Rust Server TrendsSeismic network · station log
Recording Stations11,832 Players65,657 Active3,608 Wipes · 3 h129 48 h

Station XX-12344 · no signal

sm1

Offline 82.167.180.187:28015 checked 44d ago

moddedoxide
Connect
Players now
2/ 61
3% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#12,344
no region published
Last wipe
44d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-12344 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
2of 61 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
No rank history yet.
Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
2players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sun 13 Sep, 14:18 UTC44d ago M0.0rising 2 – running 1

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
165/ 999
142/ 999
29/ 150
Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA EU · groups of 30+ · weekly · 35 on average
34/ 100
AQRUX RUST BUILD | CREATIVE | SANDBOX EU · groups of 8+ · monthly · 23 on average
14/ 100
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which settings and rules apply on sm1?

The name of sm1 gives no gather rate. The group limit is 8 players, the game's default. It plays in minigames & battle royale mode, battle royale, arenas, parkour and Bedwars. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Oxide. The server has VAC on, Valve's anti-cheat.

Player counts

How many players are recorded on sm1 right now?

No players are recorded on sm1 at this moment; it is offline, and the last sighting was 44 days 3 hours ago.

How does sm1 rank against other Rust servers?

On player hours for the past week, sm1 sits at #12,344, which puts it inside the top – of every ranked server.

Server facts

How reliably does sm1 stay online?

As recorded now, sm1 is not reachable, the last contact having been 44 days 3 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. 13 September 2026 is when Rust Server Trends first recorded it.

Where in the world is sm1 hosted?

A region is not published by sm1. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 82.167.180.187:28015.

What build of Rust does sm1 use?

Rust network protocol 2633 and build 162929 on Windows is what sm1 runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe schedule

What does wipe day look like on sm1?

2 players, on average, was the busiest crowd at its recent wipes. 0 hours into the latest wipe, the crowd reached its peak.

How often does sm1 wipe, and on which days?

The rhythm of sm1 cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 44 days 4 hours.

Lists and tags

What do the server tags on sm1 mean?

The game's server browser reads the tags sm1 publishes: gmrust (Game mode): You'll find standard Rust survival here; mp61 (Max players): 61 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2633 (Protocol): To connect, your game must be on the same protocol, 2633; cs162929 (Build): It runs game build 162929; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^c (Creative): Creative sandbox: no gathering, build anything; ^e (Minigames): Minigames are the focus, such as arenas, Bedwars and parkour; ^d (Combat training): You get loot handed to you to practise aim and PvP; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does sm1 appear?

The Rust Server Trends lists that take in sm1 are: Modded Rust servers, tracked live, Rust aim training servers, live, Rust build and creative servers, live and Rust creative servers. These filters bring it up on the server list: Type: Modded; Server tag: Creative ^c, Minigames ^e, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more.

Connecting

How do you connect to sm1?

You can connect by pressing F1 in Rust and typing client.connect 82.167.180.187:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp61,ptrak,$r?,v2633,^c,^e,^d,gmrust,cs162929,ts8,^o^z

Game

gmrust
Game mode You'll find standard Rust survival here.
mp61
Max players 61 slots are available.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2633
Protocol To connect, your game must be on the same protocol, 2633.
cs162929
Build It runs game build 162929.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code A region code has not been set.

Gameplay

^c
Creative Creative sandbox: no gathering, build anything.
^e
Minigames Minigames are the focus, such as arenas, Bedwars and parkour.
^d
Combat training You get loot handed to you to practise aim and PvP.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.