Station XX-15140 · no signal
[VSFF]SagullCove
Offline 78.71.217.65:28019 checked 12d ago
- Players now
- 0/ 32
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,140
- top 70%
- Last wipe
- 15d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 32 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 12.9 daysbetween real wipes
- on rhythm
- 0%of its recent wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 0%else halves by day 2
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Tue 13 Oct, 10:30 UTC15d ago | M0.0■steady | 0 | – | running | 0 | |
| Thu 17 Sep, 21:19 UTC40d ago | M0.0▲rising | 1 | halved by day 2 | 25.5 days | 0 | |
| Thu 17 Sep, 13:45 UTC41d ago | M0.0▲rising | 1 | – | 0.3 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on [VSFF]SagullCove?
[VSFF]SagullCove runs a procedural map of size 5,000 with seed 186098361, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on [VSFF]SagullCove?
You will find no gather rate in the name of [VSFF]SagullCove. The group limit is 8 players, the game's default. In pve mode, no combat against other players. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Oxide. Anti-cheat is on: VAC, from Valve.
Population
What is the current population on [VSFF]SagullCove?
No players are recorded on [VSFF]SagullCove at this moment; it is offline, and the last sighting was 12 days 11 hours ago.
How does [VSFF]SagullCove rank against other Rust servers?
On player hours for the past week, [VSFF]SagullCove sits at #15,140, which puts it inside the top 70% of every ranked server.
Server facts
How reliably does [VSFF]SagullCove stay online?
No contact with [VSFF]SagullCove right now, and the last recorded contact was 12 days 11 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. On 13 September 2026 it was recorded for the first time by Rust Server Trends.
Where in the world is [VSFF]SagullCove hosted?
No region is published by [VSFF]SagullCove. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 78.71.217.65:28019.
What build of Rust does [VSFF]SagullCove use?
On Linux, [VSFF]SagullCove runs Rust network protocol 2634 and build 167781. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe day
What does wipe day look like on [VSFF]SagullCove?
On average, the busiest point of its recent wipes drew 1 players. 0 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 0% of its recent wipes. By day 2 it fell below half in the wipes where it didn't hold.
On what timetable does [VSFF]SagullCove run its wipes?
There is no next wipe to predict at [VSFF]SagullCove, since its wipes fall at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 15 days 8 hours.
Tags
What do the server tags on [VSFF]SagullCove mean?
These are the tags [VSFF]SagullCove publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp32 (Max players): 32 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs167781 (Build): It runs game build 167781; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^p (PvE): You won't fight other players here; the world is what threatens you; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does [VSFF]SagullCove appear?
You will find [VSFF]SagullCove on the following Rust Server Trends lists: Modded Rust servers, tracked live and Rust PvE servers. You will find it under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.
Connecting
What steps get you onto [VSFF]SagullCove?
You can connect by pressing F1 in Rust and typing client.connect 78.71.217.65:28019 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.