Rust Server TrendsSeismic network · station log
Recording Stations11,872 Players96,217 Active4,094 Wipes · 3 h158 48 h

Station XX-4573 · recording

GDSP TEAM | Serveur Communautaire FR PvE

Online 88.173.178.168:16300 checked 11m ago

moddedcarbonpve
Connect
Players now
0/ 50
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 2
Rank
#4,573
top 21%
Last wipe
25d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-4573 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 50 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+1into Tue 14:00 UTC
Peak · 48 h
1most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75119:0004:0013:0022:0007:0016:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

02040608019:0004:0013:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 21% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
15 daysbetween real wipes
wipe-day peak
2players, last three wipes
crowd held
100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 1 OctWed 16 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 3 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 1 Oct, 18:35 UTC FW25d ago M0.3rising 3 – running 1
Wed 16 Sep, 17:29 UTC41d ago M0.3rising 2 held half 15 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo NA · no group limit · biweekly · 243 on average
217/ 2000
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo EU · no group limit · biweekly · 231 on average
362/ 2000
Chrayntopia ♡ ︎PvE | RP | PvP NA · groups of 8+ · biweekly · 95 on average
97/ 200
【炮炮PVE启蒙】纯净|特色|突袭|技能 EA · groups of 16+ · biweekly · 60 on average
38/ 200
Rust Empires - Roleplay/RP friendly, Cities, PVE, No KOS outsid groups of 8+ · biweekly · 54 on average
36/ 250
[US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing NA · groups of 8+ · monthly · 53 on average
39/ 200
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on GDSP TEAM | Serveur Communautaire FR PvE?

Generated by the game, the map on GDSP TEAM | Serveur Communautaire FR PvE is procedural, size 6,000 with seed 812092736. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on GDSP TEAM | Serveur Communautaire FR PvE?

The name of GDSP TEAM | Serveur Communautaire FR PvE gives no gather rate. Groups hold up to 8 players, which is the default for the game. In pve mode, no combat against other players. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Carbon. The server has VAC on, Valve's anti-cheat.

Player counts

What is the current population on GDSP TEAM | Serveur Communautaire FR PvE?

At this moment, GDSP TEAM | Serveur Communautaire FR PvE records 0 players across 50 slots. Across seven days this server recorded an average of 0 players and a peak of 2. Averaged over the last 48 hours, the busiest hour was 14:00 UTC at 1 players.

How does GDSP TEAM | Serveur Communautaire FR PvE rank against other Rust servers?

On player hours for the past week, GDSP TEAM | Serveur Communautaire FR PvE sits at #4,573, which puts it inside the top 21% of every ranked server.

Server details

How reliably does GDSP TEAM | Serveur Communautaire FR PvE stay online?

GDSP TEAM | Serveur Communautaire FR PvE is up at the moment. Its reported uptime points to a restart about 9 hours ago. 164 of 168 hours in the last 7 full days were up time, 98% of the total. 16 September 2026 is when Rust Server Trends first recorded it.

Does GDSP TEAM | Serveur Communautaire FR PvE hold a steady tick rate?

Across the last 48 hours it averaged 56 server fps, with a floor of 43. Buildings, deployables and all the rest of the world's entities brought it to a high of 216,744. Its highest memory use was 5,261 MB. What you feel as lag is the combination of low fps and a rising entity count.

Which region does GDSP TEAM | Serveur Communautaire FR PvE run from?

A region is not published by GDSP TEAM | Serveur Communautaire FR PvE. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 88.173.178.168:16300.

Which Rust version is GDSP TEAM | Serveur Communautaire FR PvE running?

On Windows, GDSP TEAM | Serveur Communautaire FR PvE runs Rust network protocol 2635 and build 168909. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe day

What does wipe day look like on GDSP TEAM | Serveur Communautaire FR PvE?

On average, the busiest point of its recent wipes drew 2 players. 3 hours into the latest wipe, the crowd reached its peak. Half that peak was held until the next wipe in 100% of its recent wipes.

How often does GDSP TEAM | Serveur Communautaire FR PvE wipe, and on which days?

The rhythm of GDSP TEAM | Serveur Communautaire FR PvE cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 25 days 23 hours is how long the current world has been running.

Lists and tags

What do the server tags on GDSP TEAM | Serveur Communautaire FR PvE mean?

These are the tags GDSP TEAM | Serveur Communautaire FR PvE publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp50 (Max players): 50 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^p (PvE): You won't fight other players here; the world is what threatens you; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework running here. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does GDSP TEAM | Serveur Communautaire FR PvE appear?

You will find GDSP TEAM | Serveur Communautaire FR PvE on the following Rust Server Trends lists: Modded Rust servers, tracked live and Rust PvE servers. On the server list, the filters it matches are: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.

Connecting

How do you connect to GDSP TEAM | Serveur Communautaire FR PvE?

To join, enter client.connect 88.173.178.168:16300 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. You can find its website at https://discord.com/invite/WX9rXuURn.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^z,^y,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in standard Rust.
mp50
Max players 50 slots are available.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code No region code is set for this server.

Gameplay

^p
PvE You won't fight other players here; the world is what threatens you.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon Carbon is the plugin framework running here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.