Rust Server TrendsSeismic network · station log
Recording Stations11,898 Players102,471 Active3,963 Wipes · 3 h334 48 h

Station XX-3857 · recording

Pop_Rust_Classic

Online 87.224.251.94:39998 checked 12m ago

monthly wipes vanillaoxide
Connect
Players now
4/ 200
2% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
1
peak 5
Rank
#3,857
top 17%
Last wipe
27d ago
monthly schedule
Next wipe
7d 0h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station XX-3857 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
4of 200 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+2into Thu 08:00 UTC
Peak · 48 h
5most players in any hour
Channel 1 · calibrated

Players

AveragePeak
0246819:0004:0013:0022:0007:0016:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

01020304019:0004:0013:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 17% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 0h. The force wipe · high confidence

wipe-day peak
7players, last three wipes

Coming wipes

  1. 7d 0hThu 5 Nov, 19:00 UTCFW
  2. 35d 0hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 7, 23 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 1 Oct, 18:48 UTC FW27d ago M0.8rising 7 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 317 on average
452/ 500
Rusty Moose |EU Monthly| EU · groups of 12+ · monthly · 212 on average
256/ 275
[EU East] Facepunch 4 EU · groups of 8+ · monthly · 163 on average
144/ 350
[EU] Facepunch 1 EU · groups of 8+ · monthly · 160 on average
186/ 400
Rustopia.gg - US Large NA · groups of 16+ · monthly · 126 on average
74/ 200
Rustafied.com - EU Long - Large EU · groups of 16+ · monthly · 125 on average
88/ 125
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on Pop_Rust_Classic?

Generated by the game, the map on Pop_Rust_Classic is procedural, size 4,500 with seed 1189436084. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on Pop_Rust_Classic?

You will find no gather rate in the name of Pop_Rust_Classic. The group limit is 8 players, the game's default. In survival mode, standard play, with gathering, building and raiding. You can raid and fight other players here. Under Community in the server browser, it runs as a community server. The plugins run on Oxide. By its own description it is vanilla: no changed rates, kits or rules: this is the game as Facepunch ships it. The server has VAC on, Valve's anti-cheat.

Live population

How many players are recorded on Pop_Rust_Classic right now?

At this moment, Pop_Rust_Classic records 4 players across 200 slots. Averaged across the last seven days the population was 1 players, reaching a peak of 5. The last 48 hours show their highest activity at 14:00 UTC, averaging 4 players.

How does Pop_Rust_Classic rank against other Rust servers?

Over the last seven days, Pop_Rust_Classic recorded enough player hours to reach #3,857 worldwide, placing it in the top 17% of all ranked servers.

Operator and location

How reliably does Pop_Rust_Classic stay online?

Pop_Rust_Classic is up at the moment. Going by the uptime figure it reports, it restarted about 44 hours ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. On 13 September 2026 it was recorded for the first time by Rust Server Trends.

Does Pop_Rust_Classic hold a steady tick rate?

Its average server fps over the last 48 hours was 40, and it never dropped below 28. The world held up to 122,614 entities at its peak, buildings and deployables included. Its highest memory use was 4,360 MB. What you feel as lag is the combination of low fps and a rising entity count.

Where in the world is Pop_Rust_Classic hosted?

No region is published by Pop_Rust_Classic. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 87.224.251.94:39998.

Which Rust version is Pop_Rust_Classic running?

Pop_Rust_Classic is running Rust network protocol 2635 and build 168909 on a machine with Windows. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe pattern

What does wipe day look like on Pop_Rust_Classic?

On average, the busiest point of its recent wipes drew 7 players. 23 hours into the latest wipe, the crowd reached its peak.

On what timetable does Pop_Rust_Classic run its wipes?

At the force wipe each month Pop_Rust_Classic wipes, and at no other time. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. 27 days 23 hours is how long the current world has been running. A monthly wipe schedule is published in its tags.

Tags

What do the server tags on Pop_Rust_Classic mean?

Tags published by Pop_Rust_Classic and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp200 (Max players): 200 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^m (Monthly): Wipes happen monthly, at the same time as Facepunch's force wipe; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^o (Oxide): Oxide (uMod) is the plugin framework running here. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Pop_Rust_Classic appear?

The Rust Server Trends lists that take in Pop_Rust_Classic are: Rust community servers without the side modes and Vanilla Rust servers, recorded live. These filters bring it up on the server list: Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Monthly ^m, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Join the server

What steps get you onto Pop_Rust_Classic?

You can connect by pressing F1 in Rust and typing client.connect 87.224.251.94:39998 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. You can find its website at https://t.me/rust_pve.

Instrument codes

Server tags

what each one means

Published as mp200,ptrak,$r?,v2635,^m,^v,gmrust,cs168909,ts8,^o

Game

gmrust
Game mode You'll find standard Rust survival here.
mp200
Max players 200 slots are available.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build It runs game build 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code A region code has not been set.

Wipe schedule

^m
Monthly Wipes happen monthly, at the same time as Facepunch's force wipe.

Difficulty

^v
Vanilla No changed rates, kits or rules: this is the game as Facepunch ships it.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.