Rust Server TrendsSeismic network · station log
Recording Stations11,846 Players84,816 Active3,802 Wipes · 3 h288 48 h

Station XX-15868 · no signal

HardSR

Offline 89.104.70.10:28015 checked 19d ago

teams off hardcore
Connect
Players now
0/ 50
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,868
top 72%
Last wipe
20d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15868 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 50 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 8 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k8 Oct10 Oct11 Oct13 Oct14 Oct16 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Reddit.com/r/PlayRust - EU Hardcore EU · no group limit · 9 on average
19/ 200
[EU] Facepunch Hardcore 1 EU · no group limit · monthly · 7 on average
3/ 400
Rustopia.gg - US Hardcore Trio NA · no group limit · weekly · 4 on average
3/ 75
[US East] Facepunch Hardcore 1 NA · no group limit · monthly · 4 on average
4/ 400
Rustafied.com - AU Hardcore OC · no group limit · weekly · 4 on average
5/ 100
Rusticated.com - EU Hardcore Trio | Thursday Wipes EU · no group limit · weekly · 4 on average
8/ 150
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on HardSR?

Generated by the game, the map on HardSR is procedural and size 3,000.

Which settings and rules apply on HardSR?

You will find no gather rate in the name of HardSR. The group limit is not published. It plays in hardcore mode, Facepunch's most demanding mode. Fighting and raiding between players are both allowed. It is a community server, and the browser lists it under Community. The server has VAC on, Valve's anti-cheat.

Live population

What is the current population on HardSR?

HardSR is not responding at this moment and is offline, last seen 19 days 20 hours ago.

How does HardSR rank against other Rust servers?

On player hours for the past week, HardSR sits at #15,868, which puts it inside the top 72% of every ranked server.

Server facts

How reliably does HardSR stay online?

As recorded now, HardSR is not reachable, the last contact having been 19 days 20 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 8 October 2026.

Which region does HardSR run from?

No region is published by HardSR. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 89.104.70.10:28015.

What build of Rust does HardSR use?

On Windows, HardSR runs Rust network protocol 2634 and build 167231. The protocol must match for you to join, and Steam takes care of updating it.

Wipe schedule

On what timetable does HardSR run its wipes?

The rhythm of HardSR cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 20 days 17 hours.

Server tags

What do the server tags on HardSR mean?

Tags published by HardSR and read by the game's server browser include gmhardcore (Game mode): A harsher ruleset, hardcore; mp50 (Max players): The server has 50 slots; ts0 (Group limit): You can't form teams here; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs167231 (Build): Game build: 167231; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does HardSR appear?

These Rust Server Trends lists include HardSR: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: Hardcore.

Join the server

What steps get you onto HardSR?

To join, enter client.connect 89.104.70.10:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmhardcore,cs167231,ts0

Game

gmhardcore
Game mode A harsher ruleset, hardcore.
mp50
Max players The server has 50 slots.
ts0
Group limit You can't form teams here.
v2634
Protocol To connect, your game must be on the same protocol, 2634.
cs167231
Build Game build: 167231.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.