Rust Server TrendsSeismic network · station log
Recording Stations11,886 Players104,326 Active3,964 Wipes · 3 h514 48 h

Station XX-9018 · recording

IceSparks Server

Online 83.223.207.138:28600 checked 12m ago

monthly wipes vanillapremium
Connect
Players now
0/ 125
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 1
Rank
#9,018
top 40%
Last wipe
8d ago
monthly schedule
Next wipe
6d 23h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station XX-9018 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 125 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123420:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

02040608020:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Oct24 Oct25 Oct27 Oct29 Oct

Top 40% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 23h. The force wipe · high confidence

wipe-day peak
2players, last three wipes

Coming wipes

  1. 6d 23hThu 5 Nov, 19:00 UTCFW
  2. 34d 23hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 37 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Wed 21 Oct, 01:31 UTC8d ago M0.3rising 2 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 317 on average
406/ 475
eulongtest (private perf box) EU · groups of 14+ · monthly · 267 on average
480/ 8
Rusty Moose |EU Monthly| EU · groups of 12+ · monthly · 212 on average
270/ 300
[EU East] Facepunch 4 EU · groups of 8+ · monthly · 162 on average
142/ 350
[EU] Facepunch 1 EU · groups of 8+ · monthly · 160 on average
199/ 400
Rustopia.gg - US Large NA · groups of 16+ · monthly · 126 on average
83/ 200
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on IceSparks Server?

The procedural map on IceSparks Server is size 4,000 with seed 2147483647, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on IceSparks Server?

The name of IceSparks Server gives no gather rate. The group limit is 8 players, the game's default. In survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. It is a community server, and the browser lists it under Community. Vanilla is the label it uses for itself: no changed rates, kits or rules: this is the game as Facepunch ships it. Joining is limited to players who have Rust's premium status. The server has VAC on, Valve's anti-cheat.

Population

What is the current population on IceSparks Server?

0 of the 125 slots on IceSparks Server are filled right now. Across seven days this server recorded an average of 0 players and a peak of 1.

How does IceSparks Server rank against other Rust servers?

On player hours for the past week, IceSparks Server sits at #9,018, which puts it inside the top 40% of every ranked server.

Operator and location

How reliably does IceSparks Server stay online?

IceSparks Server is up at the moment. Its reported uptime points to a restart about 6 days 22 hours ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. 13 September 2026 is when Rust Server Trends first recorded it.

How well does IceSparks Server perform under load?

The 48-hour average is 37 server fps; 6 is the lowest observed. Buildings, deployables and all the rest of the world's entities brought it to a high of 99,911. Memory use peaked at 3,361 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Which region does IceSparks Server run from?

Nothing about a region comes from IceSparks Server. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 83.223.207.138:28600.

What build of Rust does IceSparks Server use?

On Windows, IceSparks Server runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam takes care of updating it.

Wipe schedule

What does wipe day look like on IceSparks Server?

On average, the busiest point of its recent wipes drew 2 players. 37 hours into the latest wipe, the crowd reached its peak.

How often does IceSparks Server wipe, and on which days?

Once a month IceSparks Server wipes, at the force wipe. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. 8 days 17 hours is how long the current world has been running. Its tags state a monthly wipe schedule.

Server tags

What do the server tags on IceSparks Server mean?

Tags published by IceSparks Server and read by the game's server browser include gmvanilla (Game mode): This is vanilla survival; mp125 (Max players): The server has 125 slots; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^m (Monthly): It wipes monthly, together with the Facepunch force wipe; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^q (Premium): Joining is limited to players who have Rust's premium status. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does IceSparks Server appear?

You will find IceSparks Server on the following Rust Server Trends lists: Rust community servers without the side modes and Vanilla Rust servers, recorded live. On the server list, the filters it matches are: Type: Vanilla, Community (not modded, not official) and No plugins at all; Game mode: Premium; Server tag: Monthly ^m, Vanilla ^v and Premium ^q; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

How to join

How do you connect to IceSparks Server?

Enter client.connect 83.223.207.138:28600 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. Joining is limited to players who have Rust's premium status.

Instrument codes

Server tags

what each one means

Published as mp125,ptrak,$r?,v2635,^m,^v,gmvanilla,cs168909,^q,ts8

Game

gmvanilla
Game mode This is vanilla survival.
mp125
Max players The server has 125 slots.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code No region code is set for this server.

Wipe schedule

^m
Monthly It wipes monthly, together with the Facepunch force wipe.

Difficulty

^v
Vanilla No changed rates, kits or rules: this is the game as Facepunch ships it.

Mods and access

^q
Premium Joining is limited to players who have Rust's premium status.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.