Rust Server TrendsSeismic network · station log
Recording Stations11,808 Players82,963 Active3,624 Wipes · 3 h312 48 h

Station US-4516 · recording

RGN 5x PvE [Events|Purge|Zombies|SkillTree]

Online NA · us5 91.229.114.137:28115 checked 12m ago

5x biweekly wipes moddedoxidepve
Connect
Players now
0/ 100
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 3
Rank
#4,516
top 20% · #768 in NA
Last wipe
7d ago
biweekly schedule
Next wipe
6d 20h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station US-4516 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 100 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+2into Thu 15:00 UTC
Peak · 48 h
2most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.511.5223:0008:0017:0002:0011:0020:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

02040608023:0008:0017:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 20% of all ranked servers, top 41% in NA. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

fixed weekdays

Next wipe Thursday 5 November, 19:00 UTC, in 6d 20h. The force wipe · high confidence

usual gap
14 daysbetween real wipes
on rhythm
75%of its recent wipes
wipe-day peak
3players, last three wipes
crowd held
33%else halves by day 5

Coming wipes

  1. 6d 20hThu 5 Nov, 19:00 UTCFW
  2. 20d 19hThu 19 Nov, 17:09 UTC
  3. 34d 20hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Thu 22 OctThu 8 OctFri 2 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 10 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 22 Oct, 17:09 UTC7d ago M0.5rising 3 – running 0
Thu 8 Oct, 17:10 UTC21d ago M0.5rising 3 halved by day 7 14 days 0
Fri 2 Oct, 17:33 UTC27d ago M0.5rising 3 held half 6 days 0
Thu 24 Sep, 17:09 UTC35d ago M0.3rising 2 halved by day 3 8 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

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[US] RustValley 10x PVE+ |Legendary Weapons| Raidable Bases| Lo NA · groups of 15+ · 10x · biweekly · 44 on average
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Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on RGN 5x PvE [Events|Purge|Zombies|SkillTree]?

RGN 5x PvE [Events|Purge|Zombies|SkillTree] runs a procedural map of size 3,000 with seed 881133502, produced by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map. Its map carries the name RustGamingNation Procedural.

Which settings and rules apply on RGN 5x PvE [Events|Purge|Zombies|SkillTree]?

5x gather is what RGN 5x PvE [Events|Purge|Zombies|SkillTree] runs, judging by its name. Groups hold up to 8 players, which is the default for the game. It plays in pve mode, no combat against other players. Plugins or settings alter the game here; the browser lists it as Modded. Oxide is the plugin framework it runs. The server has VAC on, Valve's anti-cheat.

Population

What is the current population on RGN 5x PvE [Events|Purge|Zombies|SkillTree]?

At this moment, RGN 5x PvE [Events|Purge|Zombies|SkillTree] records 0 players across 100 slots. The seven-day average is 0 players, with a peak of 3. The last 48 hours show their highest activity at 15:00 UTC, averaging 2 players.

How does RGN 5x PvE [Events|Purge|Zombies|SkillTree] rank against other Rust servers?

For player hours across the last seven days, RGN 5x PvE [Events|Purge|Zombies|SkillTree] takes #4,516 overall and #768 in North America, inside the top 20% of all ranked servers.

Server facts

How reliably does RGN 5x PvE [Events|Purge|Zombies|SkillTree] stay online?

As recorded now, RGN 5x PvE [Events|Purge|Zombies|SkillTree] is running. The uptime it reports puts its last restart about 7 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

Does RGN 5x PvE [Events|Purge|Zombies|SkillTree] hold a steady tick rate?

The 48-hour average is 60 server fps; 56 is the lowest observed. The world held up to 70,120 entities at its peak, buildings and deployables included. It reached a ceiling of 3,009 MB of memory. What you feel as lag is the combination of low fps and a rising entity count.

Which region does RGN 5x PvE [Events|Purge|Zombies|SkillTree] run from?

Its region code is us5, and RGN 5x PvE [Events|Purge|Zombies|SkillTree] lists itself in North America with the NA tag. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 91.229.114.137:28115.

Which Rust version is RGN 5x PvE [Events|Purge|Zombies|SkillTree] running?

RGN 5x PvE [Events|Purge|Zombies|SkillTree] is running Rust network protocol 2635 and build 168909 on a machine with Linux. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe day

What does wipe day look like on RGN 5x PvE [Events|Purge|Zombies|SkillTree]?

On average, the busiest point of its recent wipes drew 3 players. 10 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 33% of its recent wipes. It fell under half by day 5 in the wipes where it didn't hold.

How often does RGN 5x PvE [Events|Purge|Zombies|SkillTree] wipe, and on which days?

every other Thursday at 17:09 UTC is how RGN 5x PvE [Events|Purge|Zombies|SkillTree] wipes. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. 7 days 4 hours is how long the current world has been running. In its tags it sets out a wipe schedule of every two weeks.

Lists and tags

What do the server tags on RGN 5x PvE [Events|Purge|Zombies|SkillTree] mean?

The game's server browser reads the tags RGN 5x PvE [Events|Purge|Zombies|SkillTree] publishes: gmrust (Game mode): You'll find standard Rust survival here; mp100 (Max players): Slots: 100; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $rus5 (Region code): The region code for this server is us5; ^b (Biweekly): A wipe comes every second week; ^p (PvE): You won't fight other players here; the world is what threatens you; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; NA (North America): The server browser files it under North America. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does RGN 5x PvE [Events|Purge|Zombies|SkillTree] appear?

You will find RGN 5x PvE [Events|Purge|Zombies|SkillTree] on the following Rust Server Trends lists: 5x Rust servers, Modded Rust servers, tracked live, Rust PvE servers, Rust zombie servers, by recorded population and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 5x.

Connecting

How do you connect to RGN 5x PvE [Events|Purge|Zombies|SkillTree]?

You can connect by pressing F1 in Rust and typing client.connect 91.229.114.137:28115 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. https://rustgamingnation.com/ is where its website lives.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,$rus5,v2635,^b,NA,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode You'll find standard Rust survival here.
mp100
Max players Slots: 100.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$rus5
Region code The region code for this server is us5.

Wipe schedule

^b
Biweekly A wipe comes every second week.

Gameplay

^p
PvE You won't fight other players here; the world is what threatens you.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.