Rust Server TrendsSeismic network · station log
Recording Stations11,662 Players33,506 Active2,814 Wipes · 3 h80 48 h

Station XX-15349 · recording

Liquid Rust

Online 83.223.207.138:28700 checked 9m ago

monthly wipes vanillapremium
Connect
Players now
0/ 50
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,349
top 69%
Last wipe
27d ago
monthly schedule
Next wipe
7d 15h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station XX-15349 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 50 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123404:0013:0022:0007:0016:0002:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

02040608004:0013:0022:0007:0016:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 15h. The force wipe · high confidence

wipe-day peak
0players, last three wipes

Coming wipes

  1. 7d 15hThu 5 Nov, 19:00 UTCFW
  2. 35d 15hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 1 Oct, 18:28 UTC FW27d ago M0.0steady 0 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average
119/ 200
Rusty Moose |EU Monthly| EU · groups of 12+ · monthly · 216 on average
73/ 200
[EU East] Facepunch 4 EU · groups of 8+ · monthly · 174 on average
22/ 350
[EU] Facepunch 1 EU · groups of 8+ · monthly · 161 on average
61/ 400
Rustopia.gg - US Large NA · groups of 16+ · monthly · 131 on average
116/ 200
Rustafied.com - EU Long - Large EU · groups of 16+ · monthly · 128 on average
45/ 100
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Liquid Rust?

Liquid Rust runs a procedural map of size 2,000 with seed 2147483647, produced by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on Liquid Rust?

The name of Liquid Rust gives no gather rate. Groups hold up to 8 players, which is the default for the game. In survival mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. Under Community in the server browser, it runs as a community server. Vanilla is the label it uses for itself: no changed rates, kits or rules: this is the game as Facepunch ships it. You need Rust's premium status to join this server. Anti-cheat is on: VAC, from Valve.

Player counts

How many players are recorded on Liquid Rust right now?

A reading taken now shows 0 players on Liquid Rust, which has 50 slots. The seven-day average for this server is 0 players.

How does Liquid Rust rank against other Rust servers?

The last seven days of player hours place Liquid Rust at #15,349, in the top 69% of all ranked servers.

Operator and location

How reliably does Liquid Rust stay online?

Liquid Rust is up at the moment. Going by the uptime figure it reports, it restarted about 6 days 7 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

Does Liquid Rust hold a steady tick rate?

Across the last 48 hours it averaged 34 server fps, with a floor of 8. At its highest, it carried 16,895 entities: buildings, deployables and the world's other contents. Memory use peaked at 1,984 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Which region does Liquid Rust run from?

No region is published by Liquid Rust. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 83.223.207.138:28700 is the address it uses.

What build of Rust does Liquid Rust use?

Liquid Rust is running Rust network protocol 2635 and build 168909 on a machine with Windows. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe schedule

What does wipe day look like on Liquid Rust?

On average, the busiest point of its recent wipes drew 0 players. 0 hours after the latest wipe, the crowd peaked.

How often does Liquid Rust wipe, and on which days?

Once a month Liquid Rust wipes, at the force wipe. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. It has run its current world for 27 days 9 hours. Its tags state a monthly wipe schedule.

Server tags

What do the server tags on Liquid Rust mean?

These are the tags Liquid Rust publishes for the browser to read: gmvanilla (Game mode): Survival in vanilla mode; mp50 (Max players): 50 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^m (Monthly): Wipes happen monthly, at the same time as Facepunch's force wipe; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^q (Premium): You need Rust's premium status to join this server. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Liquid Rust appear?

These Rust Server Trends lists include Liquid Rust: Rust community servers without the side modes and Vanilla Rust servers, recorded live. These filters bring it up on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Game mode: Premium; Server tag: Monthly ^m, Vanilla ^v and Premium ^q; Group limit: 5 or more; Wipe schedule: Monthly.

Join the server

What steps get you onto Liquid Rust?

You can connect by pressing F1 in Rust and typing client.connect 83.223.207.138:28700 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. You need Rust's premium status to join this server.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,^v,gmvanilla,cs168909,^q,ts8

Game

gmvanilla
Game mode Survival in vanilla mode.
mp50
Max players 50 slots are available.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code No region code is set for this server.

Wipe schedule

^m
Monthly Wipes happen monthly, at the same time as Facepunch's force wipe.

Difficulty

^v
Vanilla No changed rates, kits or rules: this is the game as Facepunch ships it.

Mods and access

^q
Premium You need Rust's premium status to join this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.