Station XX-11472 · no signal
[DE] SteppenWolf*s PVE-Insel--Staging
Offline 91.17.108.43:28025 checked 2h ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M0.0▼falling
- −1 players on the day
- 7-day average
- 1
- peak 1
- Rank
- #11,472
- top 52%
- Last wipe
- 21h ago
- monthly schedule
- Next wipe
- 8d 2h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M0.0▼falling−1 players
- Sharpest hour
- −1into Wed 14:00 UTC
- Peak · 48 h
- 1most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 52% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 2h. The force wipe
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on [DE] SteppenWolf*s PVE-Insel--Staging?
[DE] SteppenWolf*s PVE-Insel--Staging runs a procedural map of size 3,500 with seed 480609695, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on [DE] SteppenWolf*s PVE-Insel--Staging?
The name of [DE] SteppenWolf*s PVE-Insel--Staging gives no gather rate. The group limit is 8 players, the game's default. pve is the game mode, no player-versus-player fighting. Under Community in the server browser, it runs as a community server. The server has VAC on, Valve's anti-cheat.
Live population
What is the current population on [DE] SteppenWolf*s PVE-Insel--Staging?
[DE] SteppenWolf*s PVE-Insel--Staging is not responding at this moment and is offline, last seen 2 hours ago. Across seven days this server recorded an average of 1 players and a peak of 1. The busiest point in the last 48 hours came at 20:00 UTC, averaging 1 players.
How does [DE] SteppenWolf*s PVE-Insel--Staging rank against other Rust servers?
The last seven days of player hours place [DE] SteppenWolf*s PVE-Insel--Staging at #11,472, in the top 52% of all ranked servers.
Server details
How reliably does [DE] SteppenWolf*s PVE-Insel--Staging stay online?
As recorded now, [DE] SteppenWolf*s PVE-Insel--Staging is not reachable, the last contact having been 2 hours ago. The uptime it reports puts its last restart about 45 minutes ago. On 27 October 2026 it was recorded for the first time by Rust Server Trends.
How well does [DE] SteppenWolf*s PVE-Insel--Staging perform under load?
The 48-hour average is 240 server fps; 240 is the lowest observed. Buildings, deployables and all the rest of the world's entities brought it to a high of 66,000. It reached a ceiling of 1,115 MB of memory. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Which region does [DE] SteppenWolf*s PVE-Insel--Staging run from?
Nothing about a region comes from [DE] SteppenWolf*s PVE-Insel--Staging. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 91.17.108.43:28025.
What build of Rust does [DE] SteppenWolf*s PVE-Insel--Staging use?
Rust network protocol 2635 and build 169516 on Windows is what [DE] SteppenWolf*s PVE-Insel--Staging runs. The protocol must match for you to join, and Steam takes care of updating it.
Wipe day
On what timetable does [DE] SteppenWolf*s PVE-Insel--Staging run its wipes?
From the force wipe the next wipe of [DE] SteppenWolf*s PVE-Insel--Staging is estimated. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. 21 hours is how long the current world has been running. The tags it publishes carry a monthly wipe schedule.
Server tags
What do the server tags on [DE] SteppenWolf*s PVE-Insel--Staging mean?
These are the tags [DE] SteppenWolf*s PVE-Insel--Staging publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp10 (Max players): The server has 10 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs169516 (Build): The game build is 169516; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^m (Monthly): Wipes happen monthly, at the same time as Facepunch's force wipe; ^p (PvE): There's no player combat; the world provides the threat. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does [DE] SteppenWolf*s PVE-Insel--Staging appear?
You will find [DE] SteppenWolf*s PVE-Insel--Staging on the following Rust Server Trends lists: Rust community servers without the side modes and Rust PvE servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: Monthly ^m and PvE ^p; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours.
Connecting
What steps get you onto [DE] SteppenWolf*s PVE-Insel--Staging?
Enter client.connect 91.17.108.43:28025 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
