Station US-7785 · recording
[US] Mello Rust | Vanilla Bi-weekly
Online NA · us5 91.229.114.140:28015 checked 13m ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M0.0▲rising
- +1 players on the day
- 7-day average
- 0
- peak 1
- Rank
- #7,785
- top 35% · #1140 in NA
- Last wipe
- 21h ago
- biweekly schedule
- Next wipe
- 7d 16h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M0.0▲rising+1 players
- Sharpest hour
- +1into Wed 22:00 UTC
- Peak · 48 h
- 1most players in any hour
- Events picked
- 1wipe on this record, in red
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 35% of all ranked servers, top 61% in NA. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 5 November, 19:00 UTC, in 7d 16h. The force wipe · high confidence
- usual gap
- 7 daysbetween real wipes
- on rhythm
- 20%of its recent wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 0%else halves by day 1
Coming wipes
- 7d 16hThu 5 Nov, 19:00 UTCFW
- 13d 2hWed 11 Nov, 05:05 UTC
- 27d 2hWed 25 Nov, 05:05 UTC
- 35d 16hThu 3 Dec, 19:00 UTCFW
- 41d 2hWed 9 Dec, 05:05 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Wed 28 Oct, 05:05 UTC21h ago | – | – | – | – | running | 0 |
| Thu 15 Oct, 00:07 UTC14d ago | M0.0■steady | 1 | halved by day 1 | 13.2 days | 1 | |
| Thu 8 Oct, 00:07 UTC21d ago | M0.3▲rising | 2 | halved by day 4 | 7 days | 0 | |
| Fri 2 Oct, 18:35 UTC26d ago | M0.0▲rising | 1 | halved by day 1 | 5.2 days | 0 | |
| Fri 2 Oct, 06:08 UTC26d ago | M0.0▲rising | 1 | – | 0.5 days | 0 | |
| Thu 24 Sep, 00:07 UTC35d ago | M0.0■steady | 0 | – | 8.3 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on [US] Mello Rust | Vanilla Bi-weekly?
The procedural map on [US] Mello Rust | Vanilla Bi-weekly is size 3,500 with seed 1730058098, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on [US] Mello Rust | Vanilla Bi-weekly?
The name of [US] Mello Rust | Vanilla Bi-weekly gives no gather rate. At the game's default, groups can have up to 8 players. It plays in survival mode, gather, build and raid in the standard game. You can raid and fight other players here. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Carbon. Vanilla is the label it uses for itself: rates, kits and rules are as Facepunch ships them. The server has VAC on, Valve's anti-cheat.
Population
What is the current population on [US] Mello Rust | Vanilla Bi-weekly?
0 of the 50 slots on [US] Mello Rust | Vanilla Bi-weekly are filled right now. Across seven days this server recorded an average of 0 players and a peak of 1. The busiest point in the last 48 hours came at 22:00 UTC, averaging 1 players.
How does [US] Mello Rust | Vanilla Bi-weekly rank against other Rust servers?
For player hours across the last seven days, [US] Mello Rust | Vanilla Bi-weekly takes #7,785 overall and #1,140 in North America, inside the top 35% of all ranked servers.
Server facts
How reliably does [US] Mello Rust | Vanilla Bi-weekly stay online?
As recorded now, [US] Mello Rust | Vanilla Bi-weekly is running. Its reported uptime points to a restart about 19 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. On 13 September 2026 it was recorded for the first time by Rust Server Trends.
Does [US] Mello Rust | Vanilla Bi-weekly hold a steady tick rate?
Its average server fps over the last 48 hours was 58, and it never dropped below 20. Buildings, deployables and all the rest of the world's entities brought it to a high of 88,656. It reached a ceiling of 2,900 MB of memory. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Which region does [US] Mello Rust | Vanilla Bi-weekly run from?
The NA tag puts [US] Mello Rust | Vanilla Bi-weekly in North America, and the region code it publishes is us5. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 91.229.114.140:28015.
What build of Rust does [US] Mello Rust | Vanilla Bi-weekly use?
[US] Mello Rust | Vanilla Bi-weekly is running Rust network protocol 2635 and build 168909 on a machine with Linux. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe schedule
What does wipe day look like on [US] Mello Rust | Vanilla Bi-weekly?
1 players, on average, was the busiest crowd at its recent wipes. 0 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 0% of its recent wipes. It fell under half by day 1 in the wipes where it didn't hold.
On what timetable does [US] Mello Rust | Vanilla Bi-weekly run its wipes?
The prediction follows its tag, because too few of [US] Mello Rust | Vanilla Bi-weekly's wipes are on record to confirm its schedule. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. The present world dates from 21 hours. Every two weeks it wipes, according to the schedule in its tags.
Lists and tags
What do the server tags on [US] Mello Rust | Vanilla Bi-weekly mean?
The game's server browser reads the tags [US] Mello Rust | Vanilla Bi-weekly publishes: gmrust (Game mode): Survival in standard Rust; mp50 (Max players): Slots: 50; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $rus5 (Region code): Region code: us5; ^b (Biweekly): It wipes once a fortnight; ^v (Vanilla): Rates, kits and rules are as Facepunch ships them; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): A plugin framework, Carbon, runs here; NA (North America): The server browser files it under North America; sc1 (Custom tag): The owner or a plugin applied this tag, which isn't part of standard Rust. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does [US] Mello Rust | Vanilla Bi-weekly appear?
The Rust Server Trends lists that take in [US] Mello Rust | Vanilla Bi-weekly are: Modded Rust servers, tracked live and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours.
Join the server
How do you connect to [US] Mello Rust | Vanilla Bi-weekly?
You can connect by pressing F1 in Rust and typing client.connect 91.229.114.140:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.