Station EU-15349 · recording
RustWarden Hyper-V Smoke
Online EU 82.11.153.88:28015 checked 10m ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,349
- top 69% · #2569 in EU
- Last wipe
- 57d ago
- monthly schedule
- Next wipe
- 7d 18h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 18h. The force wipe
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on RustWarden Hyper-V Smoke?
Generated by the game, the map on RustWarden Hyper-V Smoke is procedural, size 1,500 with seed 12345. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on RustWarden Hyper-V Smoke?
No gather rate appears in the name of RustWarden Hyper-V Smoke. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, standard play, with gathering, building and raiding. You can raid and fight other players here. Under Community in the server browser, it runs as a community server. The plugins run on Carbon. It describes itself as vanilla, which means rates, kits and rules are as Facepunch ships them. The server has VAC on, Valve's anti-cheat.
Population
How many players are recorded on RustWarden Hyper-V Smoke right now?
At this moment, RustWarden Hyper-V Smoke records 0 players across 10 slots. Averaged across the last seven days, the population was 0 players.
How does RustWarden Hyper-V Smoke rank against other Rust servers?
The last seven days of player hours place RustWarden Hyper-V Smoke at #15,349, in the top 69% of all ranked servers and #2,569 in Europe.
Server facts
How reliably does RustWarden Hyper-V Smoke stay online?
RustWarden Hyper-V Smoke is up at the moment. The uptime it reports puts its last restart about 39 hours ago. Of the 168 hours in the last 7 full days, it was up for 69, or 41% of the time. Its earliest appearance in the records of Rust Server Trends dates to 23 September 2026.
Does RustWarden Hyper-V Smoke hold a steady tick rate?
Its average server fps over the last 48 hours was 251, and it never dropped below 238. Buildings, deployables and all the rest of the world's entities brought it to a high of 8,797. It reached a ceiling of 1,409 MB of memory. Low fps together with a growing entity count is what players experience as lag.
Where in the world is RustWarden Hyper-V Smoke hosted?
With its EU tag, RustWarden Hyper-V Smoke lists itself in Europe. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 82.11.153.88:28015.
Which Rust version is RustWarden Hyper-V Smoke running?
RustWarden Hyper-V Smoke is running Rust network protocol 2632 and build 162434 on a machine with Linux. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe day
On what timetable does RustWarden Hyper-V Smoke run its wipes?
From the force wipe the next wipe of RustWarden Hyper-V Smoke is estimated. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. It has run its current world for 57 days 12 hours. Its tags state a monthly wipe schedule.
Tags
What do the server tags on RustWarden Hyper-V Smoke mean?
The game's server browser reads the tags RustWarden Hyper-V Smoke publishes: gmrust (Game mode): You'll find standard Rust survival here; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2632 (Protocol): Your game needs to be on protocol 2632 to join; cs162434 (Build): It runs game build 162434; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^m (Monthly): Wipes happen monthly, at the same time as Facepunch's force wipe; ^v (Vanilla): Rates, kits and rules are as Facepunch ships them; ^y (Carbon): Carbon is the plugin framework running here; EU (Europe): The server browser files it under Europe. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does RustWarden Hyper-V Smoke appear?
The Rust Server Trends lists that take in RustWarden Hyper-V Smoke are: EU Rust servers, Rust community servers without the side modes and Vanilla Rust servers, recorded live. You will find it under these filters on the server list: Region: Europe; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Monthly ^m, Vanilla ^v and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
How to join
What steps get you onto RustWarden Hyper-V Smoke?
Enter client.connect 82.11.153.88:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.