Rust Server TrendsSeismic network · station log
Recording Stations11,841 Players77,907 Active3,836 Wipes · 3 h160 48 h

Station EU-7941 · no signal

Gangsters [ESP]

Offline EU 83.51.240.88:28015 checked 5d ago

monthly wipes vanillaoxide
Connect
Players now
0/ 60
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak 3
Rank
#7,941
top 36% · #2085 in EU
Last wipe
25d ago
monthly schedule
Next wipe
8d 21h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station EU-7941 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 60 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep5 Oct11 Oct16 Oct22 Oct27 Oct

Top 36% of all ranked servers, top 71% in EU. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 21h. The force wipe · high confidence

wipe-day peak
1players, last three wipes

Coming wipes

  1. 8d 21hThu 5 Nov, 19:00 UTCFW
  2. 36d 21hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 5 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 1 Oct, 21:15 UTC FW25d ago M0.0rising 1 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 315 on average
370/ 450
Rusty Moose |EU Monthly| EU · groups of 12+ · monthly · 210 on average
237/ 275
[EU East] Facepunch 4 EU · groups of 8+ · monthly · 187 on average
166/ 350
[EU] Facepunch 1 EU · groups of 8+ · monthly · 153 on average
249/ 400
Magic Rust — Long | Kлaccикa x1 | Pyccкий EU · groups of 150+ · 1x · monthly · 132 on average
127/ 300
Rustafied.com - EU Long - Large EU · groups of 16+ · monthly · 128 on average
170/ 250
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Gangsters [ESP]?

Gangsters [ESP] runs a procedural map of size 4,500 with seed 1057629265, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on Gangsters [ESP]?

The name of Gangsters [ESP] gives no gather rate. Groups hold up to 8 players, which is the default for the game. survival is the game mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. Under Community in the server browser, it runs as a community server. The plugins run on Oxide. It describes itself as vanilla, which means no changed rates, kits or rules: this is the game as Facepunch ships it. VAC, Valve's anti-cheat, is switched on.

Population

What is the current population on Gangsters [ESP]?

No players are recorded on Gangsters [ESP] at this moment; it is offline, and the last sighting was 5 days 1 hours ago. The seven-day average is 0 players, with a peak of 3.

How does Gangsters [ESP] rank against other Rust servers?

The last seven days of player hours place Gangsters [ESP] at #7,941, in the top 36% of all ranked servers and #2,085 in Europe.

Server details

How reliably does Gangsters [ESP] stay online?

No contact with Gangsters [ESP] right now, and the last recorded contact was 5 days 1 hours ago. It was up 40% of the time across the last 7 full days: 68 of 168 hours. On 30 September 2026 it was recorded for the first time by Rust Server Trends.

Which region does Gangsters [ESP] run from?

In Europe Gangsters [ESP] lists itself, with the tag EU. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 83.51.240.88:28015.

Which Rust version is Gangsters [ESP] running?

Gangsters [ESP] is running Rust network protocol 2634 and build 167398 on a machine with Windows. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe pattern

What does wipe day look like on Gangsters [ESP]?

On average, the busiest point of its recent wipes drew 1 players. 5 hours after the latest wipe, the crowd peaked.

On what timetable does Gangsters [ESP] run its wipes?

At the force wipe each month Gangsters [ESP] wipes, and at no other time. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. It has run its current world for 25 days 23 hours. Its tags state a monthly wipe schedule.

Tags

What do the server tags on Gangsters [ESP] mean?

Tags published by Gangsters [ESP] and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp60 (Max players): The server has 60 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs167398 (Build): The game build is 167398; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^m (Monthly): Once a month it wipes, with the force wipe from Facepunch; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; EU (Europe): The server browser files it under Europe. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Gangsters [ESP] appear?

The Rust Server Trends lists that take in Gangsters [ESP] are: EU Rust servers, Rust community servers without the side modes and Vanilla Rust servers, recorded live. These filters bring it up on the server list: Region: Europe; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Monthly ^m, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Join the server

How do you connect to Gangsters [ESP]?

Enter client.connect 83.51.240.88:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. https://discord.com/invite/EWscHdQy8r is where its website lives.

Instrument codes

Server tags

what each one means

Published as mp60,ptrak,$r?,v2634,^m,^v,EU,gmrust,cs167398,ts8,^o

Game

gmrust
Game mode The game mode is standard Rust survival.
mp60
Max players The server has 60 slots.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2634
Protocol Game protocol 2634: to join, your game must match this version.
cs167398
Build The game build is 167398.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code A region code has not been set.

Wipe schedule

^m
Monthly Once a month it wipes, with the force wipe from Facepunch.

Difficulty

^v
Vanilla No changed rates, kits or rules: this is the game as Facepunch ships it.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.

Region

EU
Europe The server browser files it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.