Station XX-15322 · no signal
Zache Local Build Server
Offline 91.125.185.195:28015 checked 11d ago
- Players now
- 0/ 4
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,322
- top 70%
- Last wipe
- 26d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 4 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which settings and rules apply on Zache Local Build Server?
No gather rate appears in the name of Zache Local Build Server. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Oxide. The server has VAC on, Valve's anti-cheat.
Population
What is the current population on Zache Local Build Server?
Zache Local Build Server is not responding at this moment and is offline, last seen 11 days 8 hours ago.
How does Zache Local Build Server rank against other Rust servers?
The last seven days of player hours place Zache Local Build Server at #15,322, in the top 70% of all ranked servers.
Server details
How reliably does Zache Local Build Server stay online?
Zache Local Build Server is down at the moment; the last recorded contact was 11 days 8 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 17 October 2026.
Which region does Zache Local Build Server run from?
Nothing about a region comes from Zache Local Build Server. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 91.125.185.195:28015 is the address it uses.
Which Rust version is Zache Local Build Server running?
Zache Local Build Server is running Rust network protocol 2634 and build 167781 on a machine with Linux. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe day
On what timetable does Zache Local Build Server run its wipes?
The rhythm of Zache Local Build Server cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 26 days 1 hours is how long the current world has been running.
Lists and tags
What do the server tags on Zache Local Build Server mean?
Tags published by Zache Local Build Server and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp4 (Max players): Slots: 4; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs167781 (Build): It runs game build 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Zache Local Build Server appear?
These Rust Server Trends lists include Zache Local Build Server: Modded Rust servers, tracked live and Rust build and creative servers, live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Join the server
What steps get you onto Zache Local Build Server?
You can connect by pressing F1 in Rust and typing client.connect 91.125.185.195:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.