Station EU-15922 · no signal
DSS_server_0.1
Offline EU 85.115.209.231:28015 checked 26d ago
- Players now
- 0/ 40
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,922
- top 69% · #2472 in EU
- Last wipe
- 117d ago
- monthly schedule
- Next wipe
- 7d 14h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 40 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 86% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 14h. The force wipe
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on DSS_server_0.1?
The map on DSS_server_0.1 is procedural, produced by the game.
Which settings and rules apply on DSS_server_0.1?
The name of DSS_server_0.1 gives no gather rate. The group limit is 8 players, the game's default. It plays in survival mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. It is a community server, and the browser lists it under Community. It describes itself as vanilla, which means unchanged from Facepunch's release: no altered rates, kits or rules. The server has VAC on, Valve's anti-cheat.
Live population
How many players are recorded on DSS_server_0.1 right now?
A reading taken now finds DSS_server_0.1 offline; the most recent activity was 26 days 21 hours ago.
How does DSS_server_0.1 rank against other Rust servers?
For player hours across the last seven days, DSS_server_0.1 takes #15,922 overall and #2,472 in Europe, inside the top 69% of all ranked servers.
Server details
How reliably does DSS_server_0.1 stay online?
No contact with DSS_server_0.1 right now, and the last recorded contact was 26 days 21 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.
Which region does DSS_server_0.1 run from?
With its EU tag, DSS_server_0.1 lists itself in Europe. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 85.115.209.231:28015.
Which Rust version is DSS_server_0.1 running?
Rust network protocol 2631 and build 156583 on Linux is what DSS_server_0.1 runs. The protocol must match for you to join, and Steam takes care of updating it.
Wipe day
On what timetable does DSS_server_0.1 run its wipes?
From the force wipe the next wipe of DSS_server_0.1 is estimated. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. The present world dates from 117 days 13 hours. A monthly wipe schedule is published in its tags.
Lists and tags
What do the server tags on DSS_server_0.1 mean?
Tags published by DSS_server_0.1 and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp40 (Max players): Slots: 40; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2631 (Protocol): Game protocol 2631: to join, your game must match this version; cs156583 (Build): It runs game build 156583; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^m (Monthly): Once a month it wipes, with the force wipe from Facepunch; ^v (Vanilla): Unchanged from Facepunch's release: no altered rates, kits or rules; EU (Europe): The server browser files it under Europe. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does DSS_server_0.1 appear?
You will find DSS_server_0.1 on the following Rust Server Trends lists: EU Rust servers, Rust community servers without the side modes and Vanilla Rust servers, recorded live. You will find it under these filters on the server list: Region: Europe; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly.
Join the server
How do you connect to DSS_server_0.1?
You can connect by pressing F1 in Rust and typing client.connect 85.115.209.231:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.