Rust Server TrendsSeismic network · station log
Recording Stations11,662 Players33,506 Active2,814 Wipes · 3 h80 48 h

Station XX-15335 · no signal

Private Rust Test

Offline 87.159.50.208:28015 checked 9d ago

monthly wipes vanilla
Connect
Players now
0/ 5
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,335
top 69%
Last wipe
79d ago
monthly schedule
Next wipe
7d 14h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station XX-15335 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 5 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Oct21 Oct23 Oct24 Oct26 Oct27 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Next wipe Thursday 5 November, 19:00 UTC, in 7d 14h. The force wipe

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average
119/ 200
Rusty Moose |EU Monthly| EU · groups of 12+ · monthly · 216 on average
73/ 200
[EU East] Facepunch 4 EU · groups of 8+ · monthly · 174 on average
22/ 350
[EU] Facepunch 1 EU · groups of 8+ · monthly · 161 on average
61/ 400
Rustopia.gg - US Large NA · groups of 16+ · monthly · 131 on average
116/ 200
Rustafied.com - EU Long - Large EU · groups of 16+ · monthly · 128 on average
45/ 100
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on Private Rust Test?

Private Rust Test uses a procedural map, which the game generates.

Which settings and rules apply on Private Rust Test?

The name of Private Rust Test gives no gather rate. The group limit is 8 players, the game's default. survival is the game mode, gather, build and raid in the standard game. You can raid and fight other players here. It is a community server, and the browser lists it under Community. Vanilla is the label it uses for itself: no changed rates, kits or rules: this is the game as Facepunch ships it. The server has VAC on, Valve's anti-cheat.

Player counts

How many players are recorded on Private Rust Test right now?

A reading taken now finds Private Rust Test offline; the most recent activity was 9 days 1 hours ago.

How does Private Rust Test rank against other Rust servers?

Over the last seven days, Private Rust Test recorded enough player hours to reach #15,335 worldwide, placing it in the top 69% of all ranked servers.

Server details

How reliably does Private Rust Test stay online?

Private Rust Test is down at the moment; the last recorded contact was 9 days 1 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. 20 October 2026 is when Rust Server Trends first recorded it.

Which region does Private Rust Test run from?

Nothing about a region comes from Private Rust Test. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 87.159.50.208:28015.

What build of Rust does Private Rust Test use?

Private Rust Test is running Rust network protocol 2632 and build 160556 on a machine with Linux. The protocol must match for you to join, and Steam takes care of updating it.

Wipe schedule

On what timetable does Private Rust Test run its wipes?

An estimate from the force wipe gives Private Rust Test's next wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. 79 days 7 hours is how long the current world has been running. A monthly wipe schedule is published in its tags.

Lists and tags

What do the server tags on Private Rust Test mean?

The game's server browser reads the tags Private Rust Test publishes: gmrust (Game mode): Survival in standard Rust; mp5 (Max players): Slots: 5; ts8 (Group limit): Teams max out at 8, the default set by the game; v2632 (Protocol): To connect, your game must be on the same protocol, 2632; cs160556 (Build): It runs game build 160556; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^m (Monthly): Once a month it wipes, with the force wipe from Facepunch; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Private Rust Test appear?

These Rust Server Trends lists include Private Rust Test: Rust community servers without the side modes and Vanilla Rust servers, recorded live. On the server list, the filters it matches are: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly.

How to join

How do you connect to Private Rust Test?

You can connect by pressing F1 in Rust and typing client.connect 87.159.50.208:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp5,ptrak,$r?,v2632,^m,^v,gmrust,cs160556,ts8

Game

gmrust
Game mode Survival in standard Rust.
mp5
Max players Slots: 5.
ts8
Group limit Teams max out at 8, the default set by the game.
v2632
Protocol To connect, your game must be on the same protocol, 2632.
cs160556
Build It runs game build 160556.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code A region code has not been set.

Wipe schedule

^m
Monthly Once a month it wipes, with the force wipe from Facepunch.

Difficulty

^v
Vanilla No changed rates, kits or rules: this is the game as Facepunch ships it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.