Station XX-16728 · no signal
[JP]TRS:RUST[PvE]
Offline 85.131.245.63:28015 checked 28d ago
- Players now
- 0/ 48
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #16,728
- top 70%
- Last wipe
- 54d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 48 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on [JP]TRS:RUST[PvE]?
Generated by the game, the map on [JP]TRS:RUST[PvE] is procedural, size 4,000 with seed 1. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on [JP]TRS:RUST[PvE]?
The name of [JP]TRS:RUST[PvE] gives no gather rate. At the game's default, groups can have up to 8 players. survival is the game mode, standard play, with gathering, building and raiding. You can raid and fight other players here. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Oxide. The server has VAC on, Valve's anti-cheat.
Live population
How many players are recorded on [JP]TRS:RUST[PvE] right now?
[JP]TRS:RUST[PvE] is not responding at this moment and is offline, last seen 28 days 5 hours ago.
How does [JP]TRS:RUST[PvE] rank against other Rust servers?
Over the last seven days, [JP]TRS:RUST[PvE] recorded enough player hours to reach #16,728 worldwide, placing it in the top 70% of all ranked servers.
Server details
How reliably does [JP]TRS:RUST[PvE] stay online?
As recorded now, [JP]TRS:RUST[PvE] is not reachable, the last contact having been 28 days 5 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.
Where in the world is [JP]TRS:RUST[PvE] hosted?
No region tag comes from [JP]TRS:RUST[PvE], though the name points to Asia. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 85.131.245.63:28015 is the address it uses.
Which Rust version is [JP]TRS:RUST[PvE] running?
Rust network protocol 2633 and build 162929 on Linux is what [JP]TRS:RUST[PvE] runs. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe schedule
On what timetable does [JP]TRS:RUST[PvE] run its wipes?
On record so far are too few of [JP]TRS:RUST[PvE]'s wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 54 days 21 hours.
Server tags
What do the server tags on [JP]TRS:RUST[PvE] mean?
The game's server browser reads the tags [JP]TRS:RUST[PvE] publishes: gmrust (Game mode): Survival in standard Rust; mp48 (Max players): Slots: 48; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2633 (Protocol): To connect, your game must be on the same protocol, 2633; cs162929 (Build): Game build: 162929; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does [JP]TRS:RUST[PvE] appear?
The Rust Server Trends lists that take in [JP]TRS:RUST[PvE] are: Modded Rust servers, tracked live. These filters bring it up on the server list: Region: Asia; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Join the server
What steps get you onto [JP]TRS:RUST[PvE]?
Enter client.connect 85.131.245.63:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.