Rust Server TrendsSeismic network · station log
Recording Stations11,718 Players47,661 Active3,204 Wipes · 3 h101 48 h

Station XX-8386 · no signal

Server de Pruebas - Build & Test

Offline 78.30.7.163:28015 checked 5d ago

moddedoxide
Connect
Players now
1/ 10
10% full
Motion · 24 h
M –
too few hourly readings
7-day average
1
peak 1
Rank
#8,386
top 38%
Last wipe
5d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-8386 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 10 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k23 Oct24 Oct25 Oct26 Oct27 Oct28 Oct

Top 38% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
144/ 999
194/ 999
50/ 150
Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA EU · groups of 30+ · weekly · 37 on average
16/ 100
AQRUX RUST BUILD | CREATIVE | SANDBOX EU · groups of 8+ · monthly · 24 on average
5/ 100
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Server de Pruebas - Build & Test?

Server de Pruebas - Build & Test uses a procedural map, which the game generates.

Which settings and rules apply on Server de Pruebas - Build & Test?

You will find no gather rate in the name of Server de Pruebas - Build & Test. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Oxide. VAC, Valve's anti-cheat, is switched on.

Live population

What is the current population on Server de Pruebas - Build & Test?

A reading taken now finds Server de Pruebas - Build & Test offline; the most recent activity was 5 days 1 hours ago. Averaged across the last seven days the population was 1 players, reaching a peak of 1.

How does Server de Pruebas - Build & Test rank against other Rust servers?

On player hours for the past week, Server de Pruebas - Build & Test sits at #8,386, which puts it inside the top 38% of every ranked server.

Server details

How reliably does Server de Pruebas - Build & Test stay online?

No contact with Server de Pruebas - Build & Test right now, and the last recorded contact was 5 days 1 hours ago. Of the 120 hours in the last 5 full days, it was up for 0, or 0% of the time. 23 October 2026 is when Rust Server Trends first recorded it.

Where in the world is Server de Pruebas - Build & Test hosted?

A region is not published by Server de Pruebas - Build & Test. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 78.30.7.163:28015.

What build of Rust does Server de Pruebas - Build & Test use?

Rust network protocol 2635 and build 168909 on Windows is what Server de Pruebas - Build & Test runs. The protocol must match for you to join, and Steam takes care of updating it.

Wipe pattern

How often does Server de Pruebas - Build & Test wipe, and on which days?

On record so far are too few of Server de Pruebas - Build & Test's wipes to tell its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 5 days 8 hours.

Lists and tags

What do the server tags on Server de Pruebas - Build & Test mean?

The game's server browser reads the tags Server de Pruebas - Build & Test publishes: gmrust (Game mode): You'll find standard Rust survival here; mp10 (Max players): Slots: 10; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Server de Pruebas - Build & Test appear?

You will find Server de Pruebas - Build & Test on the following Rust Server Trends lists: Modded Rust servers, tracked live and Rust build and creative servers, live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Connecting

How do you connect to Server de Pruebas - Build & Test?

Enter client.connect 78.30.7.163:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode You'll find standard Rust survival here.
mp10
Max players Slots: 10.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code A region code has not been set.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.