Rust Server TrendsSeismic network · station log
Recording Stations11,823 Players87,533 Active3,986 Wipes · 3 h167 48 h

Station XX-11472 · no signal

[DE] SteppenWolf*s PVE-Insel--Staging

Offline 91.17.108.43:28025 checked 2h ago

monthly wipes pve
Connect
Players now
0/ 10
0% full
Motion · 24 h
M0.0falling
−1 players on the day
7-day average
1
peak 1
Rank
#11,472
top 52%
Last wipe
21h ago
monthly schedule
Next wipe
8d 2h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station XX-11472 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 10 slots
Motion · 24 h
M0.0falling−1 players
Sharpest hour
−1into Wed 14:00 UTC
Peak · 48 h
1most players in any hour
Channel 1 · calibrated

Players

AveragePeakWipe
00.250.50.75119:0020:0014:00Wiped Tue 27 Oct, 19:19 UTCWIPE

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Oct28 Oct

Top 52% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Next wipe Thursday 5 November, 19:00 UTC, in 8d 2h. The force wipe

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ABYSS | PvE | US | Vanilla | Noob Friendly NA · groups of 8+ · monthly · 53 on average
35/ 200
[EU] RustEZ Pure PvE | Low Decay | No Killing | No Raiding EU · groups of 8+ · monthly · 34 on average
39/ 200
[US] RustEZ Pure PvE | Low Decay | No Killing | No Raiding NA · groups of 8+ · monthly · 32 on average
17/ 200
【云梦泽PVE】萌新学习|土味养老|死亡不掉|原倍 EA · groups of 30+ · monthly · 22 on average
31/ 200
[PvE] Skyline PvE - No Raiding/Killing, No Decay, Noob Friendly groups of 8+ · monthly · 21 on average
9/ 150
JP RustPvE kokuu Server No kill No raid beeginner EA · groups of 8+ · monthly · 16 on average
15/ 200
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on [DE] SteppenWolf*s PVE-Insel--Staging?

[DE] SteppenWolf*s PVE-Insel--Staging runs a procedural map of size 3,500 with seed 480609695, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on [DE] SteppenWolf*s PVE-Insel--Staging?

The name of [DE] SteppenWolf*s PVE-Insel--Staging gives no gather rate. The group limit is 8 players, the game's default. pve is the game mode, no player-versus-player fighting. Under Community in the server browser, it runs as a community server. The server has VAC on, Valve's anti-cheat.

Live population

What is the current population on [DE] SteppenWolf*s PVE-Insel--Staging?

[DE] SteppenWolf*s PVE-Insel--Staging is not responding at this moment and is offline, last seen 2 hours ago. Across seven days this server recorded an average of 1 players and a peak of 1. The busiest point in the last 48 hours came at 20:00 UTC, averaging 1 players.

How does [DE] SteppenWolf*s PVE-Insel--Staging rank against other Rust servers?

The last seven days of player hours place [DE] SteppenWolf*s PVE-Insel--Staging at #11,472, in the top 52% of all ranked servers.

Server details

How reliably does [DE] SteppenWolf*s PVE-Insel--Staging stay online?

As recorded now, [DE] SteppenWolf*s PVE-Insel--Staging is not reachable, the last contact having been 2 hours ago. The uptime it reports puts its last restart about 45 minutes ago. On 27 October 2026 it was recorded for the first time by Rust Server Trends.

How well does [DE] SteppenWolf*s PVE-Insel--Staging perform under load?

The 48-hour average is 240 server fps; 240 is the lowest observed. Buildings, deployables and all the rest of the world's entities brought it to a high of 66,000. It reached a ceiling of 1,115 MB of memory. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Which region does [DE] SteppenWolf*s PVE-Insel--Staging run from?

Nothing about a region comes from [DE] SteppenWolf*s PVE-Insel--Staging. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 91.17.108.43:28025.

What build of Rust does [DE] SteppenWolf*s PVE-Insel--Staging use?

Rust network protocol 2635 and build 169516 on Windows is what [DE] SteppenWolf*s PVE-Insel--Staging runs. The protocol must match for you to join, and Steam takes care of updating it.

Wipe day

On what timetable does [DE] SteppenWolf*s PVE-Insel--Staging run its wipes?

From the force wipe the next wipe of [DE] SteppenWolf*s PVE-Insel--Staging is estimated. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. 21 hours is how long the current world has been running. The tags it publishes carry a monthly wipe schedule.

Server tags

What do the server tags on [DE] SteppenWolf*s PVE-Insel--Staging mean?

These are the tags [DE] SteppenWolf*s PVE-Insel--Staging publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp10 (Max players): The server has 10 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs169516 (Build): The game build is 169516; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^m (Monthly): Wipes happen monthly, at the same time as Facepunch's force wipe; ^p (PvE): There's no player combat; the world provides the threat. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does [DE] SteppenWolf*s PVE-Insel--Staging appear?

You will find [DE] SteppenWolf*s PVE-Insel--Staging on the following Rust Server Trends lists: Rust community servers without the side modes and Rust PvE servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: Monthly ^m and PvE ^p; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours.

Connecting

What steps get you onto [DE] SteppenWolf*s PVE-Insel--Staging?

Enter client.connect 91.17.108.43:28025 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,^m,^p,gmrust,cs169516,ts8

Game

gmrust
Game mode You'll find standard Rust survival here.
mp10
Max players The server has 10 slots.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs169516
Build The game build is 169516.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code A region code has not been set.

Wipe schedule

^m
Monthly Wipes happen monthly, at the same time as Facepunch's force wipe.

Gameplay

^p
PvE There's no player combat; the world provides the threat.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.