Rust Server TrendsSeismic network · station log
Recording Stations11,876 Players96,643 Active4,105 Wipes · 3 h150 48 h

Station XX-15369 · recording

[RUST] [FourZeroFour-BUILD SERVER]

Online 82.6.203.113:28018 checked 11m ago

vanillamoddedcarbon
Connect
Players now
0/ 80
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,369
top 70%
Last wipe
20d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-15369 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 80 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123419:0004:0013:0022:0007:0016:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k2 Oct7 Oct12 Oct17 Oct22 Oct27 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
4.9 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
50%else halves by day 3

The first 48 hours of its last wipes

Mon 12 OctTue 6 OctFri 2 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 19 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Mon 12 Oct, 16:19 UTC15d ago M0.0rising 1 – running 0
Tue 6 Oct, 21:13 UTC20d ago M0.0rising 1 held half 5.8 days 0
Fri 2 Oct, 21:50 UTC24d ago M0.0rising 1 halved by day 3 4 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

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Readings, in words

Quick answers

from the figures on this page

Map and rules

Which settings and rules apply on [RUST] [FourZeroFour-BUILD SERVER]?

The name of [RUST] [FourZeroFour-BUILD SERVER] gives no gather rate. The group limit is 8 players, the game's default. It plays in survival mode, gather, build and raid in the standard game. You can raid and fight other players here. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Carbon. It describes itself as vanilla, which means unchanged from Facepunch's release: no altered rates, kits or rules. The server has VAC on, Valve's anti-cheat.

Player counts

What is the current population on [RUST] [FourZeroFour-BUILD SERVER]?

A reading taken now shows 0 players on [RUST] [FourZeroFour-BUILD SERVER], which has 80 slots. The population averaged 0 players over the past week.

How does [RUST] [FourZeroFour-BUILD SERVER] rank against other Rust servers?

The last seven days of player hours place [RUST] [FourZeroFour-BUILD SERVER] at #15,369, in the top 70% of all ranked servers.

Server facts

How reliably does [RUST] [FourZeroFour-BUILD SERVER] stay online?

Right now, you can reach [RUST] [FourZeroFour-BUILD SERVER]. Of the 168 hours in the last 7 full days, it was up for 168, or 100% of the time. Its earliest appearance in the records of Rust Server Trends dates to 2 October 2026.

Where in the world is [RUST] [FourZeroFour-BUILD SERVER] hosted?

A region is not published by [RUST] [FourZeroFour-BUILD SERVER]. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 82.6.203.113:28018.

What build of Rust does [RUST] [FourZeroFour-BUILD SERVER] use?

On Linux, [RUST] [FourZeroFour-BUILD SERVER] runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe day

What does wipe day look like on [RUST] [FourZeroFour-BUILD SERVER]?

On average, the busiest point of its recent wipes drew 1 players. 19 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 50% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 3.

How often does [RUST] [FourZeroFour-BUILD SERVER] wipe, and on which days?

There is no next wipe to predict at [RUST] [FourZeroFour-BUILD SERVER], since its wipes fall at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 20 days 20 hours.

Server tags

What do the server tags on [RUST] [FourZeroFour-BUILD SERVER] mean?

The game's server browser reads the tags [RUST] [FourZeroFour-BUILD SERVER] publishes: gmrust (Game mode): You'll find standard Rust survival here; mp80 (Max players): The server has 80 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^v (Vanilla): Unchanged from Facepunch's release: no altered rates, kits or rules; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework running here. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does [RUST] [FourZeroFour-BUILD SERVER] appear?

The Rust Server Trends lists that take in [RUST] [FourZeroFour-BUILD SERVER] are: Modded Rust servers, tracked live and Rust build and creative servers, live. On the server list, the filters it matches are: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.

How to join

How do you connect to [RUST] [FourZeroFour-BUILD SERVER]?

You can connect by pressing F1 in Rust and typing client.connect 82.6.203.113:28018 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp80,ptrak,$r?,v2635,^z,^y,^v,gmrust,cs168909,ts8

Game

gmrust
Game mode You'll find standard Rust survival here.
mp80
Max players The server has 80 slots.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code A region code has not been set.

Difficulty

^v
Vanilla Unchanged from Facepunch's release: no altered rates, kits or rules.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon Carbon is the plugin framework running here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.