Station XX-12590 · no signal
Operational Control Center
Offline 84.174.76.43:28015 checked 5d ago
- Players now
- 1/ 5
- 20% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 1
- peak 1
- Rank
- #12,590
- top 57%
- Last wipe
- 5d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 5 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 57% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on Operational Control Center?
Operational Control Center uses a procedural map, which the game generates.
Which settings and rules apply on Operational Control Center?
The name of Operational Control Center gives no gather rate. At the game's default, groups can have up to 8 players. In pve mode, no combat against other players. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Carbon. VAC, Valve's anti-cheat, is switched on.
Player counts
How many players are recorded on Operational Control Center right now?
A reading taken now finds Operational Control Center offline; the most recent activity was 5 days 11 hours ago. Averaged across the last seven days the population was 1 players, reaching a peak of 1.
How does Operational Control Center rank against other Rust servers?
The last seven days of player hours place Operational Control Center at #12,590, in the top 57% of all ranked servers.
Operator and location
How reliably does Operational Control Center stay online?
As recorded now, Operational Control Center is not reachable, the last contact having been 5 days 11 hours ago. It was up 0% of the time across the last 4 full days: 0 of 96 hours. 23 October 2026 is when Rust Server Trends first recorded it.
Where in the world is Operational Control Center hosted?
No region is published by Operational Control Center. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 84.174.76.43:28015.
What build of Rust does Operational Control Center use?
Rust network protocol 2635 and build 168909 on Windows is what Operational Control Center runs. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
How often does Operational Control Center wipe, and on which days?
The rhythm of Operational Control Center cannot yet be told: too few of its wipes are on record. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 5 days 12 hours.
Server tags
What do the server tags on Operational Control Center mean?
Tags published by Operational Control Center and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp5 (Max players): 5 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^p (PvE): You won't fight other players here; the world is what threatens you; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework running here. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Operational Control Center appear?
These Rust Server Trends lists include Operational Control Center: Modded Rust servers, tracked live and Rust PvE servers. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Connecting
How do you connect to Operational Control Center?
You can connect by pressing F1 in Rust and typing client.connect 84.174.76.43:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.