Rust Server TrendsSeismic network · station log
Recording Stations11,646 Players42,725 Active3,027 Wipes · 3 h89 48 h

Station EU-15498 · no signal

[TR/EU] Rustika | Vanilla | Aylik Wipe | NO LAG

Offline EU 84.54.14.164:28015 checked 38d ago

monthly wipes vanillaoxide
Connect
Players now
0/ 100
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,498
top 68% · #2525 in EU
Last wipe
50d ago
monthly schedule
Next wipe
7d 10h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station EU-15498 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 100 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep26 Sep28 Sep30 Sep

Top 68% of all ranked servers, top 84% in EU. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Next wipe Thursday 5 November, 19:00 UTC, in 7d 10h. The force wipe

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average
228/ 250
Rusty Moose |EU Monthly| EU · groups of 12+ · monthly · 216 on average
120/ 200
[EU East] Facepunch 4 EU · groups of 8+ · monthly · 172 on average
57/ 350
[EU] Facepunch 1 EU · groups of 8+ · monthly · 161 on average
62/ 400
Rustafied.com - EU Long - Large EU · groups of 16+ · monthly · 128 on average
54/ 100
Magic Rust — Long | Kлaccикa x1 | Pyccкий EU · groups of 150+ · 1x · monthly · 124 on average
81/ 300
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on [TR/EU] Rustika | Vanilla | Aylik Wipe | NO LAG?

[TR/EU] Rustika | Vanilla | Aylik Wipe | NO LAG runs a procedural map of size 3,250 with seed 1830843434, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on [TR/EU] Rustika | Vanilla | Aylik Wipe | NO LAG?

The name of [TR/EU] Rustika | Vanilla | Aylik Wipe | NO LAG gives no gather rate. Groups hold up to 8 players, which is the default for the game. In survival mode, standard play, with gathering, building and raiding. You can raid and fight other players here. The server browser lists it under Community, as a community server. Oxide is the plugin framework it runs. Vanilla is the label it uses for itself: rates, kits and rules are as Facepunch ships them. VAC, Valve's anti-cheat, is switched on.

Live population

How many players are recorded on [TR/EU] Rustika | Vanilla | Aylik Wipe | NO LAG right now?

No players are recorded on [TR/EU] Rustika | Vanilla | Aylik Wipe | NO LAG at this moment; it is offline, and the last sighting was 38 days 3 hours ago.

How does [TR/EU] Rustika | Vanilla | Aylik Wipe | NO LAG rank against other Rust servers?

For player hours across the last seven days, [TR/EU] Rustika | Vanilla | Aylik Wipe | NO LAG takes #15,498 overall and #2,525 in Europe, inside the top 68% of all ranked servers.

Server facts

How reliably does [TR/EU] Rustika | Vanilla | Aylik Wipe | NO LAG stay online?

No contact with [TR/EU] Rustika | Vanilla | Aylik Wipe | NO LAG right now, and the last recorded contact was 38 days 3 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. 13 September 2026 is when Rust Server Trends first recorded it.

Where in the world is [TR/EU] Rustika | Vanilla | Aylik Wipe | NO LAG hosted?

With its EU tag, [TR/EU] Rustika | Vanilla | Aylik Wipe | NO LAG lists itself in Europe. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 84.54.14.164:28015.

What build of Rust does [TR/EU] Rustika | Vanilla | Aylik Wipe | NO LAG use?

[TR/EU] Rustika | Vanilla | Aylik Wipe | NO LAG is running Rust network protocol 2633 and build 164530 on a machine with Linux. The protocol must match for you to join, and Steam takes care of updating it.

Wipe schedule

How often does [TR/EU] Rustika | Vanilla | Aylik Wipe | NO LAG wipe, and on which days?

From the force wipe the next wipe of [TR/EU] Rustika | Vanilla | Aylik Wipe | NO LAG is estimated. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. 50 days 1 hours is how long the current world has been running. Its tags state a monthly wipe schedule.

Server tags

What do the server tags on [TR/EU] Rustika | Vanilla | Aylik Wipe | NO LAG mean?

Tags published by [TR/EU] Rustika | Vanilla | Aylik Wipe | NO LAG and read by the game's server browser include gmvanilla (Game mode): You'll find vanilla survival here; mp100 (Max players): 100 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2633 (Protocol): Game protocol 2633: to join, your game must match this version; cs164530 (Build): The game build is 164530; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^m (Monthly): Once a month it wipes, with the force wipe from Facepunch; ^v (Vanilla): Rates, kits and rules are as Facepunch ships them; ^o (Oxide): Oxide (uMod) is the plugin framework running here; EU (Europe): The server browser files it under Europe. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does [TR/EU] Rustika | Vanilla | Aylik Wipe | NO LAG appear?

These Rust Server Trends lists include [TR/EU] Rustika | Vanilla | Aylik Wipe | NO LAG: EU Rust servers, Rust community servers without the side modes and Vanilla Rust servers, recorded live. On the server list, the filters it matches are: Region: Europe; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Monthly ^m, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Connecting

How do you connect to [TR/EU] Rustika | Vanilla | Aylik Wipe | NO LAG?

Enter client.connect 84.54.14.164:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,$r?,v2633,^m,^v,EU,gmvanilla,cs164530,ts8,^o

Game

gmvanilla
Game mode You'll find vanilla survival here.
mp100
Max players 100 slots are available.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2633
Protocol Game protocol 2633: to join, your game must match this version.
cs164530
Build The game build is 164530.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code A region code has not been set.

Wipe schedule

^m
Monthly Once a month it wipes, with the force wipe from Facepunch.

Difficulty

^v
Vanilla Rates, kits and rules are as Facepunch ships them.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.

Region

EU
Europe The server browser files it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.