Rust Server TrendsSeismic network · station log
Recording Stations11,821 Players75,561 Active3,780 Wipes · 3 h143 48 h

Station EU-5610 · recording

[EU] Dawgs - Build Server

Online EU 82.38.2.150:28015 checked 14m ago

moddedoxide
Connect
Players now
0/ 50
0% full
Motion · 24 h
M0.0falling
−1 players on the day
7-day average
0
peak 6
Rank
#5,610
top 25% · #1806 in EU
Last wipe
14d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station EU-5610 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 50 slots
Motion · 24 h
M0.0falling−1 players
Sharpest hour
+2into Mon 19:00 UTC
Peak · 48 h
2most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.511.5222:0007:0016:0002:0011:0020:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

010020030040022:0007:0016:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k13 Oct16 Oct19 Oct21 Oct24 Oct27 Oct

Top 25% of all ranked servers, top 62% in EU. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
2players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Tue 13 Oct, 12:26 UTC14d ago M0.3rising 2 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
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20/ 100
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36/ 150
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Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on [EU] Dawgs - Build Server?

The procedural map on [EU] Dawgs - Build Server is size 6,000 with seed 1337, generated by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map. You will find the map named Custom Map.

Which settings and rules apply on [EU] Dawgs - Build Server?

No gather rate appears in the name of [EU] Dawgs - Build Server. Groups hold up to 8 players, which is the default for the game. It plays in build & creative mode, building in a sandbox, and no gathering. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Oxide. VAC, Valve's anti-cheat, is switched on.

Live population

How many players are recorded on [EU] Dawgs - Build Server right now?

0 of the 50 slots on [EU] Dawgs - Build Server are filled right now. The seven-day average is 0 players, with a peak of 6. The last 48 hours show their highest activity at 19:00 UTC, averaging 2 players.

How does [EU] Dawgs - Build Server rank against other Rust servers?

[EU] Dawgs - Build Server is #1,806 in Europe and #5,610 worldwide on the past week's player hours, within the top 25% of ranked servers.

Server details

How reliably does [EU] Dawgs - Build Server stay online?

Right now, you can reach [EU] Dawgs - Build Server. Going by the uptime figure it reports, it restarted about 14 hours ago. It was up 100% of the time across the last 7 full days: 168 of 168 hours. On 13 October 2026 it was recorded for the first time by Rust Server Trends.

Does [EU] Dawgs - Build Server hold a steady tick rate?

Across the last 48 hours it averaged 240 server fps, with a floor of 240. At its highest, it carried 9,375 entities: buildings, deployables and the world's other contents. Its highest memory use was 1,966 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Where in the world is [EU] Dawgs - Build Server hosted?

With its EU tag, [EU] Dawgs - Build Server lists itself in Europe. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 82.38.2.150:28015.

What build of Rust does [EU] Dawgs - Build Server use?

On Linux, [EU] Dawgs - Build Server runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam takes care of updating it.

Wipe schedule

What does wipe day look like on [EU] Dawgs - Build Server?

The recent wipes averaged a busiest count of 2 players. 2 hours into the latest wipe, the crowd reached its peak.

On what timetable does [EU] Dawgs - Build Server run its wipes?

The rhythm of [EU] Dawgs - Build Server cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 14 days 8 hours.

Server tags

What do the server tags on [EU] Dawgs - Build Server mean?

Tags published by [EU] Dawgs - Build Server and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp50 (Max players): 50 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^c (Creative): Creative sandbox: no gathering, build anything; ^k (Build server): You can design and practise bases; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; EU (Europe): The server browser files it under Europe. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does [EU] Dawgs - Build Server appear?

The Rust Server Trends lists that take in [EU] Dawgs - Build Server are: EU Rust servers, Modded Rust servers, tracked live, Rust build and creative servers, live and Rust creative servers. On the server list, the filters it matches are: Region: Europe; Type: Modded; Server tag: Creative ^c, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more.

Join the server

What steps get you onto [EU] Dawgs - Build Server?

To join, enter client.connect 82.38.2.150:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^c,^k,EU,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode You'll find standard Rust survival here.
mp50
Max players 50 slots are available.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code A region code has not been set.

Gameplay

^c
Creative Creative sandbox: no gathering, build anything.
^k
Build server You can design and practise bases.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Region

EU
Europe The server browser files it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.