Station XX-15318 · no signal
DeNewGuy's Modded Test Server
Offline 86.87.25.109:28015 checked 7d ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,318
- top 69%
- Last wipe
- 26d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on DeNewGuy's Modded Test Server?
A procedural map runs on DeNewGuy's Modded Test Server, generated by the game.
Which settings and rules apply on DeNewGuy's Modded Test Server?
You will find no gather rate in the name of DeNewGuy's Modded Test Server. Groups hold up to 8 players, which is the default for the game. It plays in pve mode, no combat against other players. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Oxide. VAC, Valve's anti-cheat, is switched on.
Player counts
How many players are recorded on DeNewGuy's Modded Test Server right now?
DeNewGuy's Modded Test Server is not responding at this moment and is offline, last seen 7 days 8 hours ago. The population averaged 0 players over the past week.
How does DeNewGuy's Modded Test Server rank against other Rust servers?
Over the last seven days, DeNewGuy's Modded Test Server recorded enough player hours to reach #15,318 worldwide, placing it in the top 69% of all ranked servers.
Operator and location
How reliably does DeNewGuy's Modded Test Server stay online?
As recorded now, DeNewGuy's Modded Test Server is not reachable, the last contact having been 7 days 8 hours ago. Of the 168 hours in the last 7 full days, it was up for 13, or 8% of the time. Its earliest appearance in the records of Rust Server Trends dates to 3 October 2026.
Where in the world is DeNewGuy's Modded Test Server hosted?
Nothing about a region comes from DeNewGuy's Modded Test Server. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 86.87.25.109:28015.
What build of Rust does DeNewGuy's Modded Test Server use?
DeNewGuy's Modded Test Server is running Rust network protocol 2634 and build 166652 on a machine with Linux. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe pattern
How often does DeNewGuy's Modded Test Server wipe, and on which days?
On record so far are too few of DeNewGuy's Modded Test Server's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 26 days 8 hours.
Server tags
What do the server tags on DeNewGuy's Modded Test Server mean?
Tags published by DeNewGuy's Modded Test Server and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp10 (Max players): The server has 10 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs166652 (Build): Game build: 166652; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does DeNewGuy's Modded Test Server appear?
These Rust Server Trends lists include DeNewGuy's Modded Test Server: Modded Rust servers, tracked live and Rust PvE servers. On the server list, the filters it matches are: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.
Connecting
What steps get you onto DeNewGuy's Modded Test Server?
You can connect by pressing F1 in Rust and typing client.connect 86.87.25.109:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.