Rust Server TrendsSeismic network · station log
Recording Stations11,821 Players96,636 Active3,859 Wipes · 3 h527 48 h

Station XX-212 · recording

Magic Rust #2 — Modded 2x (Solo/Duo) | Pyccкий

Online 80.242.59.57:10000 checked 10m ago

2x duo moddedoxide
Connect
Players now
98/ 130
75% full
Motion · 24 h
M1.6falling
−41 players on the day
7-day average
90
peak 334
Rank
#212
top 1%
Last wipe
3d ago
no schedule published
Next wipe
3d 13h
Mon 2 Nov, 10:01 UTC
Seismic record · station XX-212 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
98of 130 slots
Motion · 24 h
M1.6falling−41 players
Sharpest hour
−57into Wed 19:00 UTC
Peak · 48 h
211most players in any hour
Channel 1 · calibrated

Players

AveragePeak
010020030040021:0006:0015:0001:0010:0019:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

02040608021:0006:0015:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
110020030040020 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 1% of all ranked servers, and #15 of the duo servers (top 4%). Ranked on player hours over the last seven days.

Expected events

Wipe schedule

fixed weekdays

Next wipe Monday 2 November, 10:01 UTC, in 3d 13h. Every Monday at 10:01 UTC · high confidence

usual gap
7 daysbetween real wipes
on rhythm
100%of its recent wipes
wipe-day peak
309players, last three wipes
crowd held
20%else halves by day 3

Coming wipes

  1. 3d 13hMon 2 Nov, 10:01 UTC
  2. 6d 22hThu 5 Nov, 19:00 UTCFW
  3. 10d 13hMon 9 Nov, 10:01 UTC
  4. 17d 13hMon 16 Nov, 10:01 UTC
  5. 24d 13hMon 23 Nov, 10:01 UTC
  6. 31d 13hMon 30 Nov, 10:01 UTC
  7. 34d 22hThu 3 Dec, 19:00 UTCFW
  8. 38d 13hMon 7 Dec, 10:01 UTC

The first 48 hours of its last wipes

Mon 26 OctMon 19 OctMon 12 Oct
0100200300400+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 334, 3 hours in, with 68 in the queue.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Mon 26 Oct, 10:01 UTC3d ago M2.5rising 334+68 queue – running 21
Mon 19 Oct, 10:00 UTC10d ago M2.5rising 305+71 queue halved by day 3 7 days 18
Mon 12 Oct, 10:01 UTC17d ago M2.4rising 288+70 queue halved by day 3 7 days 14
Mon 5 Oct, 10:02 UTC24d ago M2.1rising 275+65 queue halved by day 4 7 days 141
Mon 28 Sep, 10:00 UTC31d ago M2.5rising 306+69 queue held half 7 days 14
Mon 21 Sep, 10:00 UTC38d ago M2.4rising 255+68 queue halved by day 3 7 days 9
Mon 14 Sep, 10:00 UTC45d ago M2.4rising 256+67 queue halved by day 3 7 days 8

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
WARBANDITS.GG EU 2X |Solo/Duo|X2 JUST WIPED EU · duo · 2x · weekly · 207 on average
294/ 325
EU RENEGADE 2x Monthly | Solo Duo | 50% Upkeep | No BP Wipe | EU · duo · 2x · monthly · 97 on average
215/ 235
Blood Rust - Pink [duo, x2] EU · duo · 2x · weekly · 83 on average
127/ 200
Blood Rust - Red [duo, x2] EU · duo · 2x · weekly · 70 on average
21/ 200
EU Limitless 2x Monthly Solo/Duo | No BP Wipes|Noob Friendly|x2 EU · duo · 2x · monthly · 56 on average
67/ 200
Bestrust Solo/Duo 2x #2 | JUST FULLWIPED 28.10 10/28 EU · duo · 2x · weekly · 50 on average
30/ 200
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Magic Rust #2 — Modded 2x (Solo/Duo) | Pyccкий?

Magic Rust #2 — Modded 2x (Solo/Duo) | Pyccкий runs a procedural map of size 4,000 with seed 1337, produced by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map. Its map carries the name ДЛЯ CЛAБЫX ПK.

Which settings and rules apply on Magic Rust #2 — Modded 2x (Solo/Duo) | Pyccкий?

2x gather is what Magic Rust #2 — Modded 2x (Solo/Duo) | Pyccкий runs, judging by its name. The limit for a group is 2 players (duo). In survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Oxide. VAC, Valve's anti-cheat, is switched on.

Population

How many players are recorded on Magic Rust #2 — Modded 2x (Solo/Duo) | Pyccкий right now?

At this moment, Magic Rust #2 — Modded 2x (Solo/Duo) | Pyccкий records 98 players across 130 slots. The seven-day average is 90 players, with a peak of 334. Averaged over the last 48 hours, the busiest hour was 17:00 UTC at 203 players.

How does Magic Rust #2 — Modded 2x (Solo/Duo) | Pyccкий rank against other Rust servers?

The last seven days of player hours place Magic Rust #2 — Modded 2x (Solo/Duo) | Pyccкий at #212, in the top 1% of all ranked servers. The ranking for duo puts it at #15.

Server details

How reliably does Magic Rust #2 — Modded 2x (Solo/Duo) | Pyccкий stay online?

As recorded now, Magic Rust #2 — Modded 2x (Solo/Duo) | Pyccкий is running. Its reported uptime points to a restart about 14 hours ago. Of the 168 hours in the last 7 full days, it was up for 167, or 99% of the time. 13 September 2026 is when Rust Server Trends first recorded it.

Does Magic Rust #2 — Modded 2x (Solo/Duo) | Pyccкий hold a steady tick rate?

Across the last 48 hours it averaged 48 server fps, with a floor of 48. At its highest, it carried 357,833 entities: buildings, deployables and the world's other contents. It reached a ceiling of 10,943 MB of memory. Low fps together with a growing entity count is what players experience as lag.

Which region does Magic Rust #2 — Modded 2x (Solo/Duo) | Pyccкий run from?

Its name points to Europe, but Magic Rust #2 — Modded 2x (Solo/Duo) | Pyccкий publishes no region tag. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 80.242.59.57:10000 is the address it uses.

What build of Rust does Magic Rust #2 — Modded 2x (Solo/Duo) | Pyccкий use?

Rust network protocol 2635 and build 168909 on Windows is what Magic Rust #2 — Modded 2x (Solo/Duo) | Pyccкий runs. The protocol must match for you to join, and Steam takes care of updating it.

Wipe schedule

What does wipe day look like on Magic Rust #2 — Modded 2x (Solo/Duo) | Pyccкий?

On average, the busiest point of its recent wipes drew 309 players. With 68 more in the queue, the crowd on the latest wipe peaked 3 hours after the wipe. Half that peak was held until the next wipe in 20% of its recent wipes. It fell under half by day 3 in the wipes where it didn't hold.

On what timetable does Magic Rust #2 — Modded 2x (Solo/Duo) | Pyccкий run its wipes?

every Monday at 10:01 UTC is how Magic Rust #2 — Modded 2x (Solo/Duo) | Pyccкий wipes. Monday 2 November at 10:01 UTC is when its next wipe is due. 3 days 10 hours is how long the current world has been running.

Server tags

What do the server tags on Magic Rust #2 — Modded 2x (Solo/Duo) | Pyccкий mean?

These are the tags Magic Rust #2 — Modded 2x (Solo/Duo) | Pyccкий publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp130 (Max players): Slots: 130; ts2 (Group limit): Teams are capped at 2 players; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; jp3 (Custom tag): The owner or a plugin set this tag, and it's not one of Rust's standard tags. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Magic Rust #2 — Modded 2x (Solo/Duo) | Pyccкий appear?

These Rust Server Trends lists include Magic Rust #2 — Modded 2x (Solo/Duo) | Pyccкий: 2x Rust servers, listed live, Duo Rust servers, group limit 2, EU Rust servers and Modded Rust servers, tracked live. On the server list, the filters it matches are: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Duo; Last wipe: In the last week; Gather rate: 2x; Players now: At least 50; Average players: 50+ on average.

Who is behind Magic Rust #2 — Modded 2x (Solo/Duo) | Pyccкий?

Both Magic Rust #2 — Modded 2x (Solo/Duo) | Pyccкий and 35 other servers we track publish a magicrust.gg hostname, so the same operator most likely runs them.

How to join

How do you connect to Magic Rust #2 — Modded 2x (Solo/Duo) | Pyccкий?

To join, enter client.connect 80.242.59.57:10000 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. https://magicrust.gg/serv2 is where its website lives.

Instrument codes

Server tags

what each one means

Published as mp130,ptrak,jp3,$r?,v2635,gmrust,cs168909,ts2,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp130
Max players Slots: 130.
ts2
Group limit Teams are capped at 2 players.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build Game build: 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code A region code has not been set.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Other

jp3
Custom tag The owner or a plugin set this tag, and it's not one of Rust's standard tags.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.