Rust Server TrendsSeismic network · station log
Recording Stations11,673 Players46,970 Active2,995 Wipes · 3 h95 48 h

Station XX-11307 · no signal

Test Server Creative

Offline 81.196.215.13:28018 checked 1d ago

moddedoxide
Connect
Players now
1/ 3
33% full
Motion · 24 h
M0.0rising
+1 players on the day
7-day average
0
peak 1
Rank
#11,307
top 51%
Last wipe
1d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-11307 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
1of 3 slots
Motion · 24 h
M0.0rising+1 players
Sharpest hour
+1into Wed 16:00 UTC
Peak · 48 h
1most players in any hour
Events picked
1wipe on this record, in red
Channel 1 · calibrated

Players

AveragePeakWipe
00.250.50.75115:0016:00Wiped Wed 28 Oct, 15:17 UTCWIPE

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct22 Oct30 Oct

Top 51% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
1.8 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
0%else halves by day 1

The first 48 hours of its last wipes

Sun 25 OctTue 20 OctMon 19 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Wed 28 Oct, 15:17 UTC1d ago – – – – running 0
Sun 25 Oct, 20:57 UTC4d ago M0.0rising 1 – 2.8 days 0
Tue 20 Oct, 10:55 UTC9d ago M0.0steady 1 – 5.4 days 1
Mon 19 Oct, 16:39 UTC10d ago M0.0rising 1 – 0.8 days 0
Thu 8 Oct, 16:57 UTC21d ago M0.0rising 1 halved by day 1 11 days 0
Sun 4 Oct, 21:27 UTC25d ago M0.0rising 2 – 3.8 days 1
Sun 4 Oct, 09:35 UTC25d ago M0.0rising 2 – 0.5 days 1
Sat 3 Oct, 23:15 UTC26d ago M0.0rising 2 – 0.4 days 1
Sat 3 Oct, 16:26 UTC26d ago M0.0rising 2 – 0.3 days 1
Sat 3 Oct, 08:46 UTC26d ago M0.0rising 2 – 0.3 days 1

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

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64/ 999
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2/ 100
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Readings, in words

Quick answers

from the figures on this page

Server rules

Which settings and rules apply on Test Server Creative?

No gather rate appears in the name of Test Server Creative. The group limit is 8 players, the game's default. In survival mode, the usual game of gathering, building and raiding. You can raid and fight other players here. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Oxide. The server has VAC on, Valve's anti-cheat.

Live population

How many players are recorded on Test Server Creative right now?

A reading taken now finds Test Server Creative offline; the most recent activity was 34 hours ago. Across seven days this server recorded an average of 0 players and a peak of 1. The last 48 hours show their highest activity at 16:00 UTC, averaging 1 players.

How does Test Server Creative rank against other Rust servers?

On player hours for the past week, Test Server Creative sits at #11,307, which puts it inside the top 51% of every ranked server.

Server details

How reliably does Test Server Creative stay online?

No contact with Test Server Creative right now, and the last recorded contact was 34 hours ago. It was up 3% of the time across the last 7 full days: 5 of 168 hours. On 17 September 2026 it was recorded for the first time by Rust Server Trends.

Where in the world is Test Server Creative hosted?

Nothing about a region comes from Test Server Creative. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 81.196.215.13:28018 is the address it uses.

Which Rust version is Test Server Creative running?

Rust network protocol 2635 and build 168909 on Windows is what Test Server Creative runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe day

What does wipe day look like on Test Server Creative?

The recent wipes averaged a busiest count of 1 players. 2 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 1.

How often does Test Server Creative wipe, and on which days?

No next wipe can be predicted for Test Server Creative, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 35 hours.

Server tags

What do the server tags on Test Server Creative mean?

These are the tags Test Server Creative publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp3 (Max players): The server has 3 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Test Server Creative appear?

The Rust Server Trends lists that take in Test Server Creative are: Modded Rust servers, tracked live, Rust build and creative servers, live and Rust creative servers. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

How to join

How do you connect to Test Server Creative?

You can connect by pressing F1 in Rust and typing client.connect 81.196.215.13:28018 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp3,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp3
Max players The server has 3 slots.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build Game build: 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.