to a restart about 19 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. On 13 September 2026 it was recorded for the first time by Rust Server Trends.

Does [US] Mello Rust | Vanilla Bi-weekly hold a steady tick rate?

Its average server fps over the last 48 hours was 58, and it never dropped below 20. Buildings, deployables and all the rest of the world's entities brought it to a high of 88,656. It reached a ceiling of 2,900 MB of memory. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Which region does [US] Mello Rust | Vanilla Bi-weekly run from?

The NA tag puts [US] Mello Rust | Vanilla Bi-weekly in North America, and the region code it publishes is us5. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 91.229.114.140:28015.

What build of Rust does [US] Mello Rust | Vanilla Bi-weekly use?

[US] Mello Rust | Vanilla Bi-weekly is running Rust network protocol 2635 and build 168909 on a machine with Linux. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe schedule

What does wipe day look like on [US] Mello Rust | Vanilla Bi-weekly?

1 players, on average, was the busiest crowd at its recent wipes. 0 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 0% of its recent wipes. It fell under half by day 1 in the wipes where it didn't hold.

On what timetable does [US] Mello Rust | Vanilla Bi-weekly run its wipes?

The prediction follows its tag, because too few of [US] Mello Rust | Vanilla Bi-weekly's wipes are on record to confirm its schedule. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. The present world dates from 21 hours. Every two weeks it wipes, according to the schedule in its tags.

Lists and tags

What do the server tags on [US] Mello Rust | Vanilla Bi-weekly mean?

The game's server browser reads the tags [US] Mello Rust | Vanilla Bi-weekly publishes: gmrust (Game mode): Survival in standard Rust; mp50 (Max players): Slots: 50; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $rus5 (Region code): Region code: us5; ^b (Biweekly): It wipes once a fortnight; ^v (Vanilla): Rates, kits and rules are as Facepunch ships them; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): A plugin framework, Carbon, runs here; NA (North America): The server browser files it under North America; sc1 (Custom tag): The owner or a plugin applied this tag, which isn't part of standard Rust. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does [US] Mello Rust | Vanilla Bi-weekly appear?

The Rust Server Trends lists that take in [US] Mello Rust | Vanilla Bi-weekly are: Modded Rust servers, tracked live and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours.

Join the server

How do you connect to [US] Mello Rust | Vanilla Bi-weekly?

You can connect by pressing F1 in Rust and typing client.connect 91.229.114.140:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$rus5,v2635,^z,^y,^b,^v,NA,gmrust,cs168909,sc1,ts8

Game

gmrust
Game mode Survival in standard Rust.
mp50
Max players Slots: 50.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build Game build: 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$rus5
Region code Region code: us5.

Wipe schedule

^b
Biweekly It wipes once a fortnight.

Difficulty

^v
Vanilla Rates, kits and rules are as Facepunch ships them.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon A plugin framework, Carbon, runs here.

Region

NA
North America The server browser files it under North America.

Other

sc1
Custom tag The owner or a plugin applied this tag, which isn't part of standard Rust.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.