Rust Server TrendsSeismic network · station log
Recording Stations11,658 Players48,164 Active3,140 Wipes · 3 h112 48 h

Station FR-15998 · no signal

insprd local test

Offline 80.187.121.74:28015 checked 25d ago

moddedoxide
Connect
Players now
0/ 50
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,998
top 70%
Last wipe
27d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station FR-15998 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 50 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct3 Oct5 Oct6 Oct8 Oct10 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
61/ 999
41/ 999
95/ 150
Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA EU · groups of 30+ · weekly · 37 on average
4/ 100
AQRUX RUST BUILD | CREATIVE | SANDBOX EU · groups of 8+ · monthly · 24 on average
25/ 100
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which settings and rules apply on insprd local test?

The name of insprd local test gives no gather rate. 10 players is the most a group can hold. It plays in minigames & battle royale mode, battle royale, arenas, parkour and Bedwars. The server browser lists it under Modded, where plugins or settings change the game. Oxide is the plugin framework it runs. The server has VAC on, Valve's anti-cheat.

Live population

How many players are recorded on insprd local test right now?

A reading taken now finds insprd local test offline; the most recent activity was 25 days 20 hours ago.

How does insprd local test rank against other Rust servers?

Over the last seven days, insprd local test recorded enough player hours to reach #15,998 worldwide, placing it in the top 70% of all ranked servers.

Server facts

How reliably does insprd local test stay online?

insprd local test is down at the moment; the last recorded contact was 25 days 20 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. 1 October 2026 is when Rust Server Trends first recorded it.

Where in the world is insprd local test hosted?

No region comes from insprd local test, though its region code is fra. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 80.187.121.74:28015.

Which Rust version is insprd local test running?

On Windows, insprd local test runs Rust network protocol 2634 and build 166494. The protocol must match for you to join, and Steam takes care of updating it.

Wipe pattern

On what timetable does insprd local test run its wipes?

On record so far are too few of insprd local test's wipes to tell its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 27 days 13 hours.

Server tags

What do the server tags on insprd local test mean?

The game's server browser reads the tags insprd local test publishes: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): Slots: 50; ts10 (Group limit): Each team can hold up to 10; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs166494 (Build): Game build: 166494; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $rfra (Region code): The region code for this server is fra; ^c (Creative): No gathering here: it's sandbox building, so build what you want; ^e (Minigames): Minigames including arenas, Bedwars and parkour; ^d (Combat training): You get loot handed to you to practise aim and PvP; ^j (Battle royale): Fight while the zone closes in, after looting up; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does insprd local test appear?

You will find insprd local test on the following Rust Server Trends lists: Modded Rust servers, tracked live, Rust aim training servers, live, Rust build and creative servers, live and Rust creative servers. These filters bring it up on the server list: Type: Modded; Server tag: Creative ^c, Minigames ^e, Combat training ^d, Battle royale ^j, Modded ^z and Oxide ^o; Group limit: 5 or more.

Join the server

What steps get you onto insprd local test?

You can connect by pressing F1 in Rust and typing client.connect 80.187.121.74:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$rfra,v2634,^c,^e,^d,^j,gmrust,cs166494,ts10,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players Slots: 50.
ts10
Group limit Each team can hold up to 10.
v2634
Protocol To connect, your game must be on the same protocol, 2634.
cs166494
Build Game build: 166494.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$rfra
Region code The region code for this server is fra.

Gameplay

^c
Creative No gathering here: it's sandbox building, so build what you want.
^e
Minigames Minigames including arenas, Bedwars and parkour.
^d
Combat training You get loot handed to you to practise aim and PvP.
^j
Battle royale Fight while the zone closes in, after looting up.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.