Rust Server TrendsSeismic network · station log
Recording Stations11,830 Players89,192 Active3,733 Wipes · 3 h415 48 h

Station EU-8032 · recording

WORKSHOP STEAM

Online EU 80.242.59.137:35444 checked 13m ago

moddedcarbon
Connect
Players now
1/ 777
0% full
Motion · 24 h
M0.0rising
+1 players on the day
7-day average
0
peak 2
Rank
#8,032
top 36% · #2095 in EU
Last wipe
27d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station EU-8032 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
1of 777 slots
Motion · 24 h
M0.0rising+1 players
Sharpest hour
+1into Thu 19:00 UTC
Peak · 48 h
1most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75122:0007:0016:0002:0011:0020:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

01020304022:0007:0016:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 36% of all ranked servers, top 72% in EU. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
11.6 daysbetween real wipes
wipe-day peak
2players, last three wipes
crowd held
0%else halves by day 1

The first 48 hours of its last wipes

Fri 2 OctSun 20 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 35 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Fri 2 Oct, 03:15 UTC27d ago M0.3rising 2 – running 0
Sun 20 Sep, 12:15 UTC39d ago M0.5rising 3 halved by day 1 11.6 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
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0/ 100
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16/ 100
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37/ 150
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4/ 50
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9/ 50
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on WORKSHOP STEAM?

The procedural map on WORKSHOP STEAM is size 4,500 with seed 67672, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map. You will find the map named FOR SKINMAKERS|WSKIN|F1 ITEMS.

Which settings and rules apply on WORKSHOP STEAM?

You will find no gather rate in the name of WORKSHOP STEAM. Up to 16 players can be in a group. It plays in build & creative mode, sandbox construction without gathering. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Carbon. Anti-cheat is on: VAC, from Valve.

Population

How many players are recorded on WORKSHOP STEAM right now?

At this moment, WORKSHOP STEAM records 1 players across 777 slots. Across seven days this server recorded an average of 0 players and a peak of 2. The busiest point in the last 48 hours came at 20:00 UTC, averaging 1 players.

How does WORKSHOP STEAM rank against other Rust servers?

The last seven days of player hours place WORKSHOP STEAM at #8,032, in the top 36% of all ranked servers and #2,095 in Europe.

Operator and location

How reliably does WORKSHOP STEAM stay online?

As recorded now, WORKSHOP STEAM is running. Its reported uptime points to a restart about 17 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

How well does WORKSHOP STEAM perform under load?

Across the last 48 hours it averaged 30 server fps, with a floor of 30. The world held up to 11,015 entities at its peak, buildings and deployables included. Memory use peaked at 2,334 MB. What you feel as lag is the combination of low fps and a rising entity count.

Where in the world is WORKSHOP STEAM hosted?

The EU tag is how WORKSHOP STEAM lists itself in Europe. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 80.242.59.137:35444.

Which Rust version is WORKSHOP STEAM running?

On Windows, WORKSHOP STEAM runs Rust network protocol 2635 and build 168909. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe schedule

What does wipe day look like on WORKSHOP STEAM?

The recent wipes averaged a busiest count of 2 players. 35 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. It fell under half by day 1 in the wipes where it didn't hold.

On what timetable does WORKSHOP STEAM run its wipes?

On record so far are too few of WORKSHOP STEAM's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 27 days 18 hours is how long the current world has been running.

Server tags

What do the server tags on WORKSHOP STEAM mean?

The game's server browser reads the tags WORKSHOP STEAM publishes: gmrust (Game mode): The game mode is standard Rust survival; mp777 (Max players): 777 slots are available; ts16 (Group limit): Each team can hold up to 16; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): It runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^c (Creative): Build freely in sandbox mode, with no gathering; ^k (Build server): A place to design and practise bases; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): A plugin framework, Carbon, runs here; EU (Europe): In the server browser it appears under Europe. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does WORKSHOP STEAM appear?

These Rust Server Trends lists include WORKSHOP STEAM: EU Rust servers, Modded Rust servers, tracked live, Rust build and creative servers, live and Rust creative servers. You will find it under these filters on the server list: Region: Europe; Type: Modded; Server tag: Creative ^c, Build server ^k, Modded ^z and Carbon ^y; Group limit: 5 or more.

Who is behind WORKSHOP STEAM?

The workshopsteam.com hostname WORKSHOP STEAM publishes is used by no other server we track.

How to join

How do you connect to WORKSHOP STEAM?

You can connect by pressing F1 in Rust and typing client.connect 80.242.59.137:35444 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. You can find its website at https://workshopsteam.com.

Instrument codes

Server tags

what each one means

Published as mp777,ptrak,$r?,v2635,^z,^y,^c,^k,EU,gmrust,cs168909,ts16

Game

gmrust
Game mode The game mode is standard Rust survival.
mp777
Max players 777 slots are available.
ts16
Group limit Each team can hold up to 16.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build It runs game build 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code No region code is set for this server.

Gameplay

^c
Creative Build freely in sandbox mode, with no gathering.
^k
Build server A place to design and practise bases.

Mods and access

^z
Modded Plugins or settings alter the game, so it's listed under Modded.
^y
Carbon A plugin framework, Carbon, runs here.

Region

EU
Europe In the server browser it appears under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.