Rust Server TrendsSeismic network · station log
Recording Stations11,733 Players61,573 Active3,391 Wipes · 3 h186 48 h

Station XX-13797 · no signal

Private Rust Server

Offline 82.77.10.214:28015 checked 26d ago

biweekly wipes moddedoxidepve
Connect
Players now
1/ 100
1% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#13,797
top 60%
Last wipe
27d ago
biweekly schedule
Next wipe
10h
Thu 29 Oct, 21:41 UTC
Seismic record · station XX-13797 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 100 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Sep26 Sep29 Sep3 Oct6 Oct9 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

from its schedule tag

Next wipe Thursday 29 October, 21:41 UTC, in 10h. Its biweekly schedule tag · low confidence

usual gap
2.1 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
0%else halves by day 1

Coming wipes

  1. 10hThu 29 Oct, 21:41 UTC
  2. 7d 7hThu 5 Nov, 19:00 UTCFW
  3. 14d 10hThu 12 Nov, 21:41 UTC
  4. 28d 10hThu 26 Nov, 21:41 UTC
  5. 35d 7hThu 3 Dec, 19:00 UTCFW
  6. 42d 10hThu 10 Dec, 21:41 UTC

The first 48 hours of its last wipes

Thu 1 OctTue 29 SepSun 27 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 1 Oct, 21:41 UTC FW27d ago M0.0rising 1 – running 0
Tue 29 Sep, 01:18 UTC30d ago M0.0steady 1 halved by day 1 2.8 days 1
Sun 27 Sep, 16:07 UTC31d ago M0.0steady 1 – 1.4 days 1

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

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4/ 100
[TW][PVE]Strawberry Turkey Pasta EA · groups of 8+ · monthly · 2 on average
0/ 100
Rusty XR Noobs | PvE or PvP with RaidControl | 10x+ | SlowDecay groups of 8+ · 10x · monthly · 2 on average
0/ 69
RUST54 [RPG],[PVE&PVP],[ДЛЯ НОВИЧКОВ] EU · quad · monthly · 1 on average
0/ 100
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on Private Rust Server?

A procedural map runs on Private Rust Server, generated by the game.

Which settings and rules apply on Private Rust Server?

The name of Private Rust Server gives no gather rate. The group limit is 8 players, the game's default. It plays in combat training mode, loot is handed out for aim and PvP practice. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Oxide. Anti-cheat is on: VAC, from Valve.

Population

How many players are recorded on Private Rust Server right now?

Private Rust Server is not responding at this moment and is offline, last seen 26 days 18 hours ago.

How does Private Rust Server rank against other Rust servers?

On player hours for the past week, Private Rust Server sits at #13,797, which puts it inside the top 60% of every ranked server.

Operator and location

How reliably does Private Rust Server stay online?

As recorded now, Private Rust Server is not reachable, the last contact having been 26 days 18 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. 23 September 2026 is when Rust Server Trends first recorded it.

Which region does Private Rust Server run from?

Nothing about a region comes from Private Rust Server. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 82.77.10.214:28015.

What build of Rust does Private Rust Server use?

On Windows, Private Rust Server runs Rust network protocol 2634 and build 166494. The protocol must match for you to join, and Steam takes care of updating it.

Wipe schedule

What does wipe day look like on Private Rust Server?

1 players, on average, was the busiest crowd at its recent wipes. 0 hours into the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. It fell under half by day 1 in the wipes where it didn't hold.

How often does Private Rust Server wipe, and on which days?

The prediction follows its tag, because too few of Private Rust Server's wipes are on record to confirm its schedule. Thursday 29 October at 21:41 UTC is when its next wipe is due. It has run its current world for 27 days 13 hours. Its tags state that it wipes every two weeks.

Tags

What do the server tags on Private Rust Server mean?

Tags published by Private Rust Server and read by the game's server browser include gmvanilla (Game mode): This is vanilla survival; mp100 (Max players): The server has 100 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs166494 (Build): It runs game build 166494; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^b (Biweekly): A wipe comes every second week; ^d (Combat training): Loot is handed to you for aim and PvP practice; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Private Rust Server appear?

You will find Private Rust Server on the following Rust Server Trends lists: Modded Rust servers, tracked live, Rust aim training servers, live and Rust PvE servers. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.

Join the server

How do you connect to Private Rust Server?

You can connect by pressing F1 in Rust and typing client.connect 82.77.10.214:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^b,^d,^p,gmvanilla,cs166494,ts8,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp100
Max players The server has 100 slots.
ts8
Group limit Teams max out at 8, the default set by the game.
v2634
Protocol To connect, your game must be on the same protocol, 2634.
cs166494
Build It runs game build 166494.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code The server has no region code.

Wipe schedule

^b
Biweekly A wipe comes every second week.

Gameplay

^d
Combat training Loot is handed to you for aim and PvP practice.
^p
PvE The danger comes from the world, not from other players.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.