Rust Server TrendsSeismic network · station log
Recording Stations11,751 Players67,203 Active3,396 Wipes · 3 h207 48 h

Station XX-10481 · no signal

TestPAUL2026

Offline 82.121.184.178:28015 checked 5d ago

monthly wipes vanillapve
Connect
Players now
0/ 4
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
1
peak 1
Rank
#10,481
top 47%
Last wipe
14d ago
monthly schedule
Next wipe
6d 19h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station XX-10481 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 4 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct21 Oct29 Oct

Top 47% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 19h. The force wipe · high confidence

usual gap
5.1 daysbetween real wipes
on rhythm
50%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
100%of its cycles kept half the crowd

Coming wipes

  1. 6d 19hThu 5 Nov, 19:00 UTCFW
  2. 34d 19hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Thu 15 OctFri 2 OctSun 27 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 15 Oct, 12:44 UTC14d ago M0.0steady 1 – running 1
Fri 2 Oct, 08:46 UTC27d ago M0.0steady 1 held half 13.2 days 1
Sun 27 Sep, 14:03 UTC32d ago M0.0steady 1 held half 4.8 days 1
Fri 25 Sep, 16:36 UTC34d ago M0.0rising 1 – 1.9 days 0
Sun 20 Sep, 06:42 UTC39d ago M0.0falling 0 – – 5.4 days 1

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ABYSS | PvE | US | Vanilla | Noob Friendly NA · groups of 8+ · monthly · 54 on average
61/ 200
[EU] RustEZ Pure PvE | Low Decay | No Killing | No Raiding EU · groups of 8+ · monthly · 31 on average
22/ 200
[US] RustEZ Pure PvE | Low Decay | No Killing | No Raiding NA · groups of 8+ · monthly · 30 on average
42/ 200
【云梦泽PVE】萌新学习|土味养老|死亡不掉|原倍 EA · groups of 30+ · monthly · 22 on average
3/ 200
[PvE] Skyline PvE - No Raiding/Killing, No Decay, Noob Friendly groups of 8+ · monthly · 22 on average
21/ 150
JP RustPvE kokuu Server No kill No raid beeginner EA · groups of 8+ · monthly · 15 on average
5/ 200
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on TestPAUL2026?

A procedural map runs on TestPAUL2026, generated by the game.

Which settings and rules apply on TestPAUL2026?

The name of TestPAUL2026 gives no gather rate. Groups hold up to 8 players, which is the default for the game. It plays in pve mode, no player-versus-player fighting. Under Community in the server browser, it runs as a community server. It describes itself as vanilla, which means no changed rates, kits or rules: this is the game as Facepunch ships it. VAC, Valve's anti-cheat, is switched on.

Population

What is the current population on TestPAUL2026?

No players are recorded on TestPAUL2026 at this moment; it is offline, and the last sighting was 5 days 11 hours ago. The seven-day average is 1 players, with a peak of 1.

How does TestPAUL2026 rank against other Rust servers?

On player hours for the past week, TestPAUL2026 sits at #10,481, which puts it inside the top 47% of every ranked server.

Server details

How reliably does TestPAUL2026 stay online?

No contact with TestPAUL2026 right now, and the last recorded contact was 5 days 11 hours ago. It was up 2% of the time across the last 7 full days: 4 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

Which region does TestPAUL2026 run from?

A region is not published by TestPAUL2026. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 82.121.184.178:28015 is the address it uses.

What build of Rust does TestPAUL2026 use?

On Windows, TestPAUL2026 runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe day

What does wipe day look like on TestPAUL2026?

On average, the busiest point of its recent wipes drew 1 players. The peak on the most recent wipe came 1 hours after the wipe. Until the next wipe the crowd remained above half that peak in 100% of its recent wipes.

On what timetable does TestPAUL2026 run its wipes?

Once a month TestPAUL2026 wipes, at the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 14 days 10 hours is how long the current world has been running. Its tags state a monthly wipe schedule.

Tags

What do the server tags on TestPAUL2026 mean?

Tags published by TestPAUL2026 and read by the game's server browser include gmvanilla (Game mode): You'll find vanilla survival here; mp4 (Max players): The server has 4 slots; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^m (Monthly): It wipes monthly, together with the Facepunch force wipe; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^p (PvE): There's no player combat; the world provides the threat. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does TestPAUL2026 appear?

The Rust Server Trends lists that take in TestPAUL2026 are: Rust community servers without the side modes, Rust PvE servers and Vanilla Rust servers, recorded live. You will find it under these filters on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v and PvE ^p; Group limit: 5 or more; Wipe schedule: Monthly.

Connecting

What steps get you onto TestPAUL2026?

Enter client.connect 82.121.184.178:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp4,ptrak,$r?,v2635,^m,^v,^p,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode You'll find vanilla survival here.
mp4
Max players The server has 4 slots.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build It runs game build 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code No region code is set for this server.

Wipe schedule

^m
Monthly It wipes monthly, together with the Facepunch force wipe.

Difficulty

^v
Vanilla No changed rates, kits or rules: this is the game as Facepunch ships it.

Gameplay

^p
PvE There's no player combat; the world provides the threat.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.