Rust Server TrendsSeismic network · station log
Recording Stations11,700 Players44,565 Active3,103 Wipes · 3 h103 48 h

Station XX-13372 · no signal

Rust Oblivion - Private Build Server

Offline 79.135.127.30:28015 checked 34d ago

moddedcarbon
Connect
Players now
1/ 10
10% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#13,372
top 61%
Last wipe
34d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-13372 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 10 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep27 Sep29 Sep1 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
0.5 daysbetween real wipes
on rhythm
60%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
0%else halves by day 5

The first 48 hours of its last wipes

Thu 24 SepWed 23 SepThu 17 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 24 Sep, 10:59 UTC34d ago M0.0rising 1 – running 0
Wed 23 Sep, 22:54 UTC35d ago M0.0rising 1 – 0.5 days 0
Thu 17 Sep, 13:35 UTC41d ago M0.0rising 1 halved by day 5 6.4 days 0
Thu 17 Sep, 07:34 UTC41d ago M0.0rising 1 – 0.3 days 0
Wed 16 Sep, 20:19 UTC42d ago M0.0rising 1 – 0.5 days 0
Wed 16 Sep, 09:05 UTC42d ago M0.0rising 1 – 0.5 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
127/ 999
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24/ 100
AQRUX RUST BUILD | CREATIVE | SANDBOX EU · groups of 8+ · monthly · 24 on average
5/ 100
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which settings and rules apply on Rust Oblivion - Private Build Server?

You will find no gather rate in the name of Rust Oblivion - Private Build Server. Groups hold up to 8 players, which is the default for the game. In survival mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Carbon. VAC, Valve's anti-cheat, is switched on.

Population

What is the current population on Rust Oblivion - Private Build Server?

A reading taken now finds Rust Oblivion - Private Build Server offline; the most recent activity was 34 days 10 hours ago.

How does Rust Oblivion - Private Build Server rank against other Rust servers?

On player hours for the past week, Rust Oblivion - Private Build Server sits at #13,372, which puts it inside the top 61% of every ranked server.

Server details

How reliably does Rust Oblivion - Private Build Server stay online?

As recorded now, Rust Oblivion - Private Build Server is not reachable, the last contact having been 34 days 10 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. On 15 September 2026 it was recorded for the first time by Rust Server Trends.

Which region does Rust Oblivion - Private Build Server run from?

A region is not published by Rust Oblivion - Private Build Server. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 79.135.127.30:28015.

What build of Rust does Rust Oblivion - Private Build Server use?

Rust network protocol 2633 and build 163794 on Windows is what Rust Oblivion - Private Build Server runs. The protocol must match for you to join, and Steam takes care of updating it.

Wipe pattern

What does wipe day look like on Rust Oblivion - Private Build Server?

The recent wipes averaged a busiest count of 1 players. 1 hours into the latest wipe, the crowd reached its peak. Half that peak was held until the next wipe in 0% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 5.

On what timetable does Rust Oblivion - Private Build Server run its wipes?

There is no next wipe to predict at Rust Oblivion - Private Build Server, since its wipes fall at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 34 days 12 hours.

Lists and tags

What do the server tags on Rust Oblivion - Private Build Server mean?

The game's server browser reads the tags Rust Oblivion - Private Build Server publishes: gmrust (Game mode): Survival in standard Rust; mp10 (Max players): Slots: 10; ts8 (Group limit): Teams max out at 8, the default set by the game; v2633 (Protocol): To connect, your game must be on the same protocol, 2633; cs163794 (Build): Game build: 163794; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework running here. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Rust Oblivion - Private Build Server appear?

These Rust Server Trends lists include Rust Oblivion - Private Build Server: Modded Rust servers, tracked live and Rust build and creative servers, live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Join the server

How do you connect to Rust Oblivion - Private Build Server?

You can connect by pressing F1 in Rust and typing client.connect 79.135.127.30:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs163794,ts8,^z,^y

Game

gmrust
Game mode Survival in standard Rust.
mp10
Max players Slots: 10.
ts8
Group limit Teams max out at 8, the default set by the game.
v2633
Protocol To connect, your game must be on the same protocol, 2633.
cs163794
Build Game build: 163794.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code A region code has not been set.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon Carbon is the plugin framework running here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.