Rust Server TrendsSeismic network · station log
Recording Stations11,831 Players94,092 Active3,830 Wipes · 3 h517 48 h

Station XX-14541 · no signal

RED SUNRISE | CLASSIC VANILLA | PVE

Offline 90.139.89.120:28015 checked 31d ago

pve
Connect
Players now
1/ 30
3% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#14,541
top 61%
Last wipe
32d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-14541 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 30 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep28 Sep30 Sep1 Oct3 Oct5 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
0.8 daysbetween real wipes
wipe-day peak
1players, last three wipes

The first 48 hours of its last wipes

Sun 27 SepSat 26 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sun 27 Sep, 12:02 UTC32d ago M0.0steady 1 – running 1
Sat 26 Sep, 15:48 UTC33d ago M0.0steady 1 – 0.8 days 1

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ABYSS | PvE | US | Vanilla | Noob Friendly NA · groups of 8+ · monthly · 55 on average
44/ 200
[EU] RustEZ Pure PvE | Low Decay | No Killing | No Raiding EU · groups of 8+ · monthly · 31 on average
32/ 200
[US] RustEZ Pure PvE | Low Decay | No Killing | No Raiding NA · groups of 8+ · monthly · 31 on average
21/ 200
[PvE] Skyline PvE - No Raiding/Killing, No Decay, Noob Friendly groups of 8+ · monthly · 22 on average
13/ 150
【云梦泽PVE】萌新学习|土味养老|死亡不掉|原倍 EA · groups of 30+ · monthly · 22 on average
5/ 200
JP RustPvE kokuu Server No kill No raid beeginner EA · groups of 8+ · monthly · 15 on average
5/ 200
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on RED SUNRISE | CLASSIC VANILLA | PVE?

Generated by the game, the map on RED SUNRISE | CLASSIC VANILLA | PVE is procedural, size 3,000 with seed 1234. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on RED SUNRISE | CLASSIC VANILLA | PVE?

The name of RED SUNRISE | CLASSIC VANILLA | PVE gives no gather rate. Groups hold up to 8 players, which is the default for the game. pve is the game mode, no combat against other players. It is a community server, and the browser lists it under Community. Anti-cheat is on: VAC, from Valve.

Population

What is the current population on RED SUNRISE | CLASSIC VANILLA | PVE?

No players are recorded on RED SUNRISE | CLASSIC VANILLA | PVE at this moment; it is offline, and the last sighting was 31 days 6 hours ago.

How does RED SUNRISE | CLASSIC VANILLA | PVE rank against other Rust servers?

Over the last seven days, RED SUNRISE | CLASSIC VANILLA | PVE recorded enough player hours to reach #14,541 worldwide, placing it in the top 61% of all ranked servers.

Server details

How reliably does RED SUNRISE | CLASSIC VANILLA | PVE stay online?

As recorded now, RED SUNRISE | CLASSIC VANILLA | PVE is not reachable, the last contact having been 31 days 6 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. 26 September 2026 is when Rust Server Trends first recorded it.

Which region does RED SUNRISE | CLASSIC VANILLA | PVE run from?

A region is not published by RED SUNRISE | CLASSIC VANILLA | PVE. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 90.139.89.120:28015.

What build of Rust does RED SUNRISE | CLASSIC VANILLA | PVE use?

Rust network protocol 2633 and build 165217 on Windows is what RED SUNRISE | CLASSIC VANILLA | PVE runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe schedule

What does wipe day look like on RED SUNRISE | CLASSIC VANILLA | PVE?

1 players, on average, was the busiest crowd at its recent wipes. 0 hours into the latest wipe, the crowd reached its peak.

On what timetable does RED SUNRISE | CLASSIC VANILLA | PVE run its wipes?

Too few wipes of RED SUNRISE | CLASSIC VANILLA | PVE are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 32 days 8 hours.

Server tags

What do the server tags on RED SUNRISE | CLASSIC VANILLA | PVE mean?

These are the tags RED SUNRISE | CLASSIC VANILLA | PVE publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp30 (Max players): 30 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2633 (Protocol): To connect, your game must be on the same protocol, 2633; cs165217 (Build): It runs game build 165217; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^p (PvE): There's no player combat; the world provides the threat. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does RED SUNRISE | CLASSIC VANILLA | PVE appear?

The Rust Server Trends lists that take in RED SUNRISE | CLASSIC VANILLA | PVE are: Rust community servers without the side modes and Rust PvE servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.

Connecting

What steps get you onto RED SUNRISE | CLASSIC VANILLA | PVE?

Enter client.connect 90.139.89.120:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. You can find its website at https://discord.com/invite/bP3qJbj99J.

Instrument codes

Server tags

what each one means

Published as mp30,ptrak,$r?,v2633,^p,gmrust,cs165217,ts8

Game

gmrust
Game mode Survival in standard Rust.
mp30
Max players 30 slots are available.
ts8
Group limit This uses the game default of 8 per team.
v2633
Protocol To connect, your game must be on the same protocol, 2633.
cs165217
Build It runs game build 165217.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code A region code has not been set.

Gameplay

^p
PvE There's no player combat; the world provides the threat.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.