Rust Server TrendsSeismic network · station log
Recording Stations11,652 Players32,618 Active2,799 Wipes · 3 h77 48 h

Station XX-15025 · no signal

NuLLNX Build Lab | Vanilla Practice

Offline 85.50.186.9:28017 checked 44d ago

vanillamoddedoxide
Connect
Players now
0/ 5
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,025
no region published
Last wipe
46d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15025 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 5 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep
Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
44/ 999
118/ 999
52/ 150
Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA EU · groups of 30+ · weekly · 37 on average
13/ 100
AQRUX RUST BUILD | CREATIVE | SANDBOX EU · groups of 8+ · monthly · 24 on average
6/ 100
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on NuLLNX Build Lab | Vanilla Practice?

A procedural map runs on NuLLNX Build Lab | Vanilla Practice, generated by the game.

Which settings and rules apply on NuLLNX Build Lab | Vanilla Practice?

No gather rate appears in the name of NuLLNX Build Lab | Vanilla Practice. The group limit is 8 players, the game's default. It plays in survival mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. Oxide is the plugin framework it runs. Vanilla is the label it uses for itself: unchanged from Facepunch's release: no altered rates, kits or rules. VAC, Valve's anti-cheat, is switched on.

Player counts

How many players are recorded on NuLLNX Build Lab | Vanilla Practice right now?

No players are recorded on NuLLNX Build Lab | Vanilla Practice at this moment; it is offline, and the last sighting was 44 days 11 hours ago.

How does NuLLNX Build Lab | Vanilla Practice rank against other Rust servers?

The last seven days of player hours place NuLLNX Build Lab | Vanilla Practice at #15,025, in the top – of all ranked servers.

Server facts

How reliably does NuLLNX Build Lab | Vanilla Practice stay online?

NuLLNX Build Lab | Vanilla Practice is down at the moment; the last recorded contact was 44 days 11 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

Where in the world is NuLLNX Build Lab | Vanilla Practice hosted?

No region is published by NuLLNX Build Lab | Vanilla Practice. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 85.50.186.9:28017.

What build of Rust does NuLLNX Build Lab | Vanilla Practice use?

NuLLNX Build Lab | Vanilla Practice is running Rust network protocol 2633 and build 163794 on a machine with Windows. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe schedule

How often does NuLLNX Build Lab | Vanilla Practice wipe, and on which days?

On record so far are too few of NuLLNX Build Lab | Vanilla Practice's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 46 days 4 hours.

Server tags

What do the server tags on NuLLNX Build Lab | Vanilla Practice mean?

The game's server browser reads the tags NuLLNX Build Lab | Vanilla Practice publishes: gmrust (Game mode): The game mode is standard Rust survival; mp5 (Max players): 5 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2633 (Protocol): To connect, your game must be on the same protocol, 2633; cs163794 (Build): It runs game build 163794; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^v (Vanilla): Unchanged from Facepunch's release: no altered rates, kits or rules; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does NuLLNX Build Lab | Vanilla Practice appear?

These Rust Server Trends lists include NuLLNX Build Lab | Vanilla Practice: Modded Rust servers, tracked live and Rust build and creative servers, live. You will find it under these filters on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more.

Join the server

What steps get you onto NuLLNX Build Lab | Vanilla Practice?

Enter client.connect 85.50.186.9:28017 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp5,ptrak,$r?,v2633,^v,gmrust,cs163794,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp5
Max players 5 slots are available.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2633
Protocol To connect, your game must be on the same protocol, 2633.
cs163794
Build It runs game build 163794.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code A region code has not been set.

Difficulty

^v
Vanilla Unchanged from Facepunch's release: no altered rates, kits or rules.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.