Rust Server TrendsSeismic network · station log
Recording Stations11,696 Players36,352 Active2,907 Wipes · 3 h94 48 h

Station XX-9262 · no signal

Glitched & Confused RUST

Offline 83.223.207.138:28800 checked 5d ago

monthly wipes vanillapve
Connect
Players now
2/ 50
4% full
Motion · 24 h
M –
too few hourly readings
7-day average
1
peak 3
Rank
#9,262
top 42%
Last wipe
5d ago
monthly schedule
Next wipe
7d 16h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station XX-9262 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
2of 50 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k24 Oct25 Oct26 Oct27 Oct28 Oct29 Oct

Top 42% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 16h. The force wipe · high confidence

wipe-day peak
3players, last three wipes

Coming wipes

  1. 7d 16hThu 5 Nov, 19:00 UTCFW
  2. 35d 16hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 1 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Fri 23 Oct, 23:21 UTC5d ago M0.5rising 3 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ABYSS | PvE | US | Vanilla | Noob Friendly NA · groups of 8+ · monthly · 54 on average
69/ 200
[EU] RustEZ Pure PvE | Low Decay | No Killing | No Raiding EU · groups of 8+ · monthly · 33 on average
9/ 200
[US] RustEZ Pure PvE | Low Decay | No Killing | No Raiding NA · groups of 8+ · monthly · 31 on average
36/ 200
【云梦泽PVE】萌新学习|土味养老|死亡不掉|原倍 EA · groups of 30+ · monthly · 22 on average
16/ 200
[PvE] Skyline PvE - No Raiding/Killing, No Decay, Noob Friendly groups of 8+ · monthly · 21 on average
22/ 150
JP RustPvE kokuu Server No kill No raid beeginner EA · groups of 8+ · monthly · 16 on average
2/ 200
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on Glitched & Confused RUST?

Glitched & Confused RUST runs a procedural map of size 3,000 with seed 1847293651, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on Glitched & Confused RUST?

You will find no gather rate in the name of Glitched & Confused RUST. Groups hold up to 8 players, which is the default for the game. pve is the game mode, no player-versus-player fighting. It is a community server, and the browser lists it under Community. It describes itself as vanilla, which means rates, kits and rules are as Facepunch ships them. Anti-cheat is on: VAC, from Valve.

Player counts

How many players are recorded on Glitched & Confused RUST right now?

No players are recorded on Glitched & Confused RUST at this moment; it is offline, and the last sighting was 5 days ago. The seven-day average is 1 players, with a peak of 3.

How does Glitched & Confused RUST rank against other Rust servers?

Over the last seven days, Glitched & Confused RUST recorded enough player hours to reach #9,262 worldwide, placing it in the top 42% of all ranked servers.

Server details

How reliably does Glitched & Confused RUST stay online?

As recorded now, Glitched & Confused RUST is not reachable, the last contact having been 5 days ago. It was up 2% of the time across the last 5 full days: 3 of 120 hours. On 23 October 2026 it was recorded for the first time by Rust Server Trends.

Which region does Glitched & Confused RUST run from?

A region is not published by Glitched & Confused RUST. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 83.223.207.138:28800 is the address it uses.

What build of Rust does Glitched & Confused RUST use?

On Windows, Glitched & Confused RUST runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe schedule

What does wipe day look like on Glitched & Confused RUST?

The recent wipes averaged a busiest count of 3 players. 1 hours after the latest wipe, the crowd peaked.

How often does Glitched & Confused RUST wipe, and on which days?

At the force wipe each month Glitched & Confused RUST wipes, and at no other time. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The present world dates from 5 days 1 hours. Its tags state a monthly wipe schedule.

Lists and tags

What do the server tags on Glitched & Confused RUST mean?

Tags published by Glitched & Confused RUST and read by the game's server browser include gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): 50 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^m (Monthly): Wipes happen monthly, at the same time as Facepunch's force wipe; ^v (Vanilla): Rates, kits and rules are as Facepunch ships them; ^p (PvE): There's no player combat; the world provides the threat. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Glitched & Confused RUST appear?

The Rust Server Trends lists that take in Glitched & Confused RUST are: Rust community servers without the side modes, Rust PvE servers and Vanilla Rust servers, recorded live. You will find it under these filters on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v and PvE ^p; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.

Join the server

What steps get you onto Glitched & Confused RUST?

You can connect by pressing F1 in Rust and typing client.connect 83.223.207.138:28800 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^p,^m,^v,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode This is vanilla survival.
mp50
Max players 50 slots are available.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build It runs game build 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set for this server.

Wipe schedule

^m
Monthly Wipes happen monthly, at the same time as Facepunch's force wipe.

Difficulty

^v
Vanilla Rates, kits and rules are as Facepunch ships them.

Gameplay

^p
PvE There's no player combat; the world provides the threat.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.