Rust Server TrendsSeismic network · station log
Recording Stations11,743 Players54,666 Active3,375 Wipes · 3 h133 48 h

Station XX-9966 · recording

Gamed!de

Online 89.163.189.125:28015 checked 7m ago

teams off hardcore
Connect
Players now
0/ 8
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 1
Rank
#9,966
top 45%
Last wipe
25d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-9966 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 8 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+0into Tue 17:00 UTC
Peak · 48 h
1most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75100:0009:0018:0003:0012:0022:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

01020304000:0009:0018:0003:0012:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k2 Oct7 Oct12 Oct18 Oct23 Oct28 Oct

Top 45% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
0.5 daysbetween real wipes
wipe-day peak
1players, last three wipes

The first 48 hours of its last wipes

Sat 3 OctFri 2 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sat 3 Oct, 06:40 UTC25d ago M0.0rising 1 – running 0
Fri 2 Oct, 19:09 UTC26d ago M0.0rising 1 – 0.5 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Reddit.com/r/PlayRust - EU Hardcore EU · no group limit · 9 on average
8/ 200
[EU] Facepunch Hardcore 1 EU · no group limit · monthly · 7 on average
2/ 400
Rustopia.gg - US Hardcore Trio NA · no group limit · weekly · 4 on average
3/ 75
Rustafied.com - AU Hardcore OC · no group limit · weekly · 4 on average
2/ 100
[US East] Facepunch Hardcore 1 NA · no group limit · monthly · 4 on average
4/ 400
Rusticated.com - EU Hardcore Trio | Thursday Wipes EU · no group limit · weekly · 4 on average
3/ 150
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Gamed!de?

The procedural map on Gamed!de is size 3,500, generated by the game.

Which settings and rules apply on Gamed!de?

You will find no gather rate in the name of Gamed!de. The group limit is not published. hardcore is the game mode, Facepunch's most punishing mode. You can raid and fight other players here. Under Community in the server browser, it runs as a community server. The server has VAC on, Valve's anti-cheat.

Population

How many players are recorded on Gamed!de right now?

At this moment, Gamed!de records 0 players across 8 slots. Across seven days this server recorded an average of 0 players and a peak of 1. The last 48 hours show their highest activity at 16:00 UTC, averaging 0 players.

How does Gamed!de rank against other Rust servers?

Over the last seven days, Gamed!de recorded enough player hours to reach #9,966 worldwide, placing it in the top 45% of all ranked servers.

Server details

How reliably does Gamed!de stay online?

As recorded now, Gamed!de is running. Its reported uptime points to a restart about 5 days 9 hours ago. 168 of 168 hours in the last 7 full days were up time, 100% of the total. On 2 October 2026 it was recorded for the first time by Rust Server Trends.

Does Gamed!de hold a steady tick rate?

Its average server fps over the last 48 hours was 30, and it never dropped below 30. Buildings, deployables and all the rest of the world's entities brought it to a high of 67,332. Its highest memory use was 2,839 MB. What you feel as lag is the combination of low fps and a rising entity count.

Which region does Gamed!de run from?

Nothing about a region comes from Gamed!de. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 89.163.189.125:28015.

What build of Rust does Gamed!de use?

Rust network protocol 2635 and build 168909 on Linux is what Gamed!de runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe day

What does wipe day look like on Gamed!de?

1 players, on average, was the busiest crowd at its recent wipes. 0 hours into the latest wipe, the crowd reached its peak.

On what timetable does Gamed!de run its wipes?

On record so far are too few of Gamed!de's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 25 days 15 hours.

Tags

What do the server tags on Gamed!de mean?

Tags published by Gamed!de and read by the game's server browser include gmhardcore (Game mode): The game mode is hardcore, a harsher ruleset; mp8 (Max players): 8 slots are available; ts0 (Group limit): You can't form teams here; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Gamed!de appear?

The Rust Server Trends lists that take in Gamed!de are: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: Hardcore.

Connecting

What steps get you onto Gamed!de?

You can connect by pressing F1 in Rust and typing client.connect 89.163.189.125:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp8,ptrak,$r?,v2635,gmhardcore,cs168909,ts0

Game

gmhardcore
Game mode The game mode is hardcore, a harsher ruleset.
mp8
Max players 8 slots are available.
ts0
Group limit You can't form teams here.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.